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<blockquote data-quote="Rhineglade" data-source="post: 6804955" data-attributes="member: 6801931"><p><strong>PRYDERIA</strong></p><p></p><p><strong>Official Name:</strong> Kingdom of Pryderia</p><p><strong>Ruler: </strong>His Majesty, King Brandwyn II of Pryderia, Lord of the Isles (CG male human, Ranger 11)</p><p><strong>Government: </strong>Independent feudal monarchy with hereditary rulership; eldest child of either gender may inherit the crown</p><p><strong>Coat of Arms: </strong>Gules, three lions passant, or</p><p><strong>Notable Figures: </strong>Glamorgan, Archmage of Pryderia (CN male human, Wiz 15); Vala, the Tiefling-Witch (CE female tiefling, Warlock 15)</p><p><strong>Rule of Law:</strong> Chaotic Good. Limited written legal code with most laws allowing great personal freedom and liberty to all citizens of the state though slavery is allowed but uncommon. Individual freedoms sometimes outweigh the needs of the state. <strong></strong></p><p><strong>Population: </strong>225,000</p><p><strong>Capital: </strong>Argolond (pop. 12,500)</p><p><strong>Major Towns: </strong>Trowbridge</p><p><strong>Major Religions: </strong>Meru, Galdor, Ainu, Solovar, Seralise, Nerthys, Uino, Jocasta</p><p><strong>Major Resources: </strong>Gold, copper, lead, granite</p><p><strong>Military: </strong>11,500 (composed of light infantry, light and heavy cavalry and a navy of 13 caravels and 4 cogs</p><p><strong>Allies: </strong>Selenir, Meridia, Galiwyn</p><p><strong>Enemies: </strong>Wyngard, Barren Raiders</p><p></p><p>According to legend, the islands of Pryderia were founded by a race of powerful storm giants. Ruled by King Brontus and Queen Galina, the nation of storm giants was far less warlike as one might imagine but rather more esoteric and in search of knowledge and enlightenment. Dwelling in great citadels high in the Stormforge Mountains, the storm giants lived a life of relative peace and harmony. Far more interested in uncovering lost secrets of the universe and less in the more basal pleasures, the population of storm giants slowly dwindled over the years which was likely the cause for defeat when the island was invaded by a horde of Voltari raiders from the West. The giants were driven from their homes and the island nation was settled by the humans into a number of independent principalities.</p><p></p><p>The dragonborn of Brythonia never made it this far north. However as they subjugated the clans on the continent, a number of the Lyceni and Aldari likewise crossed the Stormcrest and arrived on the shores of Pryderia. Historically, each of these three clans, the Voltari, the Lyceni and the Aldari, claimed a portion of the islands as their own to rule as they saw fit. Numerous small settlements ruled by warrior nobles gradually united forming several principalities. By the 11th century of the 5th age, these principalities were loosely united under a powerful warlord-king who ruled over all of Pryderia, at least in name. The main island of Pryderia can be roughly divided into four main geographical areas: the southern plains, the central forestland, the northern mountains and the southwestern moors. Many offshore islands can also be found along the coastline.</p><p></p><p>In societal terms, the population of Pryderia, from the king down to the lowliest slave, are defined in terms of a kindred family and an individual status. The kindred consists of blood relatives and is typically defined through patrilinear descent for purposes of assessing fines and penalties under Pryderian Law. The kindred is centered around the nuclear family which consists of the parents and children. The other important aspect of the kindred is the pencenedl or family head. The pencenedl is chosen within four patrilinear generations and represents the family in transactions as well as receiving special priviledges under the law. Fostering is likewise a common custom with the younger generation being raised by the adults of another family. Such a system was established during the earlier centuries of the kingdom to establish a system of trust and assurance. </p><p></p><p>[ATTACH]73499[/ATTACH]</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6804955, member: 6801931"] [B]PRYDERIA[/B] [B]Official Name:[/B] Kingdom of Pryderia [B]Ruler: [/B]His Majesty, King Brandwyn II of Pryderia, Lord of the Isles (CG male human, Ranger 11) [B]Government: [/B]Independent feudal monarchy with hereditary rulership; eldest child of either gender may inherit the crown [B]Coat of Arms: [/B]Gules, three lions passant, or [B]Notable Figures: [/B]Glamorgan, Archmage of Pryderia (CN male human, Wiz 15); Vala, the Tiefling-Witch (CE female tiefling, Warlock 15) [B]Rule of Law:[/B] Chaotic Good. Limited written legal code with most laws allowing great personal freedom and liberty to all citizens of the state though slavery is allowed but uncommon. Individual freedoms sometimes outweigh the needs of the state. [B] Population: [/B]225,000 [B]Capital: [/B]Argolond (pop. 12,500) [B]Major Towns: [/B]Trowbridge [B]Major Religions: [/B]Meru, Galdor, Ainu, Solovar, Seralise, Nerthys, Uino, Jocasta [B]Major Resources: [/B]Gold, copper, lead, granite [B]Military: [/B]11,500 (composed of light infantry, light and heavy cavalry and a navy of 13 caravels and 4 cogs [B]Allies: [/B]Selenir, Meridia, Galiwyn [B]Enemies: [/B]Wyngard, Barren Raiders According to legend, the islands of Pryderia were founded by a race of powerful storm giants. Ruled by King Brontus and Queen Galina, the nation of storm giants was far less warlike as one might imagine but rather more esoteric and in search of knowledge and enlightenment. Dwelling in great citadels high in the Stormforge Mountains, the storm giants lived a life of relative peace and harmony. Far more interested in uncovering lost secrets of the universe and less in the more basal pleasures, the population of storm giants slowly dwindled over the years which was likely the cause for defeat when the island was invaded by a horde of Voltari raiders from the West. The giants were driven from their homes and the island nation was settled by the humans into a number of independent principalities. The dragonborn of Brythonia never made it this far north. However as they subjugated the clans on the continent, a number of the Lyceni and Aldari likewise crossed the Stormcrest and arrived on the shores of Pryderia. Historically, each of these three clans, the Voltari, the Lyceni and the Aldari, claimed a portion of the islands as their own to rule as they saw fit. Numerous small settlements ruled by warrior nobles gradually united forming several principalities. By the 11th century of the 5th age, these principalities were loosely united under a powerful warlord-king who ruled over all of Pryderia, at least in name. The main island of Pryderia can be roughly divided into four main geographical areas: the southern plains, the central forestland, the northern mountains and the southwestern moors. Many offshore islands can also be found along the coastline. In societal terms, the population of Pryderia, from the king down to the lowliest slave, are defined in terms of a kindred family and an individual status. The kindred consists of blood relatives and is typically defined through patrilinear descent for purposes of assessing fines and penalties under Pryderian Law. The kindred is centered around the nuclear family which consists of the parents and children. The other important aspect of the kindred is the pencenedl or family head. The pencenedl is chosen within four patrilinear generations and represents the family in transactions as well as receiving special priviledges under the law. Fostering is likewise a common custom with the younger generation being raised by the adults of another family. Such a system was established during the earlier centuries of the kingdom to establish a system of trust and assurance. [ATTACH=CONFIG]73499._xfImport[/ATTACH] [/QUOTE]
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