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Metropolis (Chapter 3) - The Heart of the City
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<blockquote data-quote="Cathoi" data-source="post: 2274545" data-attributes="member: 31215"><p>[PHP]</p><p>Name: Naten Keha Level-4 Xp: 6,000</p><p>Class: Urban Ranger BAB +4 Hp: 27</p><p>Race: Human Grapple +4 </p><p>Size: Medium Speed 30 ft.</p><p>Gender: Male Init. +3</p><p>Alignment: TN ACP. 0</p><p> </p><p>Str: 10</p><p>Dex: 16</p><p>Con:12</p><p>Int:12</p><p>Wis:14</p><p>Cha:12</p><p> </p><p>Armor:18 (+5 chain shirt, +3 Dex)</p><p>Touch:13</p><p>Flat-footed:15</p><p> </p><p>Fort:+5 (4 Base, 1 Con)</p><p>Ref:+7 (4 Base, 3 Dex)</p><p>Will:+3 (1 Base, 2 Wis)</p><p> </p><p>Weapon:</p><p>MW Short Sword: +7 1d6 19-20 x2</p><p>MW Short Sword: +7 1d6 19-20 x2</p><p> </p><p>AB: +7/+7</p><p> </p><p>Languages: Common, Infernal, </p><p> </p><p>Class & Racial Abilities:</p><p>Favored Enemy: Humanoid (human)</p><p>Wild Empathy</p><p>Combat Style (Two-weapon Fighting)</p><p>Animal Companion</p><p> </p><p>Feats:</p><p>Investigator (1st Level)</p><p>Urban Tracking (Ranger Bonus)</p><p>Weapon Focus Rapier (Human Bonus)</p><p>Weapon Finesse (3rd level)</p><p>2 Weapon Fighting (Ranger Bonus)</p><p> </p><p>Skill Points: 56 Spent Max Ranks: 7</p><p>Ranks:___Mod:___Misc:___Total: </p><p>Climb:_3_+0_X_+3</p><p>Concentration:_3_+1_X_+3</p><p>Gather Info:_6_+1_+2_+9</p><p>Hide:_6_+3_X_+9</p><p>Jump:_3_+0_X_+3</p><p>Knowledge (local):_2_+1_X_+3</p><p>Listen:_6_+2_X_+8</p><p>Move Silently:_6_+3_X_+9</p><p>Search:_6_+1_+2_+9</p><p>Sense Motive:_6_+2_X_+8</p><p>Spot:_6_+2_X_+8</p><p>Use Rope:_3_+3_X_+6</p><p> </p><p>Equipment:</p><p>+1 Mithril Shirt (Equiped) 2,100G</p><p>MW Short Sword (off-hand) -310G</p><p>MW Rapier (primary) -320G</p><p>Travelers Outfit (worn) -1G</p><p>Hewards Handy Haversack -2,000G</p><p>Climbers Kit (Sack Comp. A) 80G </p><p>Sunrod (5) (Sack Comp. A) 10G</p><p>Antitoxin (2) (Sack Comp B) 100G</p><p>Whetstone (Sack Main) 1C</p><p>Waterskin-full- (Sack Main) 1G</p><p>Ink-potion- (Sack Comp. B) 1G</p><p>Soap (Sack Comp. B) 5S</p><p>Signet Ring (worn)</p><p>Sledge (Sack Main) 1G</p><p>Silk Rope (Sack Main) 10G</p><p>Sealing Wax (Sack Comp. B) 1G</p><p>Piton (4) (Sack Comp A) 1G 6S</p><p>Manacles (Sack Main) 15G</p><p>Pen (Sack Comp. B) 1S</p><p>Hammer (Sack Comp. A) 5S</p><p>Grappling Hook (Sack Comp A) 1G</p><p>Bottle (Sack Main) 1G</p><p>Crowbar (Sack Main) 2G</p><p>Bedroll (Sack Main) 1S</p><p>Trail Rations (20) (Sack Main) 40G </p><p>Acid flask (Sack Comp A) 10G</p><p>Journal (Sack Comp B) 1G</p><p> </p><p>Weight:</p><p>Equiped-24 Lb</p><p>Hewards haversack (Main)-47 Ib</p><p>Hewards haversack (A)- 19 Ib</p><p>Hewards haverscak (B)- 6 Ib</p><p> </p><p>Age: 25</p><p>Height: 6 ft 2</p><p>Weight: 152 Ib</p><p>Eyes: dim blue</p><p>Hair: black, shaggy and unkept</p><p>Skin: pale[/PHP]</p><p> </p><p>History and apperance coming soon</p><p> </p><p>Not perfect, but it's better then it was. HP adjusted.</p><p>====================================================================</p><p> </p><p>There are no special circumstances regarding the birth, nor the first twenty years of Naten Keha's life. Naten has led the kind of life that could be shared by any citeczen in any other region of the sprawling city-scape of Metropolis. Born a basterd son of a poor adulturing merchant and his mistress, Naten recieved only the lowest of educations available, however still a far cry above that of the ordinary gutter-wisp. Proving himself to be a poor student and an ever increasing problem with authority, Naten left his studies at the age of sixteen to pursue one of the few aveneus of profit left open to someone of his temprament and ability, thuggery. In