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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6822984" data-attributes="member: 6801931"><p><strong><span style="color: #FF0000">MYTHOLOGY OF DRAGONWICK</span></strong></p><p></p><p><strong>[ATTACH]74449[/ATTACH]</strong></p><p><strong></strong><em>(graphic courtesy of tvtrope.com)</em><strong></strong></p><p><strong>KRONUM </strong><em>"god of time" "Lord of Balance"</em></p><p><em>Large immortal (avatar), lawful neutral</em>[HR][/HR]<strong>ARMOR CLASS</strong><em>: </em>24 (plate mail)<strong></strong></p><p><strong>HIT POINTS: </strong>1000 (60HD)</p><p><strong>SPEED: </strong>40 feet, fly 60 feet</p><p>[HR][/HR]<strong>STR </strong>26 (+8) <strong>DEX </strong>25 (+7) <strong>CON </strong>25 (+7) <strong>INT </strong>25 (+7) <strong>WIS </strong>29 (+9) <strong>CHA </strong>27 (+8)</p><p>[HR][/HR]<strong>SAVING THROWS: </strong>Constitution +15, Wisdom +17, Charisma +16</p><p><strong>SKILLS: </strong>History +15, Insight +17, Intimidation, +16, Perception +17</p><p><strong>DAMAGE RESISTANCES: </strong>cold, fire, lightning</p><p><strong>DAMAGE IMMUNITIES: </strong>poison, bludgeoning, piercing and slashing from nonmagical weapons</p><p><strong>CONDITION IMMUNITIES: </strong>charmed, grappled, incapacitated, paralyzed, petrified, exhaustion, restrained, stunned</p><p><strong>SENSES: </strong>truesight 120 ft., passive perception 27</p><p><strong>LANGUAGES: </strong>all, telepathy 120 ft.</p><p></p><p><strong><em>Innate Spellcasting. </em></strong>Kronum's avatar innate spellcasting ability is Wisdom (spell save DC 25, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components:</p><p>At-will: <em>command, detect good and evil, detect magic, dispel magic, hold person, light, longstride, mage hand, mending, planeshift, remove curse, scrying, teleport</em></p><p><em></em>3/day each<em>: banishment, dominate monster, haste, hold monster, slow</em></p><p><em></em>1/day<em>: finger of death, geas, imprisonment, time stop</em></p><p><em></em></p><p><em><strong>Freedom of Movement. </strong></em>Kronum's avatar has a permanent freedom of movement effect active at all times and the effects of which can not be dispelled. His movement is unaffected by difficult terrain and spells and other magical effects that reduce his speed, paralyze or restrain him have no effect. </p><p></p><p><strong><em>Legendary Resistance (3/day). </em></strong>If Kronum's avatar fails a saving throw, he can choose to succeed instead.</p><p></p><p><strong><em>Magic Resistance. </em></strong>Kronum's avatar has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><em>Blessing of Longevity. </em></strong>If he wishes, Kronum's avatar may touch a willing target and bestow the blessing of longevity. Treat this effect as if the recipient drank a potion of longevity. This ability can only be used on living mortal creatures and only once within their lifetime.</p><p></p><p><strong><em>Superior Critical. </em></strong>Weapon attacks of Kronum's avatar score a critical hit on a roll of 18-20.</p><p></p><p><strong><em>Immortal. </em></strong>Kronum's avatar is immortal and can not be permanently slain. If killed, the avatar can be remade within 1 month's time.</p><p></p><p><strong>ACTIONS</strong></p><p><strong></strong>[HR][/HR]<strong><em>Multiattack. </em></strong>Kronum's avatar attacks three times with his glaive.</p><p></p><p><em><strong>Magic Glaive. </strong>Melee Weapon Attack: </em>+19 to hit, reach 10 ft, one target. <em>Hit: </em>20 (3d10 + 3 + Str bonus) slashing damage.</p><p></p><p>Kronum is the god of time, lord of balance and considered the ad hoc 'king of the gods.' He rules over creation from his high seat within the infinite Halls of Time on the Outer Plane of the Twilight Lands. A deity of pure law and order, Kronum rarely intervenes directly in human affairs but on the rare occasion he can send his avatar to observe time in its progression. Of all the deities of Dragonwick, Kronum is arguably the most powerful but he has little influence upon the Greater gods. In truth, the deities do view Kronum as sort of a grandfatherly figure seeking him out for advice but ultimately acting as they see fit.