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Merging Skills
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<blockquote data-quote="Pielorinho" data-source="post: 1670006" data-attributes="member: 259"><p>Before I explain the idea, I should say that this depends a lot on the type of campaign you run; it won't be great for everyone.</p><p> </p><p>That said, in the last four games I've played in (2 D&D, 1 AU, 1 Spycraft), certain skills get used far more than other skills. Diplomacy, Bluff, Tumble (especially tumble!), Spot, Listen, Search, Hide, and Move Silently all get used a lot.</p><p> </p><p>Other skills get used rarely if ever. Nobody has EVER had to make a life-or-death swim check; jump checks are usually unnecessary, given the alternatives; climbing is usually outclassed by flying; Balance checks are very rare.</p><p> </p><p>Yet these are the skills that fighters get. So PCs with fighters just shrug, take a couple points in jump, and figure taht they're focused on using feats anyway.</p><p> </p><p>What I'm thinking is that I might combine Balance, Jump, Climb, and Swim into one skill called "Athletics," linked to Str or Dex depending on the skill's use. This frees up fighter-types to put a skill point or two into something like a craft, or even a cross-class skill.</p><p> </p><p>Has anyone done this? Are there any obvious problems with this idea?</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1670006, member: 259"] Before I explain the idea, I should say that this depends a lot on the type of campaign you run; it won't be great for everyone. That said, in the last four games I've played in (2 D&D, 1 AU, 1 Spycraft), certain skills get used far more than other skills. Diplomacy, Bluff, Tumble (especially tumble!), Spot, Listen, Search, Hide, and Move Silently all get used a lot. Other skills get used rarely if ever. Nobody has EVER had to make a life-or-death swim check; jump checks are usually unnecessary, given the alternatives; climbing is usually outclassed by flying; Balance checks are very rare. Yet these are the skills that fighters get. So PCs with fighters just shrug, take a couple points in jump, and figure taht they're focused on using feats anyway. What I'm thinking is that I might combine Balance, Jump, Climb, and Swim into one skill called "Athletics," linked to Str or Dex depending on the skill's use. This frees up fighter-types to put a skill point or two into something like a craft, or even a cross-class skill. Has anyone done this? Are there any obvious problems with this idea? Daniel [/QUOTE]
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