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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5379068" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">You havn’t given me a lot to go on, especially as this is meant to be an end of arc boss.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway this is my very quick initial design for a tough Gold Plated Hydra. A liberty I have taken is to imagine that when it is bloodied a series of vicious metal spikes emerge all over its body that are used for both defence and attack. </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Gold Plated Hydra</span></span></strong><span style="font-family: 'Verdana'"> Level 11 Solo Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Animate (living construct, 5 Heads) XP 3,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +12, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 570; Bloodied 285 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 23; <strong>Fortitude</strong> 24, <strong>Reflex</strong> 22, <strong>Will</strong> 23 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2 </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRAITS</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">5 Heads are Better Than One </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Each time the Hydra is dazed or stunned it instead loses one attack from </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its Snapping Jaws attack for the appropriate duration </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">All Round Vision </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creatures do not gain the usual +2 bonus to attack rolls for flanking the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hydra </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Hydra has threatening reach (3) with its Quick Bite attack </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">STANDARD ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quick Bite</strong> </span><span style="font-family: 'Arial'">♦ </span><span style="font-family: 'Verdana'">at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 3 (one creature); +16 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 2d8+10 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Snapping Jaws</strong> </span><span style="font-family: 'Arial'">♦ </span><span style="font-family: 'Verdana'">at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Hydra makes 5 of the following attacks</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 3 (one creature); +16 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d6+10 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Combined Breath</strong> (fire) </span><span style="font-family: 'Arial'">♦ </span><span style="font-family: 'Verdana'">recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Close blast 5 (creatures in blast); +14 vs Reflex</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 3d6+10 fire damage and 10 ongoing fire damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Poisonous Bellow</strong> </span><span style="font-family: 'Verdana'">(thunder, poison, zone) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> encounter</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Close burst 5 (creatures in burst); +14 vs Fortitude</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 3d10+10 thunder damage and the target is deafened and dazed (save </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">ends)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Miss:</span></em><span style="font-family: 'Verdana'"> Half damage Effect: This attack creates a zone that lasts until the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">start of the Hydra next turn, all creatures entering or starting their turn </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside the zone take 5 poison damage</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Sustain (move action):</span></em><span style="font-family: 'Verdana'"> The zone persists until the start of Hydras next </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MOVE ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Armoured Advance</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Hydra gains a +4 bonus to its AC defence until the end of this </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">action, it moves its speed and may move through enemy squares but it </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">must end its move in free space, entering enemy squares provokes </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">opportunity attacks as usual </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MINOR ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Head Nudge</strong> </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 3 (one creature), +14 vs Fortitude</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> The Hydra slides the target 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Launch Spike</strong> (poison) </span><span style="font-family: 'Arial'">♦ </span><span style="font-family: 'Verdana'">recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement:</span></em><span style="font-family: 'Verdana'"> The Hydra is bloodied</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Ranged 15, does not provoke opportunity attacks (one creature); </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">+16 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 2d8+10 damage and the target is slowed and weakened (save ends </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">both) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRIGGERED ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Glorious Rampage</span></strong></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger:</span></em><span style="font-family: 'Verdana'"> The Hydra is subject to a critical hit</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect (Immediate Reaction):</span></em><span style="font-family: 'Verdana'"> The Hydra makes a Snapping Jaws attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Spike Defence</span></strong></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement:</span></em><span style="font-family: 'Verdana'"> The Hydra is bloodied</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger:</span></em><span style="font-family: 'Verdana'"> The Hydra is hit by an attack by an adjacent enemy</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect (No Action):</span></em><span style="font-family: 'Verdana'"> The triggering target takes 10 damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +16, Intimidate +13 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+11) <strong>Dex</strong> 15 (+7) <strong>Wis</strong> 14 (+7) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+9) <strong>Int</strong> 10 (+5) <strong>Cha</strong> 16 (+8) </span></span></p><p></p><p><span style="font-family: 'Verdana'">Well there it is, I hope it's OK or it gives you some ideas.