</p><p></p><p>As master of time, the avatar is immune to any effects that might halt or inhibit his movement. He has potent magical abilities including the power to stop time once a day. He appears as a large male humanoid with long white hair, bluish skin and dressed in metallic armor and carrying a glaive.</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6822984, member: 6801931"] [B][COLOR=#FF0000]MYTHOLOGY OF DRAGONWICK[/COLOR][/B] [B][ATTACH=CONFIG]74449._xfImport[/ATTACH] [/B][I](graphic courtesy of tvtrope.com)[/I][B] KRONUM [/B][I]"god of time" "Lord of Balance" Large immortal (avatar), lawful neutral[/I][HR][/HR][B]ARMOR CLASS[/B][I]: [/I]24 (plate mail)[B] HIT POINTS: [/B]1000 (60HD) [B]SPEED: [/B]40 feet, fly 60 feet [HR][/HR][B]STR [/B]26 (+8) [B]DEX [/B]25 (+7) [B]CON [/B]25 (+7) [B]INT [/B]25 (+7) [B]WIS [/B]29 (+9) [B]CHA [/B]27 (+8) [HR][/HR][B]SAVING THROWS: [/B]Constitution +15, Wisdom +17, Charisma +16 [B]SKILLS: [/B]History +15, Insight +17, Intimidation, +16, Perception +17 [B]DAMAGE RESISTANCES: [/B]cold, fire, lightning [B]DAMAGE IMMUNITIES: [/B]poison, bludgeoning, piercing and slashing from nonmagical weapons [B]CONDITION IMMUNITIES: [/B]charmed, grappled, incapacitated, paralyzed, petrified, exhaustion, restrained, stunned [B]SENSES: [/B]truesight 120 ft., passive perception 27 [B]LANGUAGES: [/B]all, telepathy 120 ft. [B][I]Innate Spellcasting. [/I][/B]Kronum's avatar innate spellcasting ability is Wisdom (spell save DC 25, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At-will: [I]command, detect good and evil, detect magic, dispel magic, hold person, light, longstride, mage hand, mending, planeshift, remove curse, scrying, teleport [/I]3/day each[I]: banishment, dominate monster, haste, hold monster, slow [/I]1/day[I]: finger of death, geas, imprisonment, time stop [B]Freedom of Movement. [/B][/I]Kronum's avatar has a permanent freedom of movement effect active at all times and the effects of which can not be dispelled. His movement is unaffected by difficult terrain and spells and other magical effects that reduce his speed, paralyze or restrain him have no effect. [B][I]Legendary Resistance (3/day). [/I][/B]If Kronum's avatar fails a saving throw, he can choose to succeed instead. [B][I]Magic Resistance. [/I][/B]Kronum's avatar has advantage on saving throws against spells and other magical effects. [B][I]Blessing of Longevity. [/I][/B]If he wishes, Kronum's avatar may touch a willing target and bestow the blessing of longevity. Treat this effect as if the recipient drank a potion of longevity. This ability can only be used on living mortal creatures and only once within their lifetime. [B][I]Superior Critical. [/I][/B]Weapon attacks of Kronum's avatar score a critical hit on a roll of 18-20. [B][I]Immortal. [/I][/B]Kronum's avatar is immortal and can not be permanently slain. If killed, the avatar can be remade within 1 month's time. [B]ACTIONS [/B][HR][/HR][B][I]Multiattack. [/I][/B]Kronum's avatar attacks three times with his glaive. [I][B]Magic Glaive. [/B]Melee Weapon Attack: [/I]+19 to hit, reach 10 ft, one target. [I]Hit: [/I]20 (3d10 + 3 + Str bonus) slashing damage. Kronum is the god of time, lord of balance and considered the ad hoc 'king of the gods.' He rules over creation from his high seat within the infinite Halls of Time on the Outer Plane of the Twilight Lands. A deity of pure law and order, Kronum rarely intervenes directly in human affairs but on the rare occasion he can send his avatar to observe time in its progression. Of all the deities of Dragonwick, Kronum is arguably the most powerful but he has little influence upon the Greater gods. In truth, the deities do view Kronum as sort of a grandfatherly figure seeking him out for advice but ultimately acting as they see fit. As master of time, the avatar is immune to any effects that might halt or inhibit his movement. He has potent magical abilities including the power to stop time once a day. He appears as a large male humanoid with long white hair, bluish skin and dressed in metallic armor and carrying a glaive. [/QUOTE]
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