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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5254778" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well this is actually quite a difficult assignment as you are both specific and vague at the same time. For some reason I couldn’t find an “Angel of Torment” stat block to reference so I have gone with my own gut.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">From what little I know of Glasya I find it quite unlikely she would have actual Angels so I have made the creature a devil summoned from Malbolge as part of a bargain with your wounded succubus. As you stated you had a fiery miniature you wanted to use I have themed the creature fairly heavily on that element.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway here is a first draft.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Champion of Glasya</span></span></strong><span style="font-family: 'Verdana'"> Level 19 Elite Skirmisher (Leader) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid (devil) XP 4,800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +17, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Flames of Suffering</span></strong><span style="font-family: 'Verdana'"> (fire) aura 5; All enemies inside aura take a -2 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">penalty to saving throws and take 5 fire damage whenever they pass a </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">saving throw (this damage ignores fire resistance) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 364; Bloodied 182; <strong>on death see The Mistress Beckons</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 33; <strong>Fortitude</strong> 31, <strong>Reflex</strong> 32, <strong>Will</strong> 32 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 8 (clumsy) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sickle Slice</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> fire </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +24 vs. AC; 2d10+14 damage; on hit if Champion has combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage the target also takes 10 ongoing fire damage (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Whip Crack</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +22 vs. Reflex; 2d8+14 damage; on hit target is slowed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mobile Assault</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Champion makes a Sickle Strike and Whip Crack attack in any order and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may shift 3 square between attacks </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Triple Headed Lash</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; 3 attacks against the same target: </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1</span></strong><span style="font-family: 'Verdana'">. Attack +22 vs. Fortitude; 2d8+10 damage; on hit slide target 3 squares </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">after resolving all attacks from this power </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2</span></strong><span style="font-family: 'Verdana'">. Attack +22 vs. Reflex; 2d8+10 damage; on hit target takes 10 ongoing </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">fire damage (save ends), if the target is already taking ongoing fire </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage it is instead increased by 5 for the appropriate duration </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3</span></strong><span style="font-family: 'Verdana'">. Attack +22 vs. Will; 2d8+10 damage; on hit target is dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Call Out The Pain</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; enemies only; attack +22 vs. Fortitude; 3d10+15 fire damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target gain vulnerability 5 all (save ends); on miss target takes half </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Retribution of Glasya</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When an ally within 10 squares of Champion is hit by an attack from an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent enemy the triggering enemy takes fire damage equal to half the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage dealt and is immobilised until the end of its next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">The Mistress Beckons</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs Champion returns (teleports) to Malbolge leaving a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">fiery wake; burst 5; creates a zone that lasts until the end of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">encounter all creatures entering or starting their turn inside the zone take </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15 fire damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, supernal </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +18, Bluff +20, Diplomacy +20, Endurance +20, Insight +17, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Religion +18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+16) <strong>Dex</strong> 25 (+16) <strong>Wis</strong> 16 (+12) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+15) <strong>Int</strong> 18 (+13) <strong>Cha</strong> 22 (+15) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> 3 headed whip, flaming sickle</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well I’m not 100% happy with it but in theory it certainly seems to be able to kick out a continuous stream of damage. Anyway I hope you find it interesting.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5254778, member: 73463"] [FONT=Verdana][COLOR=white]Well this is actually quite a difficult assignment as you are both specific and vague at the same time. For some reason I couldn’t find an “Angel of Torment” stat block to reference so I have gone with my own gut.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]From what little I know of Glasya I find it quite unlikely she would have actual Angels so I have made the creature a devil summoned from Malbolge as part of a bargain with your wounded succubus. As you stated you had a fiery miniature you wanted to use I have themed the creature fairly heavily on that element.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway here is a first draft.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Champion of Glasya[/SIZE][/FONT][/B][FONT=Verdana] Level 19 Elite Skirmisher (Leader) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid (devil) XP 4,800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +17, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Flames of Suffering[/FONT][/B][FONT=Verdana] (fire) aura 5; All enemies inside aura take a -2 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]penalty to saving throws and take 5 fire damage whenever they pass a [/FONT][/COLOR] [COLOR=white][FONT=Verdana]saving throw (this damage ignores fire resistance) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 364; Bloodied 182; [B]on death see The Mistress Beckons[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 33; [B]Fortitude[/B] 31, [B]Reflex[/B] 32, [B]Will[/B] 32 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 8 (clumsy) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Sickle Slice[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] fire [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +24 vs. AC; 2d10+14 damage; on hit if Champion has combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage the target also takes 10 ongoing fire damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Whip Crack[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +22 vs. Reflex; 2d8+14 damage; on hit target is slowed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Mobile Assault[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Champion makes a Sickle Strike and Whip Crack attack in any order and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may shift 3 square between attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Triple Headed Lash[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; 3 attacks against the same target: [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1[/FONT][/B][FONT=Verdana]. Attack +22 vs. Fortitude; 2d8+10 damage; on hit slide target 3 squares [/FONT][/COLOR] [COLOR=white][FONT=Verdana]after resolving all attacks from this power [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2[/FONT][/B][FONT=Verdana]. Attack +22 vs. Reflex; 2d8+10 damage; on hit target takes 10 ongoing [/FONT][/COLOR] [COLOR=white][FONT=Verdana]fire damage (save ends), if the target is already taking ongoing fire [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage it is instead increased by 5 for the appropriate duration [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3[/FONT][/B][FONT=Verdana]. Attack +22 vs. Will; 2d8+10 damage; on hit target is dazed (save ends) [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Call Out The Pain[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; enemies only; attack +22 vs. Fortitude; 3d10+15 fire damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target gain vulnerability 5 all (save ends); on miss target takes half [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Retribution of Glasya[/FONT][/B][FONT=Verdana] (Immediate Reaction; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When an ally within 10 squares of Champion is hit by an attack from an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent enemy the triggering enemy takes fire damage equal to half the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage dealt and is immobilised until the end of its next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]The Mistress Beckons[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs Champion returns (teleports) to Malbolge leaving a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]fiery wake; burst 5; creates a zone that lasts until the end of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]encounter all creatures entering or starting their turn inside the zone take [/COLOR][/FONT] [FONT=Verdana][COLOR=white]15 fire damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, supernal [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +18, Bluff +20, Diplomacy +20, Endurance +20, Insight +17, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Religion +18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+16) [B]Dex[/B] 25 (+16) [B]Wis[/B] 16 (+12) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+15) [B]Int[/B] 18 (+13) [B]Cha[/B] 22 (+15) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] 3 headed whip, flaming sickle[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well I’m not 100% happy with it but in theory it certainly seems to be able to kick out a continuous stream of damage. Anyway I hope you find it interesting.[/COLOR][/FONT] [/QUOTE]
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