</span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5379068, member: 73463"] [FONT=Verdana][COLOR=white]You havn’t given me a lot to go on, especially as this is meant to be an end of arc boss.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway this is my very quick initial design for a tough Gold Plated Hydra. A liberty I have taken is to imagine that when it is bloodied a series of vicious metal spikes emerge all over its body that are used for both defence and attack. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Gold Plated Hydra[/SIZE][/FONT][/B][FONT=Verdana] Level 11 Solo Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Animate (living construct, 5 Heads) XP 3,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +12, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 570; Bloodied 285 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 23; [B]Fortitude[/B] 24, [B]Reflex[/B] 22, [B]Will[/B] 23 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2 [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRAITS[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]5 Heads are Better Than One [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Each time the Hydra is dazed or stunned it instead loses one attack from [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its Snapping Jaws attack for the appropriate duration [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]All Round Vision [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Creatures do not gain the usual +2 bonus to attack rolls for flanking the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hydra [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Hydra has threatening reach (3) with its Quick Bite attack [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]STANDARD ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:bmelee: [B]Quick Bite[/B] [/FONT][FONT=Arial]♦ [/FONT][FONT=Verdana]at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 3 (one creature); +16 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 2d8+10 damage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Snapping Jaws[/B] [/FONT][FONT=Arial]♦ [/FONT][FONT=Verdana]at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Hydra makes 5 of the following attacks[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 3 (one creature); +16 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d6+10 damage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Combined Breath[/B] (fire) [/FONT][FONT=Arial]♦ [/FONT][FONT=Verdana]recharge :5::6:[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Close blast 5 (creatures in blast); +14 vs Reflex[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 3d6+10 fire damage and 10 ongoing fire damage (save ends) [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Poisonous Bellow[/B] [/FONT][FONT=Verdana](thunder, poison, zone) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] encounter[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Close burst 5 (creatures in burst); +14 vs Fortitude[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 3d10+10 thunder damage and the target is deafened and dazed (save [/FONT][/COLOR] [COLOR=white][FONT=Verdana]ends)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Miss:[/FONT][/I][FONT=Verdana] Half damage Effect: This attack creates a zone that lasts until the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]start of the Hydra next turn, all creatures entering or starting their turn [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside the zone take 5 poison damage[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Sustain (move action):[/FONT][/I][FONT=Verdana] The zone persists until the start of Hydras next [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MOVE ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Armoured Advance[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] recharge :5::6: [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Hydra gains a +4 bonus to its AC defence until the end of this [/FONT][/COLOR] [COLOR=white][FONT=Verdana]action, it moves its speed and may move through enemy squares but it [/FONT][/COLOR] [COLOR=white][FONT=Verdana]must end its move in free space, entering enemy squares provokes [/FONT][/COLOR] [COLOR=white][FONT=Verdana]opportunity attacks as usual [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MINOR ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:melee: [B]Head Nudge[/B] [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 3 (one creature), +14 vs Fortitude[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] The Hydra slides the target 1 square [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:ranged: [B]Launch Spike[/B] (poison) [/FONT][FONT=Arial]♦ [/FONT][FONT=Verdana]recharge :4::5::6:[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement:[/FONT][/I][FONT=Verdana] The Hydra is bloodied[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Ranged 15, does not provoke opportunity attacks (one creature); [/FONT][/COLOR] [COLOR=white][FONT=Verdana]+16 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 2d8+10 damage and the target is slowed and weakened (save ends [/FONT][/COLOR] [COLOR=white][FONT=Verdana]both) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRIGGERED ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Glorious Rampage[/FONT][/B][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger:[/FONT][/I][FONT=Verdana] The Hydra is subject to a critical hit[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect (Immediate Reaction):[/FONT][/I][FONT=Verdana] The Hydra makes a Snapping Jaws attack [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Spike Defence[/FONT][/B][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement:[/FONT][/I][FONT=Verdana] The Hydra is bloodied[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger:[/FONT][/I][FONT=Verdana] The Hydra is hit by an attack by an adjacent enemy[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect (No Action):[/FONT][/I][FONT=Verdana] The triggering target takes 10 damage [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +16, Intimidate +13 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+11) [B]Dex[/B] 15 (+7) [B]Wis[/B] 14 (+7) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+9) [B]Int[/B] 10 (+5) [B]Cha[/B] 16 (+8) [/FONT][/COLOR] [FONT=Verdana]Well there it is, I hope it's OK or it gives you some ideas.[/FONT] [/QUOTE]
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