Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mesh Hongs Monster Request / Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5252001" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well here you go, I made the assumption that these would be level 19 elites from the size of your group. I think these are pretty interesting, I was a bit worried about the alpha strike possibilities which slowed me down a bit and I am still trying to adapt my style to the new monster damage and terminology so bear with me on that!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway here are four different heads as part of an ancient whole.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Soldier Head</span></span></strong><span style="font-family: 'Verdana'"> Level 19 Elite Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast XP 4,800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +17 <strong>Senses</strong> Perception +14, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Molten Haze</span></strong><span style="font-family: 'Verdana'"> aura 2; All enemies inside the zone have any fire resistance </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">reduced by 5 and take a -2 penalty to saving throws vs. Fire effects; </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">when bloodied this aura reduces fire resistance by 15 instead of 5 and </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">other effect remains unchanged </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 368; Bloodied 184; see Molten Haze </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 35; <strong>Fortitude</strong> 32, <strong>Reflex</strong> 31, <strong>Will</strong> 30 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> larva environmental effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2, +0 vs. cold effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 3d6+14 damage; on hit target grants combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage to all enemies (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Snapping Jaws</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Soldier head makes 2 Bite attacks and may shift 1 square between attacks </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Burning Bite</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 4d8+20 damage; on hit target takes a -2 penalty to all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defences and 10 ongoing fire damage (save ends all) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Volcanic Lure</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; all enemies inside burst are pulled 4 squares and Soldier Head </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">makes the following secondary attack; burst 1; attack +24 vs. Reflex; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3d8+10 fire damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fan the Flames</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Soldier Head takes fire damage all enemies within 5 squares of it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">taking ongoing fire damage immediately take that ongoing damage; all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemies within 5 squares not taking ongoing fire damage take 10 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">fire damage (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> primordial </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +21, Endurance +21, Intimidate +16 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 25 (+16) <strong>Dex</strong> 22 (+15) <strong>Wis</strong> 20 (+14) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+16) <strong>Int</strong> 16 (+12) <strong>Cha</strong> 14 (+11) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Brute Head</span></span></strong><span style="font-family: 'Verdana'"> Level 19 Elite Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast XP 4,800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +15 <strong>Senses</strong> Perception +11, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 444; Bloodied 222 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 31; <strong>Fortitude</strong> 34, <strong>Reflex</strong> 31, <strong>Will</strong> 28 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> larva environmental effects; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 acid; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> cold, see Hot Head, Cold Skin </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2, +0 vs. cold effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Massive Jaws</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 3d10+18 damage; critical 4d6+48 damage and the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Head Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 4d6+20 damage; on hit target takes the following </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack +22 vs. Fortitude or Reflex (whichever higher); on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 3 squares and knocked prone </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Snap and Butt</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Brute Head makes a Massive Jaws and a Head Slam attack in any order, if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both of these target the same creature the Brute Heads second of these </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks takes a -4 penalty to hit </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acidic Snort</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; attack +22 vs. Fortitude; 1d10+8 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -2 penalty to attack rolls (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Blast of Acid</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; close blast 5; attack +22 vs. Fortitude or Reflex </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(whichever higher); 3d8+18 Acid damage; on hit target takes 10 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">acid damage (save ends); on miss target takes half damage and 5 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">acid damage (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Acidic Exhalation</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Brute Head is hit by an opportunity attack the triggering enemy </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 10 acid damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hot Head, Cold Skin </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Brute Head is hit by a cold attack it is slowed until the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Thick Skull, Small Brain </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any effect that would stun Brute Head instead dazes it for the appropriate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">duration </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> primordial </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +24, Endurance +20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+19) <strong>Dex</strong> 22 (+15) <strong>Wis</strong> 14 (+11) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+15) <strong>Int</strong> 8 (+8) <strong>Cha</strong> 10 (+9) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Artillery Head</span></span></strong><span style="font-family: 'Verdana'"> Level 19 Elite Artillery </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast XP 4,800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +16 <strong>Senses</strong> Perception +19, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 284; Bloodied 142; see Primordial Fires </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 31; <strong>Fortitude</strong> 30, <strong>Reflex</strong> 32, <strong>Will</strong> 32 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> larva environmental effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> Throws +2, +0 vs. cold effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quick Snap</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 3d6+12 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Fire Blast</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +26 vs. AC; 3d8+14 fire damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Blinding Blast</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +24 vs. Will; 2d8+14 radiant damage; on hit target is </span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">blinded (save ends) </span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Twin