Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Metal School
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thunderfoot" data-source="post: 4468832" data-attributes="member: 34175"><p>Ny, interesting new song, (though the vocals are much more muddy than your previous recordings, but I think that may because your voice is getting stronger). As usual I'm going to agree with Danny about your axe-man playing bass in the studio or finding a session guy for your recordings. Contact your label and find out if they have anyone available during that time, they want to help, maybe they have a session bassist (or multi-instrumentalist) in the closet. </p><p></p><p>Also, I'm not sure if your label has their own studio or if they are renting you time (either way, it's their money) so here are a few tips to make sure you ARE ready and help your label not go into fits about signing you. </p><p></p><p>1) Some of your stuff is loose in parts - make sure the studio has a click track available and use it. Yes, it sucks to have "click, click, click, CLICK" in your ear, but you are always on tempo...ALWAYS!!!</p><p></p><p>2) Unless they want you to, DON'T play studio live. Usually you will sound no better than a garage band and your engineer will have much more work (and you'll be doing more takes). There are very few bands that do well playing live in the studio, take my advice here, again, unless your label or the engineer wants something else - but make sure that the click track is in place even if they do want you to do live...or more to the point, ESPECIALLY, if they want it that way.</p><p></p><p>3) Don't play live for a week prior to going into the studio. Practice yes, keep a schedule as if you had gigs and require your mates to be there, but live play forces you to take chances with your equipment and more importantly your vocals, that you just don't need. Also, in your rehearsals, TURN DOWN and focus on the sound. Loud playing leads to easily missing mistakes that become glaringly obvious in the studio (and producers hate wasted time in the studio - trust me on this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) And if you feel tired or that your voice is feeling a little raw STOP!!!, The band can continue to play and you can even critique, ut for the love of Pete SHUT UP!! A singer with no voice makes producers a little nervous. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>4) Have fun, but take it very seriously. When you play, play for the love of music. When you hear the play back - DON'T GO WOW WE'RE AWESOME, listen to your performances very intent on finding things that need work. Your producer/engineer will hopefully be doing the same and offering advice or possible telling you that something doesn't work or this part has to be done differently - don't argue, DO IT. Listen to both side by side and then make a decision. Often times your producer will have been a musician him/herself and knows more than you do so even if it is contrary to your vision, it may be a better direction - at least try it.</p><p></p><p>I really wish you the best of luck and hope that this gives you the confidence boost you need. You are ready for the studio, even if its not for a full feature length album, but I have this strange feeling that your label wants to see what your potential in the studio is before the completely invest in you. Remember what I said about projects a few months ago? </p><p></p><p>This may be their way of seeing what you're made of and how much your group figures into their company's future. This is where I tell you the bad stuff, you are playing with THEIR money, regardless of whether or not you are being paid - in music time IS money and the wind of the future blows... literally. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> To you, your music is sacred, to them, it's pocketbook fodder - DON'T TAKE ANYTHING PERSONALLY - it's just business. </p><p></p><p>Welcome to the wonderful world of music Ny - you are about to get the education of a lifetime.</p><p>Thunderfoot</p><p>Seat of the Pants Productions</p><p>Button Fly Records</p><p>Hip-Pocket Studios</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4468832, member: 34175"] Ny, interesting new song, (though the vocals are much more muddy than your previous recordings, but I think that may because your voice is getting stronger). As usual I'm going to agree with Danny about your axe-man playing bass in the studio or finding a session guy for your recordings. Contact your label and find out if they have anyone available during that time, they want to help, maybe they have a session bassist (or multi-instrumentalist) in the closet. Also, I'm not sure if your label has their own studio or if they are renting you time (either way, it's their money) so here are a few tips to make sure you ARE ready and help your label not go into fits about signing you. 1) Some of your stuff is loose in parts - make sure the studio has a click track available and use it. Yes, it sucks to have "click, click, click, CLICK" in your ear, but you are always on tempo...ALWAYS!!! 2) Unless they want you to, DON'T play studio live. Usually you will sound no better than a garage band and your engineer will have much more work (and you'll be doing more takes). There are very few bands that do well playing live in the studio, take my advice here, again, unless your label or the engineer wants something else - but make sure that the click track is in place even if they do want you to do live...or more to the point, ESPECIALLY, if they want it that way. 3) Don't play live for a week prior to going into the studio. Practice yes, keep a schedule as if you had gigs and require your mates to be there, but live play forces you to take chances with your equipment and more importantly your vocals, that you just don't need. Also, in your rehearsals, TURN DOWN and focus on the sound. Loud playing leads to easily missing mistakes that become glaringly obvious in the studio (and producers hate wasted time in the studio - trust me on this ;) ) And if you feel tired or that your voice is feeling a little raw STOP!!!, The band can continue to play and you can even critique, ut for the love of Pete SHUT UP!! A singer with no voice makes producers a little nervous. :) 4) Have fun, but take it very seriously. When you play, play for the love of music. When you hear the play back - DON'T GO WOW WE'RE AWESOME, listen to your performances very intent on finding things that need work. Your producer/engineer will hopefully be doing the same and offering advice or possible telling you that something doesn't work or this part has to be done differently - don't argue, DO IT. Listen to both side by side and then make a decision. Often times your producer will have been a musician him/herself and knows more than you do so even if it is contrary to your vision, it may be a better direction - at least try it. I really wish you the best of luck and hope that this gives you the confidence boost you need. You are ready for the studio, even if its not for a full feature length album, but I have this strange feeling that your label wants to see what your potential in the studio is before the completely invest in you. Remember what I said about projects a few months ago? This may be their way of seeing what you're made of and how much your group figures into their company's future. This is where I tell you the bad stuff, you are playing with THEIR money, regardless of whether or not you are being paid - in music time IS money and the wind of the future blows... literally. ;) To you, your music is sacred, to them, it's pocketbook fodder - DON'T TAKE ANYTHING PERSONALLY - it's just business. Welcome to the wonderful world of music Ny - you are about to get the education of a lifetime. Thunderfoot Seat of the Pants Productions Button Fly Records Hip-Pocket Studios [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Metal School
Top