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<blockquote data-quote="Rhineglade" data-source="post: 6796293" data-attributes="member: 6801931"><p><strong>PELINORE</strong></p><p><strong></strong></p><p><strong>Official Name: </strong>Kingdom of Pelinore</p><p><strong>Ruler: </strong>His Most High and Puissant Prince, King Hugh the Just, by the grace of Kronum, King of Pelinore (LN male human, Wiz 15)</p><p><strong>Government: </strong>Independent feudal monarchy with hereditary rulership; succession bound by the Salic law forbidding women from ruling while following strict agnatic succession through the male line</p><p><strong>Coat of Arms: </strong>Azure, a field of fleur-de-lis or</p><p><strong>Notable Figures: </strong>Roland the Marshal (LN male human, Ftr 12); Genevieve, Queen of Pelinore (LN female human, Wiz 11); Sandulax, Prelate of Ximes (LE male human, Clr 16); Alayre, Duke of Galadine (LG male human, Pal 14); Ganelon, Count of Sanguine (CE undead vampire, Wiz 13)</p><p><strong>Rule of Law: </strong>Lawful Neutral. Kingdom steeped heavily in law and tradition. Many written laws exist with law and order outweighing fairness and justice; most laws favor the wealthy class and wizard aristocrats in particular; sumptuary laws exist to limit the freedoms of the peasant class</p><p><strong>Population: </strong>800,000</p><p><strong>Capital: </strong>Aeridele (pop. 60,000)</p><p><strong>Major Cities</strong>: Dullshore, Greenfield, Northfair, Westgate, Ximes</p><p><strong>Major Religions</strong>: Kronum, Nerthys, Solovar, Brannoc, Meru, Seralise, Eileania, Galdor, Tormac, Kharon</p><p><strong>Major Resources: </strong>Foodstuffs, grain, wool, coal, wood, silver, gold, platinum, copper, wine</p><p><strong>Military: </strong>30,000 (composed of heavy cavalry supported by light and heavy infantry; naval force consists of 20 war galleys, 15 caravels and 15 cogs)</p><p><strong>Allies: </strong>Grimarch, Floating Kingdoms, Valkyria, Nazaire (sometimes), Ursinore (sometimes)</p><p><strong>Enemies: </strong>Njordlin, Brimstone Isles, Ursinore (sometimes)</p><p></p><p>The great Kingdom of Pelinore is an ancient land occupying some of the most fertile regions of the Telerian Continent. The kingdom stretches from the Endless Ocean to the Greenmantle Wood and from the Zephyrwind Sea in the north to the borders of Nazaire in the south. Former kings of Pelinore have often claimed divine decree in the form of a manifest destiny laying claim on all land between the Endless Ocean to the Brightwater Sea and from the Zephyrwind to the southern waters of the Shimmering Sea. This attitude was the pretext for many wars and invasions over the course of history.</p><p></p><p>Even during the period of dragonborn occupation when the Brythonian Empire controlled these lands, the region has long been associated with the Teleri clan who are certainly the dominate clan. Many of the Teleri customs and traditions have held course within the kingdom even during its earliest days when Pelinore was nothing but a collection of several dozen clanholds each controlled by a mighty wizard-lord. The Teleri have always given certain accommodation to the wizard class as well as all arcane spellcasters to a degree. As a result, the clans grew to become vertiable magocracies. This tradition holds true even to this day with the vast majority of the Pelinorian nobility and royalty practicing some form of the arcane art. Historically, the Teleri have attached great importance to the more intellectual pursuits. Individuals with a certain amount of academic talent are often encouraged to develop such gifts which in turn seem to have benefited the society as a whole. This, combined with the abundance of natural resources and arable land, has allowed the kingdom to flourish.</p><p></p><p>From the dawning on the 5th Age, the Brythonian Empire controlled this region and subjugated the local population. Starting in the 4th century, however, Brythonia began to withdraw in order to protect their homeland from increasing Valorian incursions. By the 5th century, the Teleri were left to control their own affairs. As the Brythonians withdrew, the local Teleri lords began to solidify their claims to various provincial territories. Assuming a number of noble titles, these petty lords competed among themselves in an attempt to increase their own personal wealth, power and influence over their territories. This often violent competition was certainly aided from the interference of two potent forces- the church of Kronum and the church of Kharon. Representing differing forces of law, the Lawful Neutral followers of Kronum and the Lawful Evil followers of Kharon held significant influence over the noble houses. The power of the Church of the Lawgivers and the Church of the Deathbringers was indeed significant but also seemed to ebb and flow with one having the edge then the other.