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Metagaming? Cursevod Strahd Question?
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<blockquote data-quote="R_J_K75" data-source="post: 9116294" data-attributes="member: 6921294"><p>I ran Deathhouse and another DM ran the windmill scenario/pie scenario after me. I didn't read any more than Deathhouse, but I did skim through the whole adventure when i first got. By the time we played through the windmill scenario I had forgotten that the sisters were hags but quickly figured it out/remembered what they were at the same time. Thats why I don't run adventures multiple times or ones I know that people have most likely played before. At this stage having played for over 4 decades (like a lot of us) metagaming is next to impossible to avoid, and its harder to surprise players who have been playing for even awhile. In earlier editions of the game this wasn't the case, people weren't as familiar with the game and the monsters as much, it was strongly encouraged that players didn't read the monster manual, and metagaming was met with a quick reprimand from the DM, "Your character wouldn't know that". Nowadays, some players have read the PHB, DMG and MM at least in part. So, I give the players the benefit of the doubt and lots of leeway when it comes to what their character would know and metagaming. As a DM I've decided that the players characters (even at 1st level) have a decent amount of knowledge of the world they live in, including the creatures that inhabit it. After 5+ editions of the game it just makes sense to me. I think as long as you made an effort not to metagame, give away the encounter's creatures or reveal the plot then you handled it as best you could.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9116294, member: 6921294"] I ran Deathhouse and another DM ran the windmill scenario/pie scenario after me. I didn't read any more than Deathhouse, but I did skim through the whole adventure when i first got. By the time we played through the windmill scenario I had forgotten that the sisters were hags but quickly figured it out/remembered what they were at the same time. Thats why I don't run adventures multiple times or ones I know that people have most likely played before. At this stage having played for over 4 decades (like a lot of us) metagaming is next to impossible to avoid, and its harder to surprise players who have been playing for even awhile. In earlier editions of the game this wasn't the case, people weren't as familiar with the game and the monsters as much, it was strongly encouraged that players didn't read the monster manual, and metagaming was met with a quick reprimand from the DM, "Your character wouldn't know that". Nowadays, some players have read the PHB, DMG and MM at least in part. So, I give the players the benefit of the doubt and lots of leeway when it comes to what their character would know and metagaming. As a DM I've decided that the players characters (even at 1st level) have a decent amount of knowledge of the world they live in, including the creatures that inhabit it. After 5+ editions of the game it just makes sense to me. I think as long as you made an effort not to metagame, give away the encounter's creatures or reveal the plot then you handled it as best you could. [/QUOTE]
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