Blast</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Artillery Head makes a Fire Blast and a Blinding blast in any order </span></span></p><p></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Larval Breath</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 5; attack +23 vs. Reflex; 3d6+24 fire damage (targets gain </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only half benefit from any fire resistance); on hit target loses all fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">resistance and takes 10 ongoing fire damage (save ends both) aftereffect </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is immobilised (save ends); on miss target takes half damage and 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing fire damage (save ends) aftereffect target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Living Fire</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire, zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area Burst 1 within 15; attack +24 vs. Reflex; 4d6+18 fire damage; hit or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss this attack creates a zone of roaring fire; all enemies entering or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">starting their turn inside the zone take 15 fire damage; the zone lasts until </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the end of Artillery Heads next turn when the flames gain a life of their </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">own and a Living Flame forms in each free square (see separate stat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">block, these creatures act on initiative 10) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Radiant Retaliation</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Artillery Head is damaged by a radiant attack it make a Blinding Blast </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against the triggering enemy as an immediate reaction </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Primordial Fires</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Artillery Head becomes bloodied its Living Fire attack Recharges </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> primordial </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +21, Diplomacy +20, History +18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+13) <strong>Dex</strong> 25 (+16) <strong>Wis</strong> 20 (+14) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+15) <strong>Int</strong> 18 (+13) <strong>Cha</strong> 22 (+15) </span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Living Flame</span></span></strong><span style="font-family: 'Verdana'"> Level 17 Minion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Elemental Beast (fire) XP 400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +15 <strong>Senses</strong> Perception +6, blindsight </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Secondary Ignition</span></strong><span style="font-family: 'Verdana'"> (fire) aura 1; All enemies inside the aura taking </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">ongoing fire damage also take the appropriate damage at the start of </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Living Flames turn (note an enemy only takes the damage generate from </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">this aura once a turn) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion. </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 31; <strong>Fortitude</strong> 28, <strong>Reflex</strong> 30, <strong>Will</strong> 29 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> larva environmental effects; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 fire </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Burning Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +20 vs. Reflex; 12 fire damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Spreading Flames</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Living Flame is reduced to 0 HPs by an adjacent enemy the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">triggering enemy takes 10 ongoing fire damage (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> primordial </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+11) <strong>Dex</strong> 24 (+15) <strong>Wis</strong> 6 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 10 (+8) <strong>Int</strong> 3 (+4) <strong>Cha</strong> 12 (+9) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Lurker Head</span></span></strong><span style="font-family: 'Verdana'"> Level 19 Elite Lurker </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast XP 4,800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +20 <strong>Senses</strong> Perception +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Smell of Fear</span></strong><span style="font-family: 'Verdana'"> (fear) aura 1; All enemies inside aura take a -2 penalty to </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Will defence </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 280; Bloodied 140 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 33; <strong>Fortitude</strong> 32, <strong>Reflex</strong> 32, <strong>Will</strong> 30 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> larva environmental effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2, +0 vs. cold effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Head Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 2d8+14 damage; on hit slide target 1 square </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Vice Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This attack may also be used when charging; attack +24 vs. AC; 3d10+10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit the target is grabbed (escape ends); on miss the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may shift 1 square as an immediate free action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Drag to Doom</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +22 vs. Fortitude or Reflex (whichever </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">higher); 4d6+14 damage; on hit Lurker Head shifts 3 squares moving the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grabbed target with it; on miss Lurker Head shifts 1 square moving the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grabbed target with it; if this movement would take the target into a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square containing hazardous terrain it may make an immediate escape </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">check to be released from the grab </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Primordial Fear</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies and none grabbed targets only; attack +22 vs. Will; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2d8+10 psychic damage; on hit target cannot make any attack that would </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">include the Lurker Head until the end of Lurker Heads next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Withdraw</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Lurker Head is hit by any attack it may shift 7 squares as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate reaction, if it has a target grabbed it must release it to use this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Sudden Terror</strong> (Immediate Interrupt; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, fear, </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by an adjacent none grabbed enemy Lurker Head may make the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">following attack as an immediate interrupt; does not provoke opportunity </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks; attack +22 vs. Will; 2d6+10 psychic damage; on hit the target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned until the start of its next turn; on miss this power recharges </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Primordial Reactions </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lurker Head is not subject to the usual restriction of 1 immediate action </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">per round, but may not use the same reaction twice in a single creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned Languages primordial </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+16) <strong>Dex</strong> 24 (+16) <strong>Wis</strong> 14 (+11) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+14) <strong>Int</strong> 10 (+9) <strong>Cha</strong> 12 (+10) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I tried to make them as interesting as possible without making them too fiddly to run or too outrageous.