Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Metropolis (Chapter 3) - The Heart of the City
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bront" data-source="post: 2273136" data-attributes="member: 19696"><p><strong>Taran Andrigo, Sewer Shamen, and his Dire Rat Twitchy</strong></p><p></p><p>[CODE][B]Name:[/B] Taran Andrigo</p><p>[B]Class:[/B] Druid</p><p>[B]Race:[/B] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p></p><p>[B]Str:[/B] 12 +1 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 11200/1500</p><p>[B]Dex:[/B] 14 +2 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 39/39 (6d8)</p><p>[B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 16 +3 (8p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +2 +2 +1 +0 +0 18</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +0 +1 +6</p><p>[B]Ref:[/B] 2 +2 +1 +5</p><p>[B]Will:[/B] 5 +3 +1 +9</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Short Spear(20') +7(9) 1d4+1 20x2</p><p>Short Spear(20') +6(8) 1d4+1 20x2</p><p>Sling(50') +8 1d3+1 20x2</p><p>MW Spear(2H)(20') +7(9) 1d6+1 20x3</p><p>Dagger(10') +6(8) 1d3+1 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Halfling, Gnome, Druidic</p><p></p><p>[B]Abilities:[/B]</p><p>Halfling Racial Abilities:</p><p>- +2 racial bonus on Climb, Jump, and Move Silently checks.</p><p>- +1 racial bonus on all saving throws.</p><p>- +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.</p><p>- +1 racial bonus on attack rolls with thrown weapons and slings.</p><p>- +2 racial bonus on Listen checks.</p><p>Wild Empathy: 6 + 1 + 2 = 8</p><p>Animal Companion: Twitchy, Medium Dire Rat (4th Level Companion)</p><p>Nature Sense: +2 bonus to Knowledge: Nature and Survival.</p><p>Woodland Stride: Mave move through undergrowth unhindered and undamaged.</p><p>Trackless Step: Does not leave tracks and is untrackable unless desired.</p><p>Resist Natures Lure: +4 save vs Fey abilities</p><p>Wildshape: 2/Day</p><p></p><p>[B]Feats:[/B]</p><p>1st: Quickdraw</p><p>3rd: Spell Focus: Conjuration</p><p>6th: Augment Summoning</p><p></p><p>Spells: May Spontaniously dump a spell to cast Summon Natures Ally.</p><p>L0: 5 (DC 13)</p><p></p><p>L1: 4 (DC 14) May recall 1 per day (Pearl of Power)</p><p></p><p>L2: 3 (DC 15)</p><p></p><p>L3: 2 (DC 16)</p><p></p><p>[B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Listen 4 +3 +2 +9</p><p>Spot 4 +3 +8</p><p>Knowledge: Nature 3 +1 +2 +6</p><p>Survival 3 +3 +2 +8</p><p>Ride 5 +2 +2 +9</p><p>Handle Animal 5 +1 +1</p><p>Diplomacy 6 +1 +7</p><p>Swim 4 +1 +5</p><p>Spellcraft 2 +1 +3</p><p>Heal 3 +3 +6</p><p>Concentration 6 +0 +6</p><p>Jump 0 +1 +2 +3</p><p>Climb 0 +1 +2 +3</p><p>Hide 0 +2 +4 +6</p><p>Move Silently 0 +2 +2 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Heavy Darkwood Shield 207 2.5</p><p>Pearl of Power L1 1000 </p><p>Leather +1 1160 7.5</p><p>Efficient Quiver 1800 1</p><p>10 Short Spears 10 Quiver</p><p>1 MW Short Spear 301 Quiver</p><p>Dagger 2 .5</p><p>Sling </p><p>20 Bullets 0.2 5</p><p>MW Spear 302 Quiver</p><p>Bedroll 1 1.25</p><p>Backpack 0.1 0.5</p><p>4 Trail Rations 4 1</p><p>2 Waterskins 2 2</p><p>Flint & Steel 1 </p><p>3 Sunrods 6 3</p><p>2 Pots of Cure Light 100 </p><p>Leather Barding 20 Rat</p><p>Military Saddle 20 Rat</p><p>Saddle Bags 4 Rat</p><p>11 Phesen - -</p><p>[B]Total Weight:[/B]24.25lb [B]Money:[/B] 58gp 15sp 20cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32 64 97 97 485</p><p></p><p>[B]Age:[/B] 36</p><p>[B]Height:[/B] 3'4"</p><p>[B]Weight:[/B] 36lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Pale[/CODE]</p><p></p><p><strong>DIRE RAT: Twitchy</strong></p><p><strong>Medium Animal</strong></p><p><strong>Hit Dice:</strong> 6d8+18 (45 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 50 ft. (8 squares), climb 25 ft.