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Story Hour
[Meta] [Halmae] From Table to Screen: Writing the Battle of Agramount
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<blockquote data-quote="spyscribe" data-source="post: 3113770" data-attributes="member: 5808"><p>Adaptation: The Fighting and Re-Writing of the Battle of Agramount</p><p></p><p><em>“How do you write your story hour?”</em></p><p></p><p>I’m sure there are as many answers to the above question as there are story hour authors. This thread is designed to explore/explain my own. The “making of” featurette, if you will, buried three menus down on the DVD.</p><p></p><p>If you find that sort of thing interesting, read on. If you’re thinking of writing a story hour of your own and are looking for advice, I hope you find this useful. At the very least, you’ll know how you don’t want to run the process. Keep in mind, this is not the only, or even the best, way to write a story hour. It’s just the way that happens to work for me and my group.</p><p></p><p>Feel free to ask questions as we go. I’m happy to answer them if I can. Let's face it. This thread will be really dull if it’s just me blathering.</p><p></p><p><strong>Introduction</strong></p><p></p><p>What follows are my notes taken during, and some commentary on, two games our group played the weekend of November 13, 2004. If you aren’t familiar with my regular story hour thread, these games eventually became <a href="http://www.enworld.org/showpost.php?p=2971575&postcount=1318" target="_blank">Part the Two-Hundred Second</a> through <a href="http://www.enworld.org/showpost.php?p=3097574&postcount=1392" target="_blank">Part the Two-Hundred Eighth</a>. </p><p></p><p>Two nights of gaming became twelve pages of hand-written notes, which became a 26 pages of rough draft, which after revision became 32 pages (just shy of 11,000 words) in the final version.</p><p></p><p>This is how it happened.</p></blockquote><p></p>
[QUOTE="spyscribe, post: 3113770, member: 5808"] Adaptation: The Fighting and Re-Writing of the Battle of Agramount [i]“How do you write your story hour?”[/i] I’m sure there are as many answers to the above question as there are story hour authors. This thread is designed to explore/explain my own. The “making of” featurette, if you will, buried three menus down on the DVD. If you find that sort of thing interesting, read on. If you’re thinking of writing a story hour of your own and are looking for advice, I hope you find this useful. At the very least, you’ll know how you don’t want to run the process. Keep in mind, this is not the only, or even the best, way to write a story hour. It’s just the way that happens to work for me and my group. Feel free to ask questions as we go. I’m happy to answer them if I can. Let's face it. This thread will be really dull if it’s just me blathering. [b]Introduction[/b] What follows are my notes taken during, and some commentary on, two games our group played the weekend of November 13, 2004. If you aren’t familiar with my regular story hour thread, these games eventually became [url=http://www.enworld.org/showpost.php?p=2971575&postcount=1318]Part the Two-Hundred Second[/url] through [url=http://www.enworld.org/showpost.php?p=3097574&postcount=1392]Part the Two-Hundred Eighth[/url]. Two nights of gaming became twelve pages of hand-written notes, which became a 26 pages of rough draft, which after revision became 32 pages (just shy of 11,000 words) in the final version. This is how it happened. [/QUOTE]
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