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I hope you find them entertaining or at least give you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5252001, member: 73463"] [FONT=Verdana][COLOR=white]Well here you go, I made the assumption that these would be level 19 elites from the size of your group. I think these are pretty interesting, I was a bit worried about the alpha strike possibilities which slowed me down a bit and I am still trying to adapt my style to the new monster damage and terminology so bear with me on that![/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway here are four different heads as part of an ancient whole.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Soldier Head[/SIZE][/FONT][/B][FONT=Verdana] Level 19 Elite Soldier [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast XP 4,800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +17 [B]Senses[/B] Perception +14, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Molten Haze[/FONT][/B][FONT=Verdana] aura 2; All enemies inside the zone have any fire resistance [/FONT][/COLOR] [COLOR=white][FONT=Verdana]reduced by 5 and take a -2 penalty to saving throws vs. Fire effects; [/FONT][/COLOR] [COLOR=white][FONT=Verdana]when bloodied this aura reduces fire resistance by 15 instead of 5 and [/FONT][/COLOR] [COLOR=white][FONT=Verdana]other effect remains unchanged [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 368; Bloodied 184; see Molten Haze [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 35; [B]Fortitude[/B] 32, [B]Reflex[/B] 31, [B]Will[/B] 30 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] larva environmental effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2, +0 vs. cold effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 3d6+14 damage; on hit target grants combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage to all enemies (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Snapping Jaws[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Soldier head makes 2 Bite attacks and may shift 1 square between attacks [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Burning Bite[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 4d8+20 damage; on hit target takes a -2 penalty to all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defences and 10 ongoing fire damage (save ends all) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Volcanic Lure[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; all enemies inside burst are pulled 4 squares and Soldier Head [/COLOR][/FONT] [FONT=Verdana][COLOR=white]makes the following secondary attack; burst 1; attack +24 vs. Reflex; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]3d8+10 fire damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fan the Flames[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Soldier Head takes fire damage all enemies within 5 squares of it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]taking ongoing fire damage immediately take that ongoing damage; all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemies within 5 squares not taking ongoing fire damage take 10 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]fire damage (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] primordial [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +21, Endurance +21, Intimidate +16 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 25 (+16) [B]Dex[/B] 22 (+15) [B]Wis[/B] 20 (+14) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+16) [B]Int[/B] 16 (+12) [B]Cha[/B] 14 (+11) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Brute Head[/SIZE][/FONT][/B][FONT=Verdana] Level 19 Elite Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast XP 4,800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +15 [B]Senses[/B] Perception +11, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 444; Bloodied 222 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 31; [B]Fortitude[/B] 34, [B]Reflex[/B] 31, [B]Will[/B] 28 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] larva environmental effects; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 acid; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] cold, see Hot Head, Cold Skin [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2, +0 vs. cold effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Massive Jaws[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 3d10+18 damage; critical 4d6+48 damage and the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Head Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 4d6+20 damage; on hit target takes the following [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack +22 vs. Fortitude or Reflex (whichever higher); on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 3 squares and knocked prone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Snap and Butt[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Brute Head makes a Massive Jaws and a Head Slam attack in any order, if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both of these target the same creature the Brute Heads second of these [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks takes a -4 penalty to hit [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acidic Snort[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 1; attack +22 vs. Fortitude; 1d10+8 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -2 penalty to attack rolls (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Blast of Acid[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid, only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; close blast 5; attack +22 vs. Fortitude or Reflex [/COLOR][/FONT] [FONT=Verdana][COLOR=white](whichever higher); 3d8+18 Acid damage; on hit target takes 10 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]acid damage (save ends); on miss target takes half damage and 5 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]acid damage (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Acidic Exhalation[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Brute Head is hit by an opportunity attack the triggering enemy [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 10 acid damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Hot Head, Cold Skin [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Brute Head is hit by a cold attack it is slowed until the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Thick Skull, Small Brain [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Any effect that would stun Brute Head instead dazes it for the appropriate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]duration [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] primordial [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +24, Endurance +20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+19) [B]Dex[/B] 22 (+15) [B]Wis[/B] 14 (+11) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+15) [B]Int[/B] 8 (+8) [B]Cha[/B] 10 (+9) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Artillery Head[/SIZE][/FONT][/B][FONT=Verdana] Level 19 Elite Artillery [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast XP 4,800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +16 [B]Senses[/B] Perception +19, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 284; Bloodied 142; see Primordial Fires [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 31; [B]Fortitude[/B] 30, [B]Reflex[/B] 32, [B]Will[/B] 32 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] larva environmental effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] Throws +2, +0 vs. cold effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Quick Snap[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 3d6+12 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Fire Blast[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +26 vs. AC; 3d8+14 fire damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [COLOR=white][FONT=Verdana]:ranged: [B]Blinding Blast[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +24 vs. Will; 2d8+14 radiant damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]blinded (save ends) [/COLOR][/FONT] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Twin