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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1419017" data-attributes="member: 6584"><p>Thanks for the help so far!</p><p></p><p>Greater Command fall would be hilarious - never considered that for riders of flying creatures. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I'll have to check if any of the riders are not undead - if that's the case, then it's a definite! It's a pity 'they' pared it down to the limited selection of options - Command: Dismount would have so much more style!</p><p></p><p>The 'holy light' type spells are a definite - those wyverns are big 'sitter' targets touch AC is dreadful. Disintegrate is rather wildly effective given the low fort save/bad touch AC. However, Mr Wizard has just hit 11th level - only has 2 spells and may want something else. Summon 6 could also be useful - although I think he's not a big fan of summoning.</p><p></p><p>Sunburst/beam would be great - just don't think we can access them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Disrupting weapon could be interesting - not sure if any of them are going to be lower HD than my caster level (9) but it could be worth a go. Pity it's only melee weapons - otherwise it'd go on the archers bow!</p><p></p><p>Enlarged, invisible archer has been a good friend to us before.</p><p></p><p>Definitely agree about taking down the wyverns first - their mobility is the real issue. If we can get them to half HP then they don't fly any more, which can be useful.</p><p></p><p>I'll see if I can't talk a friendly priest into serving us a heroes feast - give them something better to do than sit around preaching! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1419017, member: 6584"] Thanks for the help so far! Greater Command fall would be hilarious - never considered that for riders of flying creatures. :D I'll have to check if any of the riders are not undead - if that's the case, then it's a definite! It's a pity 'they' pared it down to the limited selection of options - Command: Dismount would have so much more style! The 'holy light' type spells are a definite - those wyverns are big 'sitter' targets touch AC is dreadful. Disintegrate is rather wildly effective given the low fort save/bad touch AC. However, Mr Wizard has just hit 11th level - only has 2 spells and may want something else. Summon 6 could also be useful - although I think he's not a big fan of summoning. Sunburst/beam would be great - just don't think we can access them :( Disrupting weapon could be interesting - not sure if any of them are going to be lower HD than my caster level (9) but it could be worth a go. Pity it's only melee weapons - otherwise it'd go on the archers bow! Enlarged, invisible archer has been a good friend to us before. Definitely agree about taking down the wyverns first - their mobility is the real issue. If we can get them to half HP then they don't fly any more, which can be useful. I'll see if I can't talk a friendly priest into serving us a heroes feast - give them something better to do than sit around preaching! :) [/QUOTE]
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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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