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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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<blockquote data-quote="Krafen" data-source="post: 1418254" data-attributes="member: 5393"><p><em>Wind wall</em> blocks gaseous breath weapons.</p><p></p><p><em>Heroes' feast</em> grants immunity to poison, among other things, for 12 hours. It is a 6th level spell, so you would most likely need to obtain a scroll or two.</p><p></p><p>Be careful with <em>plane shifting</em> yourselves to the Positive Material Plane. The fast healing property can kill you very quickly if you are not prepared for it.</p><p></p><p>I would look at tactics designed to force your opponents to engage you on the ground. Taking the fight to the air is fighting on their terms.</p><p></p><p>Try <em>scrying</em> your opponents to get an idea of their organization and capabilities. If you can target their leader first in your battle, you may be able to throw them off balance.</p><p></p><p><em>Command undead</em> on the mounts could remove a few of them, and their riders, from the battle.</p><p></p><p><em>Searing light</em> is great against undead.</p><p></p><p>Target the mounts first. The mobility they provide is a large part of your problem. Also, if you destroy one while it is in the air, you will most likely damage the rider when it falls to the ground.</p><p></p><p>With <em>enlarge person</em>, <em>haste</em>, and <em>greater invisibility</em> your archer may be able to take down one of the wyverns before they realized what was happening.</p><p></p><p><em>Halt undead</em> could be very effective against the wyverns.</p></blockquote><p></p>
[QUOTE="Krafen, post: 1418254, member: 5393"] [I]Wind wall[/I] blocks gaseous breath weapons. [I]Heroes' feast[/I] grants immunity to poison, among other things, for 12 hours. It is a 6th level spell, so you would most likely need to obtain a scroll or two. Be careful with [I]plane shifting[/I] yourselves to the Positive Material Plane. The fast healing property can kill you very quickly if you are not prepared for it. I would look at tactics designed to force your opponents to engage you on the ground. Taking the fight to the air is fighting on their terms. Try [I]scrying[/I] your opponents to get an idea of their organization and capabilities. If you can target their leader first in your battle, you may be able to throw them off balance. [I]Command undead[/I] on the mounts could remove a few of them, and their riders, from the battle. [I]Searing light[/I] is great against undead. Target the mounts first. The mobility they provide is a large part of your problem. Also, if you destroy one while it is in the air, you will most likely damage the rider when it falls to the ground. With [I]enlarge person[/I], [I]haste[/I], and [I]greater invisibility[/I] your archer may be able to take down one of the wyverns before they realized what was happening. [I]Halt undead[/I] could be very effective against the wyverns. [/QUOTE]
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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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