</p><p></p><p>By the late 6th century, the Kharonites achieved dominance among the leaders of the various noble houses. For roughly 300 years, a brief Telerian Empire was formed under the control of the most powerful of the noble houses and assisted by the clergy of Kharon, the god of death. Fear and oppression were often the common tools of the day. At its apex, the Teleri Empire controlled vast territory as far east as the Brightwater Sea. Without the blessings of the Church of the Lawgivers however, order was often difficult to establish and even more different to maintain. Rivalry, skirmishes and even open warfare were commonplace led by the ruling nobles and often with the peasant population suffering greatly for it. The Empire came to an effective end by the end of the 9th century beginning with the death of the Emperor Magnus the Great. Following tradition, the expanse of imperial holdings was divided between the Emperor's three surviving sons, Prince Pelin, Prince Urso and Prince Ren. Pelin, the eldest, claimed the northwestern lands along the coast. Urso, the youngest claimed the robust highlands south of the Greenmantle Wood which would become Ursinore. Finally, Ren the middle son, took claim to the easternmost frontier naming his kingdom Rendore. It was from the eldest of these imperial princes, Pelin, that the Kingdom of Pelinore was established and from whom the Royal House claims descent. </p><p></p><p>With this splintering of a once mighty empire, the church of Kharon's hold over the aristocracy was finally weakened enough allowing clerics of Kronum, and to a lesser extent clerics of Eileania, to re-establish themselves throughout the region. The Kronumites in particular held great political power and influence, particularly with the Royal House.</p><p></p><p>[ATTACH]72993[/ATTACH]</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6796293, member: 6801931"] [B]PELINORE Official Name: [/B]Kingdom of Pelinore [B]Ruler: [/B]His Most High and Puissant Prince, King Hugh the Just, by the grace of Kronum, King of Pelinore (LN male human, Wiz 15) [B]Government: [/B]Independent feudal monarchy with hereditary rulership; succession bound by the Salic law forbidding women from ruling while following strict agnatic succession through the male line [B]Coat of Arms: [/B]Azure, a field of fleur-de-lis or [B]Notable Figures: [/B]Roland the Marshal (LN male human, Ftr 12); Genevieve, Queen of Pelinore (LN female human, Wiz 11); Sandulax, Prelate of Ximes (LE male human, Clr 16); Alayre, Duke of Galadine (LG male human, Pal 14); Ganelon, Count of Sanguine (CE undead vampire, Wiz 13) [B]Rule of Law: [/B]Lawful Neutral. Kingdom steeped heavily in law and tradition. Many written laws exist with law and order outweighing fairness and justice; most laws favor the wealthy class and wizard aristocrats in particular; sumptuary laws exist to limit the freedoms of the peasant class [B]Population: [/B]800,000 [B]Capital: [/B]Aeridele (pop. 60,000) [B]Major Cities[/B]: Dullshore, Greenfield, Northfair, Westgate, Ximes [B]Major Religions[/B]: Kronum, Nerthys, Solovar, Brannoc, Meru, Seralise, Eileania, Galdor, Tormac, Kharon [B]Major Resources: [/B]Foodstuffs, grain, wool, coal, wood, silver, gold, platinum, copper, wine [B]Military: [/B]30,000 (composed of heavy cavalry supported by light and heavy infantry; naval force consists of 20 war galleys, 15 caravels and 15 cogs) [B]Allies: [/B]Grimarch, Floating Kingdoms, Valkyria, Nazaire (sometimes), Ursinore (sometimes) [B]Enemies: [/B]Njordlin, Brimstone Isles, Ursinore (sometimes) The great Kingdom of Pelinore is an ancient land occupying some of the most fertile regions of the Telerian Continent. The kingdom stretches from the Endless Ocean to the Greenmantle Wood and from the Zephyrwind Sea in the north to the borders of Nazaire in the