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<blockquote data-quote="amethal" data-source="post: 2242706" data-attributes="member: 22784"><p>What sort of stuff does he do? It can be a grey area (but it normally isn't!).</p><p></p><p>For example, in a 1 shot game I was in one of the other players advised everyone to charge the dragon as he saw the DM had rolled a 1 for the dragon's initiative, so "we could kill it before it gets a chance to act". That I feel is totally unacceptable.</p><p></p><p>In another game, the DM suggested to the player of the good cleric that he might want to heal my sorcerer (given that he was unconscious and bleeding to death). That's an out of character hint fom the DM to an inexperienced player, which to my mind is to be encouraged.</p><p></p><p>The player then responded that he was out of healing spells. I explained that he could spontaneously convert one of his 0 level spells into a cure minor wounds. This was our characters' first adventure together, my level 1 sorcerer probably didn't know good clerics could convert prepared spells into healing, and in any event he was unconscious so couldn't have told him.</p><p></p><p>That was an out of character conversation where one player tries to get another to do something he otherwise wouldn't have. That's metagaming, but it takes a better person than me to calmly watch his first roleplaying character for 10 years bleed to death because one of the other players doesn't know his character's abilities properly!</p></blockquote><p></p>
[QUOTE="amethal, post: 2242706, member: 22784"] What sort of stuff does he do? It can be a grey area (but it normally isn't!). For example, in a 1 shot game I was in one of the other players advised everyone to charge the dragon as he saw the DM had rolled a 1 for the dragon's initiative, so "we could kill it before it gets a chance to act". That I feel is totally unacceptable. In another game, the DM suggested to the player of the good cleric that he might want to heal my sorcerer (given that he was unconscious and bleeding to death). That's an out of character hint fom the DM to an inexperienced player, which to my mind is to be encouraged. The player then responded that he was out of healing spells. I explained that he could spontaneously convert one of his 0 level spells into a cure minor wounds. This was our characters' first adventure together, my level 1 sorcerer probably didn't know good clerics could convert prepared spells into healing, and in any event he was unconscious so couldn't have told him. That was an out of character conversation where one player tries to get another to do something he otherwise wouldn't have. That's metagaming, but it takes a better person than me to calmly watch his first roleplaying character for 10 years bleed to death because one of the other players doesn't know his character's abilities properly! [/QUOTE]
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