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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5225954" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well you aren’t giving me a lot of time but I will see what I can do.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Lets start with a level 4 solo.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Why not give them a King Kong style threat, a huge demon in the form of a terrible ape with thick matted black and red fur, glowing red eyes and a roar that echoes for miles through the jungle.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As written this creature has MM1 HPs, MM2 defences and MM3 “to hit” values. You might want to drop its HPs to 80% (about 175) to take the edge off it.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This creature is designed with an encounter based limited resource in mind. For its Tree Swing attack it needs to be standing in reach of a suitably sized tree that it can pull up and swing as a weapon. The tree is only usable for 1 attack (breaks on hit or miss) so you would need an environment that contains at least 2 or 3 suitable trees. This would both encourage the creature to move about and would also present the PCs some tactical consideration in keeping away from the trees. (they might even think of rendering the trees useless by hacking them down or setting fire to them?). </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Chkk'Tukk (the terrible ape)</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Solo Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Immortal Beast (demon) XP 875 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +4 <strong>Senses</strong> Perception +8, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">The Smell of Fear</span></strong><span style="font-family: 'Verdana'"> (fear, activates when first bloodied) aura 2; all </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">enemies inside the aura take a -2 penalty to attack rolls and saving </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">throws </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 216; Bloodied 108; also see The Smell of Fear, Raging Throw, Primal </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Terror </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 16, <strong>Will</strong> 15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 variable (3/encounter); </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 fire, also see Enraged by Fire </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, charge 7, climb 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +9 vs. AC; 2d6+4 damage; on hit target is pushed 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and Chkk'Tukk may follow up 2 squares </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Wild Thrashing</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chkk'Tukk makes a Slam attack against a primary target; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chkk'Tukk makes a Slam attack against a secondary target </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Trample</strong> (Standard; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chkk'Tukk moves 7 squares and may move through (and end its turn) in </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemy squares, this movement provokes opportunity attacks; for each </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemy square Chkk'Tukk enters it makes the following attack; attack +7 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. Fortitude; 2d10+4 damage; on hit target is dazed (save ends); on miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target may shift 2 squares and is knocked prone; at the end of this action </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chkk'Tukk slides any enemy sharing a square with him to any free square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent to him </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Raging Throw</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +7 vs. Reflex; 1d10+4 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and Chkk'Tukk makes a secondary atatck against the same target; attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+7 vs. Fortitude; 2d10 damage; on hit target is thrown (push) 10 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Primal Terror</strong> (Immediate Interrupt; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear, only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Chkk'Tukk is targeted by a close, area or ranged attack it may make </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the following attack as an immediate interrupt; this attack does not </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">provoke opportunity attacks; range 10; attack +7 vs. Will; 1d6+4 damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target takes a -2 penalty to its attack roll for this attack, and is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Tree Swing</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> requires suitable object</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; attack +7 vs. Reflex; 2d8+4 damage; on hit target in knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone; on miss target takes half damage; hit or miss this attack breaks </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the tree (or object used to make this attack) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Call of the Wild</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; attack +7 vs. Will; 1d10+2 thunder damage; on hit slide target 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and target is slowed and takes a -2 penalty to attack rolls (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends both); on miss target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Enraged by Fire</span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when Chkk'Tukk takes fire damage</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Chkk'Tukk takes fire damage it gains a +1 power bonus to its attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">rolls until the end of its next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> Supernal </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +11, Intimidate +8 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+6) <strong>Dex</strong> 15 (+4) <strong>Wis</strong> 13 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Int</strong> 6 (+0) <strong>Cha</strong> 6 (+0) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As I said I haven’t got long to crank these creatures out for you, but I hope this gives you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5225954, member: 73463"] [FONT=Verdana][COLOR=white]Well you aren’t giving me a lot of time but I will see what I can do.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lets start with a level 4 solo.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Why not give them a King Kong style threat, a huge demon in the form of a terrible ape with thick matted black and red fur, glowing red eyes and a roar that echoes for miles through the jungle.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As written this creature has MM1 HPs, MM2 defences and MM3 “to hit” values. You might want to drop its HPs to 80% (about 175) to take the edge off it.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This creature is designed with an encounter based limited resource in mind. For its Tree Swing attack it needs to be standing in reach of a suitably sized tree that it can pull up and swing as a weapon. The tree is only usable for 1 attack (breaks on hit or miss) so you would need an environment that contains at least 2 or 3 suitable trees. This would both encourage the creature to move about and would also present the PCs some tactical consideration in keeping away from the trees. (they might even think of rendering the trees useless by hacking them down or setting fire to them?). [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Chkk'Tukk (the terrible ape)[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Solo Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Immortal Beast (demon) XP 875 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +4 [B]Senses[/B] Perception +8, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]The Smell of Fear[/FONT][/B][FONT=Verdana] (fear, activates when first bloodied) aura 2; all [/FONT][/COLOR] [COLOR=white][FONT=Verdana]enemies inside the aura take a -2 penalty to attack rolls and saving [/FONT][/COLOR] [COLOR=white][FONT=Verdana]throws [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 216; Bloodied 108; also see The Smell of Fear, Raging Throw, Primal [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Terror [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 17, [B]Reflex[/B] 16, [B]Will[/B] 15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 variable (3/encounter); [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 fire, also see Enraged by Fire [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, charge 7, climb 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +9 vs. AC; 2d6+4 damage; on hit target is pushed 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and Chkk'Tukk may follow up 2 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Wild Thrashing[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chkk'Tukk makes a Slam attack against a primary target; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chkk'Tukk makes a Slam attack against a secondary target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Trample[/B] (Standard; encounter) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chkk'Tukk moves 7 squares and may move through (and end its turn) in [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemy squares, this movement provokes opportunity attacks; for each [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemy square Chkk'Tukk enters it makes the following attack; attack +7 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. Fortitude; 2d10+4 damage; on hit target is dazed (save ends); on miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target may shift 2 squares and is knocked prone; at the end of this action [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chkk'Tukk slides any enemy sharing a square with him to any free square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent to him [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Raging Throw[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +7 vs. Reflex; 1d10+4 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and Chkk'Tukk makes a secondary atatck against the same target; attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+7 vs. Fortitude; 2d10 damage; on hit target is thrown (push) 10 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and is knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Primal Terror[/B] (Immediate Interrupt; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear, only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Chkk'Tukk is targeted by a close, area or ranged attack it may make [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the following attack as an immediate interrupt; this attack does not [/COLOR][/FONT] [FONT=Verdana][COLOR=white]provoke opportunity attacks; range 10; attack +7 vs. Will; 1d6+4 damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target takes a -2 penalty to its attack roll for this attack, and is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Tree Swing[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] requires suitable object[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; attack +7 vs. Reflex; 2d8+4 damage; on hit target in knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone; on miss target takes half damage; hit or miss this attack breaks [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the tree (or object used to make this attack) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Call of the Wild[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; attack +7 vs. Will; 1d10+2 thunder damage; on hit slide target 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and target is slowed and takes a -2 penalty to attack rolls (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends both); on miss target is slowed (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Enraged by Fire[/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when Chkk'Tukk takes fire damage[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Chkk'Tukk takes fire damage it gains a +1 power bonus to its attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]rolls until the end of its next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] Supernal [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +11, Intimidate +8 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+6) [B]Dex[/B] 15 (+4) [B]Wis[/B] 13 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+4) [B]Int[/B] 6 (+0) [B]Cha[/B] 6 (+0) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]As I said I haven’t got long to crank these creatures out for you, but I hope this gives you some ideas.[/COLOR][/FONT] [/QUOTE]
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