this at least, he excelled. Naten's held a job as a club bouncer, assistant bodyguard, street tough, and other foot-note positions to noteable criminals. It's very likely that Naten would end up the wrong end of a hero's blade, a footnote to a footnote in history, had it not been for an addiction to Weval dust. The drug, commonly known on the street as whip-head, is a narcotic used commonly, with prolonged use it leads to a weakening of muscle size and eventual mental damage. Although never a "heavy user" one OD was enough to put the young Naten (by then twenty) into an infirmiry for a number of months. The incident left him with little of his natural strength and few not enough memories left over to so much as hold a sword, let alone re-enter his previous position. With his one avenue of employment now a non-issue, Naten's situation was looking closer and closer to completely hopeless.</p><p> </p><p>That of course, is where <em>they</em> showed up. A consortium of scientists and aristocrats who were rumoured to have a hand in ever low dealing in the city for three districts surrounding Colliseum. Seeing in Naten abit of the natural cunning left untapped, the brotherhood offered to train him properly, provided of course that he sign with their orginization long term. Of course, he took up their offer. Learning from a wily old assassin known only as Vager, Naten learned to compensate for his now greatly reducded strength, relying on agility, cunning, and a knowledge of the city to get him through. After a few months of </p><p>re-learing the ropes, Naten was assigned a place in the Cabal's hunter section, designed to find and return the strange orphans of Metropolis, around whom strange evolutionary currents were beginning to develop, as if the city itself had taken intrest in the survival of the street rats. These assignments went on as business as usual for years before any change in the circumstances came up, and when they did they fell from a abnormal source.</p><p> </p><p>It was a revolution in Colliseum, an uprising the likes of which had takes place only once every couple of centuries. Somehow, the dealings of the Cabal had leaked into the rif-raff of the slums, a riot had broken out for food, and this had led to yet more riots across the district. As the quarter burned from stone-fire weapons, the fat old men in their golden cities set about the dangerous business of survival, readying airships and flying beasts in pursuit of safer avenues to conduct their dark business. The underlings, those not worth the expense of saving, were left on the ground to deal with the crazed mobs. Unfortunately, this list of undesirables included Naten. </p><p> </p><p>As the mobs grew ever closer, Naten was tasked with organizing and moving the </p><p>"City-touched" orhpans out of Colliseum, and it was there within the Cabal's labs that he saw the fruit of his labor. Orphans, grime-urchins, children, were hooked into multitudes of great machines, pumped with viscous amber colored liquids and prodded by experimentation devices that looked more appropriate to marcabe dungeouns then the pristine labs Naten had always imagined the orhpans to wind up in. Mortified at his place within the dark machine of the Cabal's lust for awnsers, Naten stood speechless for hours before the cages of the starving wretches as the district collapsed around him. </p><p> </p><p>It was a two days before an outreach volunteer, a preist of Urbanus, had freed him from the reckage of the labs. The children who had been walled up within the cages were no-where to be seen, despite the best efforts of Outreach. There was then, only two real possibilities for the lack of bodies within the ruin. Either the orphans had escaped