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Meta-Gaming: Definition
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<blockquote data-quote="Henry" data-source="post: 2244009" data-attributes="member: 158"><p>Example #1 is what most of us call metagaming, simply. "The DM would never do that."</p><p></p><p>Example #2 is technically meta-gaming, but it's acceptable to a wide range of DM's because in-character the PC would have more knowledge than the player. I don't mind the occasional brainstorming session to improve tactics.</p><p></p><p>Example #3 is metagaming AND rules-lawyering and some consider it CHEATING, too. To see what book the DM is pulling monsters from, or to use something a monster is vulnerable to just because you see that the DM is on pages 156-157, is just sucking the fun out of it for most players, including you. And to assume you are playing in Ravenloft when you aren't and acting as if he had some special knowledge of Ravenloft is also taking the fun out of it, in my book.</p><p></p><p>In your specific example, you have a PC acting on out-of-character knowledge, which is not good, However, there also appears to be a lack of trust between you and your players, something the described Rules-Lawyer would be picking up on and adapting to. You need to have a serious talk with your players and find out if they think that you, personally, are trying to shaft them, or if they understand you're just trying to create a challenging game, because it sounds as if you are all not on the same page when it comes to what you're trying to accomplish here.</p><p></p><p>However, if they want you to be the DM, and they want you to run the game to the best of your ability, then you all need to discuss what it is you want out of the game, and each player needs to respect and work with what you are trying to do, rather than treat it like an us vs. them competition, which it's not.</p></blockquote><p></p>
[QUOTE="Henry, post: 2244009, member: 158"] Example #1 is what most of us call metagaming, simply. "The DM would never do that." Example #2 is technically meta-gaming, but it's acceptable to a wide range of DM's because in-character the PC would have more knowledge than the player. I don't mind the occasional brainstorming session to improve tactics. Example #3 is metagaming AND rules-lawyering and some consider it CHEATING, too. To see what book the DM is pulling monsters from, or to use something a monster is vulnerable to just because you see that the DM is on pages 156-157, is just sucking the fun out of it for most players, including you. And to assume you are playing in Ravenloft when you aren't and acting as if he had some special knowledge of Ravenloft is also taking the fun out of it, in my book. In your specific example, you have a PC acting on out-of-character knowledge, which is not good, However, there also appears to be a lack of trust between you and your players, something the described Rules-Lawyer would be picking up on and adapting to. You need to have a serious talk with your players and find out if they think that you, personally, are trying to shaft them, or if they understand you're just trying to create a challenging game, because it sounds as if you are all not on the same page when it comes to what you're trying to accomplish here. However, if they want you to be the DM, and they want you to run the game to the best of your ability, then you all need to discuss what it is you want out of the game, and each player needs to respect and work with what you are trying to do, rather than treat it like an us vs. them competition, which it's not. [/QUOTE]
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