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<blockquote data-quote="Tony Vargas" data-source="post: 6848007" data-attributes="member: 996"><p>5e uses 3.x style MCing as an optional rule. Check out how it handles caster/caster MC. </p><p></p><p>Bounded Accuracy is a fancy way of saying 'slow, even, advancement.' The 'slow' part is what usually gets talked up, but the 'even' part is very significant. You no longer have varied BAB from one class to another, nor do you have a huge gulf between untrained/cross-class skills and maxed-out in-class ranks. Instead, everything that advances at all (and not everything does) advances via your Proficiency Bonus, which is +2 at first level, and goes up to +6 over 20 levels. So, you get better as you level, but not much better. It could just as easily be +1/2 levels or +1/level, the useful takeaway is that everyone advances at the same rate, so the game is less prone to just collapsing at higher level. Or, you can just think of it as being like E6, but only for BAB/ranks, not for spellcasting.</p><p></p><p>Another side to Bounded Accuracy is that multiple attacks are no longer tied to BAB, instead, they're class features. Fighters get the most, then Paladins, Rangers - even some Bards Clerics & the Bladesinger get one extra attack. All those extra attacks are full BAB, so fighters are back to 2e-style DPR, and thus 'best at combat,' as promised.</p><p></p><p>Advantage consolidates a lot of bonuses and 'loss of DEX bonus to AC' to one very simple, DM-adjudicated, inherently non-stacking, mechanic: roll 2d20, take the higher. Disadvantage is the opposite. There are still a few bonuses and penalties in 5e, but mostly you just assign Advantage or Disadvantage instead. Adv/Dis doesn't stack, but they do cancel, so if you have Advantage from one source, and Disadvantage from one source, you just roll normally. Same if you have Advantage from one source and Disadvantage from 12 or vice versa. Assigning one or the other can be a powerful DM tool, especially in combat. </p><p></p><p></p><p></p><p>Heh. 5e shifts a lot of 'empowerment' from players to DM, across the board, so there may be a lot for them to be 'furious' about. </p><p>Except for you campaign getting better, and everyone having more fun, that is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6848007, member: 996"] 5e uses 3.x style MCing as an optional rule. Check out how it handles caster/caster MC. Bounded Accuracy is a fancy way of saying 'slow, even, advancement.' The 'slow' part is what usually gets talked up, but the 'even' part is very significant. You no longer have varied BAB from one class to another, nor do you have a huge gulf between untrained/cross-class skills and maxed-out in-class ranks. Instead, everything that advances at all (and not everything does) advances via your Proficiency Bonus, which is +2 at first level, and goes up to +6 over 20 levels. So, you get better as you level, but not much better. It could just as easily be +1/2 levels or +1/level, the useful takeaway is that everyone advances at the same rate, so the game is less prone to just collapsing at higher level. Or, you can just think of it as being like E6, but only for BAB/ranks, not for spellcasting. Another side to Bounded Accuracy is that multiple attacks are no longer tied to BAB, instead, they're class features. Fighters get the most, then Paladins, Rangers - even some Bards Clerics & the Bladesinger get one extra attack. All those extra attacks are full BAB, so fighters are back to 2e-style DPR, and thus 'best at combat,' as promised. Advantage consolidates a lot of bonuses and 'loss of DEX bonus to AC' to one very simple, DM-adjudicated, inherently non-stacking, mechanic: roll 2d20, take the higher. Disadvantage is the opposite. There are still a few bonuses and penalties in 5e, but mostly you just assign Advantage or Disadvantage instead. Adv/Dis doesn't stack, but they do cancel, so if you have Advantage from one source, and Disadvantage from one source, you just roll normally. Same if you have Advantage from one source and Disadvantage from 12 or vice versa. Assigning one or the other can be a powerful DM tool, especially in combat. Heh. 5e shifts a lot of 'empowerment' from players to DM, across the board, so there may be a lot for them to be 'furious' about. Except for you campaign getting better, and everyone having more fun, that is. ;) [/QUOTE]
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