south. Former kings of Pelinore have often claimed divine decree in the form of a manifest destiny laying claim on all land between the Endless Ocean to the Brightwater Sea and from the Zephyrwind to the southern waters of the Shimmering Sea. This attitude was the pretext for many wars and invasions over the course of history. Even during the period of dragonborn occupation when the Brythonian Empire controlled these lands, the region has long been associated with the Teleri clan who are certainly the dominate clan. Many of the Teleri customs and traditions have held course within the kingdom even during its earliest days when Pelinore was nothing but a collection of several dozen clanholds each controlled by a mighty wizard-lord. The Teleri have always given certain accommodation to the wizard class as well as all arcane spellcasters to a degree. As a result, the clans grew to become vertiable magocracies. This tradition holds true even to this day with the vast majority of the Pelinorian nobility and royalty practicing some form of the arcane art. Historically, the Teleri have attached great importance to the more intellectual pursuits. Individuals with a certain amount of academic talent are often encouraged to develop such gifts which in turn seem to have benefited the society as a whole. This, combined with the abundance of natural resources and arable land, has allowed the kingdom to flourish. From the dawning on the 5th Age, the Brythonian Empire controlled this region and subjugated the local population. Starting in the 4th century, however, Brythonia began to withdraw in order to protect their homeland from increasing Valorian incursions. By the 5th century, the Teleri were left to control their own affairs. As the Brythonians withdrew, the local Teleri lords began to solidify their claims to various provincial territories. Assuming a number of noble titles, these petty lords competed among themselves in an attempt to increase their own personal wealth, power and influence over their territories. This often violent competition was certainly aided from the interference of two potent forces- the church of Kronum and the church of Kharon. Representing differing forces of law, the Lawful Neutral followers of Kronum and the Lawful Evil followers of Kharon held significant influence over the noble houses. The power of the Church of the Lawgivers and the Church of the Deathbringers was indeed significant but also seemed to ebb and flow with one having the edge then the other. By the late 6th century, the Kharonites achieved dominance among the leaders of the various noble houses. For roughly 300 years, a brief Telerian Empire was formed under the control of the most powerful of the noble houses and assisted by the clergy of Kharon, the god of death. Fear and oppression were often the common tools of the day. At its apex, the Teleri Empire controlled vast territory as far east as the Brightwater Sea. Without the blessings of the Church of the Lawgivers however, order was often difficult to establish and even more different to maintain. Rivalry, skirmishes and even open warfare were commonplace led by the ruling nobles and often with the peasant population suffering greatly for it. The Empire came to an effective end by the end of the 9th century beginning with the death of the Emperor Magnus the Great. Following tradition, the expanse of imperial holdings was divided between the Emperor's three surviving sons, Prince Pelin, Prince Urso and Prince Ren. Pelin, the eldest, claimed the northwestern lands along the coast. Urso, the youngest claimed the robust highlands south of the Greenmantle Wood which would become Ursinore. Finally, Ren the middle son, took claim to the easternmost frontier naming his kingdom Rendore. It was from the eldest of these imperial princes, Pelin, that the Kingdom of Pelinore was established and from whom the Royal House claims descent. With this splintering of a once mighty empire, the church of Kharon's hold over the aristocracy was finally weakened enough allowing clerics of Kronum, and to a lesser extent clerics of Eileania, to re-establish themselves throughout the region. The Kronumites in particular held great political power and influence, particularly with the Royal House. [ATTACH=CONFIG]72993._xfImport[/ATTACH] [/QUOTE]
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