through bolt-holes into safer areas of the district, or the Cabal was more thurough in their dealings, and had re-taken possession of their City-touched. </p><p> </p><p>Naten tried to re-enter his old life, made an honest effort of it. But with the loss of his once opposing strenth the investigator was hardly taken seriously, and despite his attempts at drowning his memories of the assignments within Cabal with whiskey, he could not drown out the last experience within the labs. Guiltridden, and with only a list of names, Naten has set out from the slop-house to find what has been done with the children, and if possible put the guilty members of the Cabal to the sword. At least then maybe he could get some damn sleep.</p><p>=========================================================</p><p> </p><p>Naten has a tall but lanky figure, pale skin and straggly unkept hair. A raiper and shortsword hang on scabbards at his side, at oppisite ends. He wears a dark gray outfit made to match most of the drab landscape of Metropolis, and carries himself with a slow oppressed trudge designed to make him fit in with the locals of nearly any poor district. Gruff, quiet, and unassuming, it would take a careful eye to catch Naten's cunning beneath his common appearence. A dark purple ring lines his left eye, noticeable on the rare occasions when he's without a cosmetic disguise over the mark, is a mark from his overdose with Whip-head. Naten retains contacts over many districts of Metropolis, and is currenlty bar-hopping, looking for rumours of the Cabal or the orphans.</p></blockquote><p></p>
[QUOTE="Cathoi, post: 2274545, member: 31215"] [PHP] Name: Naten Keha Level-4 Xp: 6,000 Class: Urban Ranger BAB +4 Hp: 27 Race: Human Grapple +4 Size: Medium Speed 30 ft. Gender: Male Init. +3 Alignment: TN ACP. 0 Str: 10 Dex: 16 Con:12 Int:12 Wis:14 Cha:12 Armor:18 (+5 chain shirt, +3 Dex) Touch:13 Flat-footed:15 Fort:+5 (4 Base, 1 Con) Ref:+7 (4 Base, 3 Dex) Will:+3 (1 Base, 2 Wis) Weapon: MW Short Sword: +7 1d6 19-20 x2 MW Short Sword: +7 1d6 19-20 x2 AB: +7/+7 Languages: Common, Infernal, Class & Racial Abilities: Favored Enemy: Humanoid (human) Wild Empathy Combat Style (Two-weapon Fighting) Animal Companion Feats: Investigator (1st Level) Urban Tracking (Ranger Bonus) Weapon Focus Rapier (Human Bonus) Weapon Finesse (3rd level) 2 Weapon Fighting (Ranger Bonus) Skill Points: 56 Spent Max Ranks: 7 Ranks:___Mod:___Misc:___Total: Climb:_3_+0_X_+3 Concentration:_3_+1_X_+3 Gather Info:_6_+1_+2_+9 Hide:_6_+3_X_+9 Jump:_3_+0_X_+3 Knowledge (local):_2_+1_X_+3 Listen:_6_+2_X_+8 Move Silently:_6_+3_X_+9 Search:_6_+1_+2_+9 Sense Motive:_6_+2_X_+8 Spot:_6_+2_X_+8 Use Rope:_3_+3_X_+6 Equipment: +1 Mithril Shirt (Equiped) 2,100G MW Short Sword (off-hand) -310G MW Rapier (primary) -320G Travelers Outfit (worn) -1G Hewards Handy Haversack -2,000G Climbers Kit (Sack Comp. A) 80G Sunrod (5) (Sack Comp. A) 10G Antitoxin (2) (Sack Comp B) 100G Whetstone (Sack Main) 1C Waterskin-full- (Sack Main) 1G Ink-potion- (Sack Comp. B) 1G Soap (Sack Comp. B) 5S Signet Ring (worn) Sledge (Sack Main) 1G Silk Rope (Sack Main) 10G Sealing Wax (Sack Comp. B) 1G Piton (4) (Sack Comp A) 1G 6S Manacles (Sack Main) 15G Pen (Sack Comp. B) 1S Hammer (Sack Comp. A) 5S Grappling Hook (Sack Comp A) 1G Bottle (Sack Main) 1G Crowbar (Sack Main) 2G Bedroll (Sack Main) 1S Trail Rations (20) (Sack Main) 40G Acid flask (Sack Comp A) 10G Journal (Sack Comp B) 1G Weight: Equiped-24 Lb Hewards haversack (Main)-47 Ib Hewards haversack (A)- 19 Ib Hewards haverscak (B)- 6 Ib Age: 25 Height: 6 ft 2 Weight: 152 Ib Eyes: dim blue Hair: black, shaggy and unkept Skin: pale[/PHP] History and apperance coming soon Not perfect, but it's better then it was. HP