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<blockquote data-quote="Old_school_overlord" data-source="post: 5212800" data-attributes="member: 60631"><p>Behold Pandorum:</p><p></p><p></p><p>Pandorum</p><p>Level 14 Elite Artillery</p><p>Gargantuan Natural Animate</p><p>XP 2,000</p><p>Initiative +12 Senses Perception +11, Blindsight</p><p>HP 220; Bloodied 110; Mental Intrusion recharges when bloodied.</p><p>AC 27; Fortitude 27, Reflex 24, Will 28</p><p>Immune Poison, Disease; Vulnerable 5 Thunder</p><p>Saving Throws +2</p><p>Speed 0, See Immobile</p><p>Action Points 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Telekinetic Blow (Standard; at-will)</p><p>+21 vs AC; 2D8+6 and target is pushed 2 squares.</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> Mind Fire (Standard; at-will) ♦ Psychic</p><p>Ranged 10; +19 vs Will; 2D8+6 Psychic damage and the target is immobilised until the end of Pandorum's next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Double Attack (Standard; at-will)</p><p>Pandorum makes two Mind Fire attacks.</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Searing Blast (Standard; at-will) ♦ Fire</p><p>Area burst 2 within 20; +17 vs Reflex; 2D8+8 Fire damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Mental Intrusion (Minor; encounter) ♦ Psychic</p><p>Ranged 5; +19 vsWill; 4D8+6 Psychic damage and target is dominated (save ends).</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Telekinetic Shove (Minor, 1/round; at-will)</p><p>Close Burst 2, targets enemies; +17 vs Fortitude, target is pushed 2 squares.</p><p>Immobile ♦ trait</p><p>Pandorum cannot be pushed, pulled, shifted or slid.</p><p></p><p>Alignment Unaligned Languages Telepathy</p><p>Str 10 (+7) Dex 10 (+7) Wis 18 (+11)</p><p>Con 20 (+12) Int 20 (+12) Cha 23 (+13)</p><p></p><p></p><p>This is the giant psychic crystal containing the souls of a dead civilisation, its been dug up by some dwarves and has assimilated the fortress. Having fought their way down to it they are about to enter its chamber. The group are 7 PCs lvl11 I'm intending for this to be a "spike" as they've only had one fight so far today so lots of support will be present. Any thoughts would be appreciated.</p></blockquote><p></p>
[QUOTE="Old_school_overlord, post: 5212800, member: 60631"] Behold Pandorum: Pandorum Level 14 Elite Artillery Gargantuan Natural Animate XP 2,000 Initiative +12 Senses Perception +11, Blindsight HP 220; Bloodied 110; Mental Intrusion recharges when bloodied. AC 27; Fortitude 27, Reflex 24, Will 28 Immune Poison, Disease; Vulnerable 5 Thunder Saving Throws +2 Speed 0, See Immobile Action Points 1 :bmelee:Telekinetic Blow (Standard; at-will) +21 vs AC; 2D8+6 and target is pushed 2 squares. :branged: Mind Fire (Standard; at-will) ♦ Psychic Ranged 10; +19 vs Will; 2D8+6 Psychic damage and the target is immobilised until the end of Pandorum's next turn. :ranged: Double Attack (Standard; at-will) Pandorum makes two Mind Fire attacks. :area: Searing Blast (Standard; at-will) ♦ Fire Area burst 2 within 20; +17 vs Reflex; 2D8+8 Fire damage. :ranged:Mental Intrusion (Minor; encounter) ♦ Psychic Ranged 5; +19 vsWill; 4D8+6 Psychic damage and target is dominated (save ends). :close:Telekinetic Shove (Minor, 1/round; at-will) Close Burst 2, targets enemies; +17 vs Fortitude, target is pushed 2 squares. Immobile ♦ trait Pandorum cannot be pushed, pulled, shifted or slid. Alignment Unaligned Languages Telepathy Str 10 (+7) Dex 10 (+7) Wis 18 (+11) Con 20 (+12) Int 20 (+12) Cha 23 (+13) This is the giant psychic crystal containing the souls of a dead civilisation, its been dug up by some dwarves and has assimilated the fortress. Having fought their way down to it they are about to enter its chamber. The group are 7 PCs lvl11 I'm intending for this to be a "spike" as they've only had one fight so far today so lots of support will be present. Any thoughts would be appreciated. [/QUOTE]
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