Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mesh Hongs Monster Request / Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5218343" data-attributes="member: 73463"><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I really like it, the idea is good. You are probably going to have to allow some sort of nature check to recognise the Piranha Birds for what they are. A DC 20 nature check would be about 50% success for an even levelled and trained PC.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Of course just because the birds are recognised doesn’t mean that the PCs can do anything about it as the birds are still scattered and not swarming.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I think the <strong>Scattering Feathers</strong> reaction is brilliant, and could be applied to all sorts of swarms. Good stuff.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I am also assuming that as this is a swarm you are keeping the normal resistance and vulnerabilities? In this case I would probably set the vulnerability at 5 (instead of 10)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I might also consider giving the Piranha Birds an effective +1 to hit against bloodied or bleeding targets. Bleeding damage is a term I use quite a lot, usually because I don’t like <em>untyped</em> ongoing damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><strong>Looking at other posts</strong>:</span></p><p><span style="font-family: 'Verdana'">I wouldn't actually have the standard attack aura on this swarm. I don't think it needs it.</span></p><p> </p><p><span style="font-family: 'Verdana'">If you use my Swarm Mechanics then it would not need a movement power.</span></p><p> </p><p><span style="font-family: 'Verdana'">You could however add a "0" range aura that had the effect of any creature sharing a square with swarm takes a -2 penalty to attack rolls against all creatures other than the swarm.</span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5218343, member: 73463"] [COLOR=white][/COLOR][COLOR=white][/COLOR] [COLOR=white][/COLOR] [FONT=Verdana][COLOR=white]I really like it, the idea is good. You are probably going to have to allow some sort of nature check to recognise the Piranha Birds for what they are. A DC 20 nature check would be about 50% success for an even levelled and trained PC.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Of course just because the birds are recognised doesn’t mean that the PCs can do anything about it as the birds are still scattered and not swarming.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I think the [B]Scattering Feathers[/B] reaction is brilliant, and could be applied to all sorts of swarms. Good stuff.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I am also assuming that as this is a swarm you are keeping the normal resistance and vulnerabilities? In this case I would probably set the vulnerability at 5 (instead of 10)[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I might also consider giving the Piranha Birds an effective +1 to hit against bloodied or bleeding targets. Bleeding damage is a term I use quite a lot, usually because I don’t like [I]untyped[/I] ongoing damage[/COLOR][/FONT] [FONT=Verdana][/FONT] [FONT=Verdana][B]Looking at other posts[/B]:[/FONT] [FONT=Verdana]I wouldn't actually have the standard attack aura on this swarm. I don't think it needs it.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]If you use my Swarm Mechanics then it would not need a movement power.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]You could however add a "0" range aura that had the effect of any creature sharing a square with swarm takes a -2 penalty to attack rolls against all creatures other than the swarm.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mesh Hongs Monster Request / Discussion Thread
Top