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Metamagic Feats - do you use them?
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<blockquote data-quote="Numion" data-source="post: 1274916" data-attributes="member: 124"><p>I used quicken spell with my archer cleric. </p><p></p><p>At 12th level it's +4 / +4 to damage, so it means around 1.1 X (Arrows hit x 4) extra damage, which might be something like 40-50 points of damage with a 5th level spell. I put an extra 1.1 modifier there because some arrows that would've missed now would hit, because of the spell. </p><p></p><p>I'm not sure if pure mathematical analysis would warrant it's use, as divine favor is just a 1st level spell by itself, but not an option without quickening if I'm using the divine power also. One round for buffing is ok, 2 not so much.</p><p></p><p>Oh, I guess this thread was mostly for wizards. In that vein, our group has never used those spell-development rules, so the point is moot.</p></blockquote><p></p>
[QUOTE="Numion, post: 1274916, member: 124"] I used quicken spell with my archer cleric. At 12th level it's +4 / +4 to damage, so it means around 1.1 X (Arrows hit x 4) extra damage, which might be something like 40-50 points of damage with a 5th level spell. I put an extra 1.1 modifier there because some arrows that would've missed now would hit, because of the spell. I'm not sure if pure mathematical analysis would warrant it's use, as divine favor is just a 1st level spell by itself, but not an option without quickening if I'm using the divine power also. One round for buffing is ok, 2 not so much. Oh, I guess this thread was mostly for wizards. In that vein, our group has never used those spell-development rules, so the point is moot. [/QUOTE]
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