</p><p><strong>Armor Class:</strong> 20 (+3 Dex, +5 natural, +2 Armor), touch 13, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +4/+6</p><p><strong>Attack:</strong> Bite +8 melee (1d6+2 plus disease)</p><p><strong>Full Attack:</strong> Bite +8 melee (1d6+2 plus disease)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Disease</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +8, Ref +7, Will +6</p><p><strong>Abilities:</strong> Str 15, Dex 17, Con 16, Int 1, Wis 12, Cha 4</p><p><strong>Skills</strong>: Climb +12, Hide +8, Listen +5, Move Silently +5, Spot +5, Swim +12</p><p><strong>Feats:</strong> Alertness, Weapon Focus(Bite), Weapon Finesse</p><p><strong>Alignment:</strong> neutral</p><p>5' Long, 85 Lbs</p><p><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 13, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p><strong>Devotion (Ex):</strong> An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.</p><p><strong>Skills:</strong> Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p>Dire rats use their Dexterity modifier for Climb and Swim checks.</p><p></p><p><strong>Combat:</strong></p><p>Taren often rides Twitchy into combat, throwing short spears or using his sling till he gets close enough to charge. In melee, he uses his masterwork short spear to great effectiveness. He also carries a masterwork spear that he uses occasionaly to charge as well as when holding the line when someone charges him.</p><p></p><p><strong>Appearance:</strong> </p><p>Taran wears somewhat raged clothing, worn and stained from use. He is rather small for a halfling, with short brown hair and brown eyes. He has the look of someone wise beyond his years, and a gentile demeanor.</p><p></p><p><strong>Background:</strong> </p><p>Taran grew up with a great respect of his natural environment. The increadable echosystem of the Metropolis sewer system was his home. But he had always felt a special connection to the "land" and "nature" that few that lived in his village did. Under the tutalage of Vulgarth, he studdied and learned how to use his connection with nature. He spent time comunicating with the animals, often helping to aleviate some of the notable rat problem in the sewers, and help keep angry crocodiles and other creatures out of the village. He even managed to make friends with a (Croc, Dire Rat, ect) that eventualy began to accompany him wherever he went.</p><p></p><p>As he grew, he began to help defend his village, as well as the grove Vulgarth maintained. The sewers were the home to several gangs who fought constantly over teritory. The town had little need for expansion, but defending their crops and their land from these gangs was becoming tougher and tougher. Taran and his pet made for a fearsome image, and made the gangs think twice before they would come to attack. Taran found he could summon the help of other creatures, and often relied on his "army of nature".</p><p></p><p>Taran has helped train several others (likely rangers), though they are not as skilled nor as in tune with nature as he is, they respect the land, the animals, and their people, and become central to the defense of the town.</p><p></p><p>Taran felt that he needed to explore beyond his home, and try to help set up more trade with the city above. The overlanders are strange to him, apparently many were appauled about where he lived. He'll keep trying though, for his village needs him.</p><p></p><p>---------</p><p>His small village of gnomes and halflings grew what food they could under their magicly crafted light gems (gems that emit sunlight equivilent for 12 hours, then grow dim and rak for 12 hours while they recharge), and the sewers brought plenty of fertilizer. The small well had been carefully dug to draw water from a spring deep under the sewers, and was reinforced to keep other sewage out.</p><p>------</p><p></p><p>Advancement and Edit History.</p><p>[sblock]</p><p>HP Rolls: 8, 7, 6, 7</p><p>Attribute Bonuses by Level</p><p>4th: +1 Wisdom</p><p></p><p>5th -> Druid HP: +<a href="http://invisiblecastle.com/find.py?id=158117" target="_blank">5</a> SP: +5</p><p>Spot +1, Listen +1, Diplomacy +1, Concentration +2</p><p></p><p>6th -> Druid HP: +<a href="http://invisiblecastle.com/find.py?id=339744" target="_blank">6</a> SP: +5</p><p>Heal +1, Concentration +4</p><p>Feat: Augment Summoning</p><p>[/sblock]</p><p></p><p>Current spells:</p><p>Spells: May Spontaniously dump a spell to cast Summon Natures Ally.