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Story Hour
[META] How I Write My Story Hour.
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<blockquote data-quote="Sagiro" data-source="post: 2449437" data-attributes="member: 726"><p>I have a terrible, terrible memory.</p><p></p><p>Once upon a time I wrote my Story Hour using a combination of that flawed memory, hastily-scribbled notes taken during the session, and my pre-game notes. I’d often supplement these with begged-for e-mails from my players, detailing specific things they remembered doing during a game.</p><p></p><p>This system worked okay for those few times I was able to write within a day or two of the game, when the details were still fresh in my mind. But if I waited longer than that, I’d start to forget things, and that would launch me into a vicious cycle. I’d be less enthusiastic about writing about a game whose details I’d forgotten, which would cause me to delay writing and thus forget even more details. </p><p></p><p>Also, my long-time readers will probably have noticed that my early installments have little or no character dialogue. That’s because a) I can’t remember specific spoken lines for longer than about 90 seconds, and b) because my players engage in such wonderful dialogue, I’m loathe to put words in their characters’ mouths they didn’t actually say.</p><p></p><p>Then I started using the tape recorder, and almost everything has changed for the better. Now I can write Story Hour chapters that reflect what actually happened, and not a half-forgotten hazy memory. There’s more character development, because I can include what the characters actually say to one another, and to NPC’s. Even better, I’m reminded of (and record) all sorts of smaller scenes and forgotten details. This helps the Story, and also helps me maintain better campaign continuity, which in my case is sometimes an insane juggling act. </p><p></p><p>The only downside is that it takes significantly longer to write each installment. Dialogue in particular takes a long time, because I can’t type as fast as the characters talk, so I’m always starting and stopping the tape. But I’m more excited about writing now, and love listening to the recorded sessions, knowing I’m no longer missing a skillion improvised details. I usually do the work between 11:00 P.M. and 2:00 A.M. (when the family's asleep), and am generally keeping up. (That is, the Story Hour has lagged about 10 months behind the campaign for almost a year now, and I'm not falling further behind.)</p><p></p><p>I know it’s not for everyone – Piratecat tried using the tapes and hated it – but for me it’s helped my Story Hour, and my campaign, significantly.</p><p></p><p>-Sagiro</p></blockquote><p></p>
[QUOTE="Sagiro, post: 2449437, member: 726"] I have a terrible, terrible memory. Once upon a time I wrote my Story Hour using a combination of that flawed memory, hastily-scribbled notes taken during the session, and my pre-game notes. I’d often supplement these with begged-for e-mails from my players, detailing specific things they remembered doing during a game. This system worked okay for those few times I was able to write within a day or two of the game, when the details were still fresh in my mind. But if I waited longer than that, I’d start to forget things, and that would launch me into a vicious cycle. I’d be less enthusiastic about writing about a game whose details I’d forgotten, which would cause me to delay writing and thus forget even more details. Also, my long-time readers will probably have noticed that my early installments have little or no character dialogue. That’s because a) I can’t remember specific spoken lines for longer than about 90 seconds, and b) because my players engage in such wonderful dialogue, I’m loathe to put words in their characters’ mouths they didn’t actually say. Then I started using the tape recorder, and almost everything has changed for the better. Now I can write Story Hour chapters that reflect what actually happened, and not a half-forgotten hazy memory. There’s more character development, because I can include what the characters actually say to one another, and to NPC’s. Even better, I’m reminded of (and record) all sorts of smaller scenes and forgotten details. This helps the Story, and also helps me maintain better campaign continuity, which in my case is sometimes an insane juggling act. The only downside is that it takes significantly longer to write each installment. Dialogue in particular takes a long time, because I can’t type as fast as the characters talk, so I’m always starting and stopping the tape. But I’m more excited about writing now, and love listening to the recorded sessions, knowing I’m no longer missing a skillion improvised details. I usually do the work between 11:00 P.M. and 2:00 A.M. (when the family's asleep), and am generally keeping up. (That is, the Story Hour has lagged about 10 months behind the campaign for almost a year now, and I'm not falling further behind.) I know it’s not for everyone – Piratecat tried using the tapes and hated it – but for me it’s helped my Story Hour, and my campaign, significantly. -Sagiro [/QUOTE]
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[META] How I Write My Story Hour.
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