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<blockquote data-quote="Andrew D. Gable" data-source="post: 340268" data-attributes="member: 4144"><p>1. Dendain is a gritty, devastated world of both human and cosmic concerns, with analogs to Earthly cultures, but yet a distinctive fantasy flair.</p><p></p><p>2. Dendain is a world in need of heroes - from the lands of the old High King, to zealous crusaders, from superstitious peasants to tribal warriors from savage lands - all adventure in the blasted world. </p><p></p><p>3. Dendain’s heroes are of many motivations - some seek to purge the land of evil, while others choose to seek a path to their own personal glory. And some are thrown into the adventuring lifestyle without warning.</p><p></p><p>4. The main threat to Dendain are the machinations of Ardanael and the other Inferni, put into action by their minions in the Dark Hegemony. However, other forces of evil also encroach on the land - the eastern warlord Tsungari of the Morning and the sorceress Sayuri plot to banish the sun-god, casting the world into an ice age. A race of ruthlessly expansionistic dwarves live in the north, developing their infernal machines and raiding the borders of the High King’s lands. And a race of serpent men from their southern isles prepare to invade. The heroes will have their work cut out for them…</p><p></p><p>5. Magic. One of the most powerful and misunderstood forces in the world. Created millennia ago when a tribe of lesser deities produced children with humankind, the sorcerers devastated the world in a great war. They were in turn devastated by the angry gods, and as a result magic - at least innate magic - is rare. Today, most magic-users must learn to grasp the power in schools of wizardry. Some of the High King’s ancient lands are zealously anti-magic, conducting huge inquisitions and mass genocide of the “magic” races (such as elves).</p><p></p><p>6. Dendain is a world unlike any other - but the main difference lies in the handling of magic, in the crusades and their aftereffects. The story of the origin of magic is clearly Biblically-influenced. During the anti-magic crusades, countless elves were slain, and the ones that were not are in a state of self-imposed exile. Dendain’s take on the non-human races is something that’s not been seen, as well - most are mutations, or subspecies of, the human. Dendain also contains three or four new PC races.</p><p></p><p>I didn't win. Not that I thought I would - my world is horribly derivative, I now realize.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 340268, member: 4144"] 1. Dendain is a gritty, devastated world of both human and cosmic concerns, with analogs to Earthly cultures, but yet a distinctive fantasy flair. 2. Dendain is a world in need of heroes - from the lands of the old High King, to zealous crusaders, from superstitious peasants to tribal warriors from savage lands - all adventure in the blasted world. 3. Dendain’s heroes are of many motivations - some seek to purge the land of evil, while others choose to seek a path to their own personal glory. And some are thrown into the adventuring lifestyle without warning. 4. The main threat to Dendain are the machinations of Ardanael and the other Inferni, put into action by their minions in the Dark Hegemony. However, other forces of evil also encroach on the land - the eastern warlord Tsungari of the Morning and the sorceress Sayuri plot to banish the sun-god, casting the world into an ice age. A race of ruthlessly expansionistic dwarves live in the north, developing their infernal machines and raiding the borders of the High King’s lands. And a race of serpent men from their southern isles prepare to invade. The heroes will have their work cut out for them… 5. Magic. One of the most powerful and misunderstood forces in the world. Created millennia ago when a tribe of lesser deities produced children with humankind, the sorcerers devastated the world in a great war. They were in turn devastated by the angry gods, and as a result magic - at least innate magic - is rare. Today, most magic-users must learn to grasp the power in schools of wizardry. Some of the High King’s ancient lands are zealously anti-magic, conducting huge inquisitions and mass genocide of the “magic” races (such as elves). 6. Dendain is a world unlike any other - but the main difference lies in the handling of magic, in the crusades and their aftereffects. The story of the origin of magic is clearly Biblically-influenced. During the anti-magic crusades, countless elves were slain, and the ones that were not are in a state of self-imposed exile. Dendain’s take on the non-human races is something that’s not been seen, as well - most are mutations, or subspecies of, the human. Dendain also contains three or four new PC races. I didn't win. Not that I thought I would - my world is horribly derivative, I now realize. [/QUOTE]
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