Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mesh Hongs Monster Request / Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5206894" data-attributes="member: 54846"><p>I will reiterate that I <em>do</em> like the monster. Also thanks for explaining.</p><p></p><p>Since you may have missed my extra post above: What does the Brain Dream look like? How would you describe it? Since it's a Close Burst 10, the YMC isn't exactly touching the target, and it all ready puffs pollen about so its' not a pollen trick. </p><p></p><p></p><p>You do like points, don'tcha? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Another way to rephrase would be Shapechange, encounter (for each form) and then when bloodied, the shapechange recharges for whatever form it's in. </p><p> </p><p></p><p>I actually do like the idea of the thing falling in love with a victim. Although I think that would be best if it had all ready been encountered. An initial hit and run battle and then it escapes, the PCs pissed off at it and wanting revenge, but it not showing up for a while. </p><p></p><p>Although I also meant just the <em>encounter design</em> when using it. How to create a good initial wilderness combat with this monster as the center piece. A situation that would maximize the "move everyone away and isoalte one target". A way to offer it a way out to flee, and offer challenges to the rest of the party. </p><p></p><p>One thought is that it doesn't need to eat all that frequently. Not daily. So it can be patient, bide its time, and so it can hunt around a settlement for a while. WHat it might do is have three regular hunting grounds and alternate between the settlements. </p><p></p><p>To give further notion from where I'm coming from, the game I'm running is a colony game - the PCs in charge of a little settlement while they explore a jungle continent. So, little chance of direct urban encounters, but I as said previously I like the idea of the thing luring away a victim, falling in love, and kidnapping. Of course the kidnapped victim will be a useful NPC.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5206894, member: 54846"] I will reiterate that I [i]do[/i] like the monster. Also thanks for explaining. Since you may have missed my extra post above: What does the Brain Dream look like? How would you describe it? Since it's a Close Burst 10, the YMC isn't exactly touching the target, and it all ready puffs pollen about so its' not a pollen trick. You do like points, don'tcha? :) Another way to rephrase would be Shapechange, encounter (for each form) and then when bloodied, the shapechange recharges for whatever form it's in. [FONT=Verdana][COLOR=white][/COLOR][/FONT] I actually do like the idea of the thing falling in love with a victim. Although I think that would be best if it had all ready been encountered. An initial hit and run battle and then it escapes, the PCs pissed off at it and wanting revenge, but it not showing up for a while. Although I also meant just the [i]encounter design[/i] when using it. How to create a good initial wilderness combat with this monster as the center piece. A situation that would maximize the "move everyone away and isoalte one target". A way to offer it a way out to flee, and offer challenges to the rest of the party. One thought is that it doesn't need to eat all that frequently. Not daily. So it can be patient, bide its time, and so it can hunt around a settlement for a while. WHat it might do is have three regular hunting grounds and alternate between the settlements. To give further notion from where I'm coming from, the game I'm running is a colony game - the PCs in charge of a little settlement while they explore a jungle continent. So, little chance of direct urban encounters, but I as said previously I like the idea of the thing luring away a victim, falling in love, and kidnapping. Of course the kidnapped victim will be a useful NPC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mesh Hongs Monster Request / Discussion Thread
Top