Blast[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Artillery Head makes a Fire Blast and a Blinding blast in any order [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Larval Breath[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 5; attack +23 vs. Reflex; 3d6+24 fire damage (targets gain [/COLOR][/FONT] [FONT=Verdana][COLOR=white]only half benefit from any fire resistance); on hit target loses all fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]resistance and takes 10 ongoing fire damage (save ends both) aftereffect [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is immobilised (save ends); on miss target takes half damage and 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing fire damage (save ends) aftereffect target is slowed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Living Fire[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire, zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area Burst 1 within 15; attack +24 vs. Reflex; 4d6+18 fire damage; hit or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss this attack creates a zone of roaring fire; all enemies entering or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]starting their turn inside the zone take 15 fire damage; the zone lasts until [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the end of Artillery Heads next turn when the flames gain a life of their [/COLOR][/FONT] [FONT=Verdana][COLOR=white]own and a Living Flame forms in each free square (see separate stat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]block, these creatures act on initiative 10) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Radiant Retaliation[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Artillery Head is damaged by a radiant attack it make a Blinding Blast [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against the triggering enemy as an immediate reaction [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Primordial Fires[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Artillery Head becomes bloodied its Living Fire attack Recharges [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] primordial [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +21, Diplomacy +20, History +18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+13) [B]Dex[/B] 25 (+16) [B]Wis[/B] 20 (+14) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+15) [B]Int[/B] 18 (+13) [B]Cha[/B] 22 (+15) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Living Flame[/SIZE][/FONT][/B][FONT=Verdana] Level 17 Minion [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Elemental Beast (fire) XP 400 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +15 [B]Senses[/B] Perception +6, blindsight [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Secondary Ignition[/FONT][/B][FONT=Verdana] (fire) aura 1; All enemies inside the aura taking [/FONT][/COLOR] [COLOR=white][FONT=Verdana]ongoing fire damage also take the appropriate damage at the start of [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Living Flames turn (note an enemy only takes the damage generate from [/FONT][/COLOR] [COLOR=white][FONT=Verdana]this aura once a turn) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion. [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 31; [B]Fortitude[/B] 28, [B]Reflex[/B] 30, [B]Will[/B] 29 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] larva environmental effects; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 fire [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Burning Slam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +20 vs. Reflex; 12 fire damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Spreading Flames[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Living Flame is reduced to 0 HPs by an adjacent enemy the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]triggering enemy takes 10 ongoing fire damage (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] primordial [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+11) [B]Dex[/B] 24 (+15) [B]Wis[/B] 6 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 10 (+8) [B]Int[/B] 3 (+4) [B]Cha[/B] 12 (+9) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Lurker Head[/SIZE][/FONT][/B][FONT=Verdana] Level 19 Elite Lurker [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast XP 4,800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +20 [B]Senses[/B] Perception +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Smell of Fear[/FONT][/B][FONT=Verdana] (fear) aura 1; All enemies inside aura take a -2 penalty to [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Will defence [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 280; Bloodied 140 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 33; [B]Fortitude[/B] 32, [B]Reflex[/B] 32, [B]Will[/B] 30 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] larva environmental effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2, +0 vs. cold effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Head Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 2d8+14 damage; on hit slide target 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Vice Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This attack may also be used when charging; attack +24 vs. AC; 3d10+10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit the target is grabbed (escape ends); on miss the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may shift 1 square as an immediate free action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Drag to Doom[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +22 vs. Fortitude or Reflex (whichever [/COLOR][/FONT] [FONT=Verdana][COLOR=white]higher); 4d6+14 damage; on hit Lurker Head shifts 3 squares moving the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grabbed target with it; on miss Lurker Head shifts 1 square moving the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grabbed target with it; if this movement would take the target into a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square containing hazardous terrain it may make an immediate escape [/COLOR][/FONT] [FONT=Verdana][COLOR=white]check to be released from the grab [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Primordial Fear[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; enemies and none grabbed targets only; attack +22 vs. Will; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2d8+10 psychic damage; on hit target cannot make any attack that would [/COLOR][/FONT] [FONT=Verdana][COLOR=white]include the Lurker Head until the end of Lurker Heads next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Withdraw[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Lurker Head is hit by any attack it may shift 7 squares as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate reaction, if it has a target grabbed it must release it to use this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Sudden Terror[/B] (Immediate Interrupt; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, fear, [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by an adjacent none grabbed enemy Lurker Head may make the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]following attack as an immediate interrupt; does not provoke opportunity [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks; attack +22 vs. Will; 2d6+10 psychic damage; on hit the target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned until the start of its next turn; on miss this power recharges [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Primordial Reactions [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Lurker Head is not subject to the usual restriction of 1 immediate action [/COLOR][/FONT] [FONT=Verdana][COLOR=white]per round, but may not use the same reaction twice in a single creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned Languages primordial [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+16) [B]Dex[/B] 24 (+16) [B]Wis[/B] 14 (+11) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+14) [B]Int[/B] 10 (+9) [B]Cha[/B] 12 (+10) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]I tried to make them as interesting as possible without making them too fiddly to run or too outrageous.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I hope you find them entertaining or at least give you some ideas.[/COLOR][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mesh Hongs Monster Request / Discussion Thread
Top