</p><p>L0: 5 (DC 13)</p><p>Detect Magic</p><p>Light</p><p>Light</p><p>Create Water</p><p>Purify Food and Drink</p><p></p><p>L1: 4 (DC 14) May recall 1 per day (Pearl of Power)</p><p>Cure Light Wounds</p><p>Goodberry</p><p>Magic Fang</p><p>Produce Flame</p><p></p><p>L2: 4 (DC 15)</p><p>Barkskin</p><p><s>Summon Swarm</s>Summon</p><p><s>Spider Climb</s>Summon</p><p>Unassigned</p><p></p><p>L3: 3 (DC 15)</p><p><s>Call Lightning</s>Summon</p><p><s>Neutralize Poison</s>Summon</p><p>Unassigned</p></blockquote><p></p>
[QUOTE="Bront, post: 2273136, member: 19696"] [b]Taran Andrigo, Sewer Shamen, and his Dire Rat Twitchy[/b] [CODE][B]Name:[/B] Taran Andrigo [B]Class:[/B] Druid [B]Race:[/B] Halfling [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Str:[/B] 12 +1 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 11200/1500 [B]Dex:[/B] 14 +2 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 39/39 (6d8) [B]Con:[/B] 10 +0 (2p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX [B]Wis:[/B] 16 +3 (8p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +X [B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +2 +2 +1 +0 +0 18 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +0 +1 +6 [B]Ref:[/B] 2 +2 +1 +5 [B]Will:[/B] 5 +3 +1 +9 [B]Weapon Attack Damage Critical[/B] MW Short Spear(20') +7(9) 1d4+1 20x2 Short Spear(20') +6(8) 1d4+1 20x2 Sling(50') +8 1d3+1 20x2 MW Spear(2H)(20') +7(9) 1d6+1 20x3 Dagger(10') +6(8) 1d3+1 19-20x2 [B]Languages:[/B] Common, Halfling, Gnome, Druidic [B]Abilities:[/B] Halfling Racial Abilities: - +2 racial bonus on Climb, Jump, and Move Silently checks. - +1 racial bonus on all saving throws. - +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. - +1 racial bonus on attack rolls with thrown weapons and slings. - +2 racial bonus on Listen checks. Wild Empathy: 6 + 1 + 2 = 8 Animal Companion: Twitchy, Medium Dire Rat (4th Level Companion) Nature Sense: +2 bonus to Knowledge: Nature and Survival. Woodland Stride: Mave move through undergrowth unhindered and undamaged. Trackless Step: Does not leave tracks and is untrackable unless desired. Resist Natures Lure: +4 save vs Fey abilities Wildshape: 2/Day [B]Feats:[/B] 1st: Quickdraw 3rd: Spell Focus: Conjuration 6th: Augment Summoning Spells: May Spontaniously dump a spell to cast Summon Natures Ally. L0: 5 (DC 13) L1: 4 (DC 14) May recall 1 per day (Pearl of Power) L2: 3 (DC 15) L3: 2 (DC 16) [B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3.5 [B]Skills Ranks Mod Misc Total[/B] Listen 4 +3 +2 +9 Spot 4 +3 +8 Knowledge: Nature 3 +1 +2 +6 Survival 3 +3 +2 +8 Ride 5 +2 +2 +9 Handle Animal 5 +1 +1 Diplomacy 6 +1 +7 Swim 4 +1 +5 Spellcraft 2 +1 +3 Heal 3 +3 +6 Concentration 6 +0 +6 Jump 0 +1 +2 +3 Climb 0 +1 +2 +3 Hide 0 +2 +4 +6 Move Silently 0 +2 +2 +4 [B]Equipment: Cost Weight[/B] Heavy Darkwood Shield 207 2.5 Pearl of Power L1 1000 Leather +1 1160 7.5 Efficient Quiver 1800 1 10 Short Spears 10 Quiver 1 MW Short Spear 301 Quiver Dagger 2 .5 Sling 20 Bullets 0.2 5 MW Spear 302 Quiver Bedroll 1 1.25 Backpack 0.1 0.5 4 Trail Rations 4 1 2 Waterskins 2 2 Flint & Steel 1 3 Sunrods 6 3 2 Pots of Cure Light 100 Leather Barding 20 Rat Military Saddle 20 Rat Saddle Bags 4 Rat 11 Phesen - - [B]Total Weight:[/B]24.25lb [B]Money:[/B] 58gp 15sp 20cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32 64 97 97 485 [B]Age:[/B] 36 [B]Height:[/B] 3'4" [B]Weight:[/B] 36lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Skin:[/B] Pale[/CODE] [B]DIRE RAT: Twitchy[/B] [B]Medium Animal[/B] [B]Hit Dice:[/B] 6d8+18 (45 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50 ft. (8 squares), climb 25 ft. [B]Armor Class:[/B] 20 (+3 Dex, +5 natural, +2 Armor), touch 13, flat-footed 17 [B]Base Attack/Grapple:[/B] +4/+6 [B]Attack:[/B] Bite +8 melee (1d6+2 plus disease) [B]Full Attack:[/B] Bite +8 melee (1d6+2 plus disease) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Disease [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +8, Ref +7, Will +6 [B]Abilities:[/B] Str 15, Dex 17, Con 16, Int 1, Wis 12, Cha 4 [B]Skills[/B]: Climb +12, Hide +8, Listen +5, Move Silently +5, Spot +5, Swim +12 [B]Feats:[/B] Alertness, Weapon Focus(Bite), Weapon Finesse [B]Alignment:[/B] neutral 5' Long, 85 Lbs [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 13, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [b]Devotion (Ex):[/b] An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. [B]Skills:[/B] Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks. [B]Combat:[/B] Taren often rides Twitchy into combat, throwing short spears or using his sling till he gets close enough to charge. In melee, he uses his masterwork short spear to great effectiveness. He also carries a masterwork spear that he uses occasionaly to charge as well as when holding the line when someone charges him. [B]Appearance:[/B] Taran wears somewhat raged clothing, worn and stained from use. He is rather small for a halfling, with short brown hair and brown eyes. He has the look of someone wise beyond his years, and a gentile demeanor. [B]Background:[/B] Taran grew up with a great respect of his natural environment. The increadable echosystem of the Metropolis sewer system was his home. But he had always felt a special connection to the "land" and "nature" that few that lived in his village did. Under the tutalage of Vulgarth, he studdied and learned how to use his connection with nature. He spent time comunicating with the animals, often helping to aleviate some of the notable rat problem in the sewers, and help keep angry crocodiles and other creatures out of the village. He even managed to make friends with a (Croc, Dire Rat, ect) that eventualy began to accompany him wherever he went. As he grew, he began to help defend his village, as well as the grove Vulgarth maintained. The sewers were the home to several gangs who fought constantly over teritory. The town had little need for expansion, but defending their crops and their land from these gangs was becoming tougher and tougher. Taran and his pet made for a fearsome image, and made the gangs think twice before they would come to attack. Taran found he could summon the help of other creatures, and often relied on his "army of nature". Taran has helped train several others (likely rangers), though they are not as skilled nor as in tune with nature as he is, they respect the land, the animals, and their people, and become central to the defense of the town. Taran felt that he needed to explore beyond his home, and try to help set up more trade with the city above. The overlanders are strange to him, apparently many were appauled about where he lived. He'll keep trying though, for his village needs him. --------- His small village of gnomes and halflings grew what food they could under their magicly crafted light gems (gems that emit sunlight equivilent for 12 hours, then grow dim and rak for 12 hours while they recharge), and the sewers brought plenty of fertilizer. The small well had been carefully dug to draw water from a spring deep under the sewers, and was reinforced to keep other sewage out. ------ Advancement and Edit History. [sblock] HP Rolls: 8, 7, 6, 7 Attribute Bonuses by Level 4th: +1 Wisdom 5th -> Druid HP: +[url=http://invisiblecastle.com/find.py?id=158117]5[/url] SP: +5 Spot +1, Listen +1, Diplomacy +1, Concentration +2 6th -> Druid HP: +[url=http://invisiblecastle.com/find.py?id=339744]6[/url] SP: +5 Heal +1, Concentration +4 Feat: Augment Summoning [/sblock] Current spells: Spells: May Spontaniously dump a spell to cast Summon Natures Ally. L0: 5 (DC 13) Detect Magic Light Light Create Water Purify Food and Drink L1: 4 (DC 14) May recall 1 per day (Pearl of Power) Cure Light Wounds Goodberry Magic Fang Produce Flame L2: 4 (DC 15) Barkskin [s]Summon Swarm[/s]Summon [s]Spider Climb[/s]Summon Unassigned L3: 3 (DC 15) [s]Call Lightning[/s]Summon [s]Neutralize Poison[/s]Summon Unassigned [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Metropolis (Chapter 3) - The Heart of the City
Top