adjusted. ==================================================================== There are no special circumstances regarding the birth, nor the first twenty years of Naten Keha's life. Naten has led the kind of life that could be shared by any citeczen in any other region of the sprawling city-scape of Metropolis. Born a basterd son of a poor adulturing merchant and his mistress, Naten recieved only the lowest of educations available, however still a far cry above that of the ordinary gutter-wisp. Proving himself to be a poor student and an ever increasing problem with authority, Naten left his studies at the age of sixteen to pursue one of the few aveneus of profit left open to someone of his temprament and ability, thuggery. In this at least, he excelled. Naten's held a job as a club bouncer, assistant bodyguard, street tough, and other foot-note positions to noteable criminals. It's very likely that Naten would end up the wrong end of a hero's blade, a footnote to a footnote in history, had it not been for an addiction to Weval dust. The drug, commonly known on the street as whip-head, is a narcotic used commonly, with prolonged use it leads to a weakening of muscle size and eventual mental damage. Although never a "heavy user" one OD was enough to put the young Naten (by then twenty) into an infirmiry for a number of months. The incident left him with little of his natural strength and few not enough memories left over to so much as hold a sword, let alone re-enter his previous position. With his one avenue of employment now a non-issue, Naten's situation was looking closer and closer to completely hopeless. That of course, is where [i]they[/i] showed up. A consortium of scientists and aristocrats who were rumoured to have a hand in ever low dealing in the city for three districts surrounding Colliseum. Seeing in Naten abit of the natural cunning left untapped, the brotherhood offered to train him properly, provided of course that he sign with their orginization long term. Of course, he took up their offer. Learning from a wily old assassin known only as Vager, Naten learned to compensate for his now greatly reducded strength, relying on agility, cunning, and a knowledge of the city to get him through. After a few months of re-learing the ropes, Naten was assigned a place in the Cabal's hunter section, designed to find and return the strange orphans of Metropolis, around whom strange evolutionary currents were beginning to develop, as if the city itself had taken intrest in the survival of the street rats. These assignments went on as business as usual for years before any change in the circumstances came up, and when they did they fell from a abnormal source. It was a revolution in Colliseum, an uprising the likes of which had takes place only once every couple of centuries. Somehow, the dealings of the Cabal had leaked into the rif-raff of the slums, a riot had broken out for food, and this had led to yet more riots across the district. As the quarter burned from stone-fire weapons, the fat old men in their golden cities set about the dangerous business of survival, readying airships and flying beasts in pursuit of safer avenues to conduct their dark business. The underlings, those not worth the expense of saving, were left on the ground to deal with the crazed mobs. Unfortunately, this list of undesirables included Naten. As the mobs grew ever closer, Naten was tasked with organizing and moving the "City-touched" orhpans out of Colliseum, and it was there within the Cabal's labs that he saw the fruit of his labor. Orphans, grime-urchins, children, were hooked into multitudes of great machines, pumped with viscous amber colored liquids and prodded by experimentation devices that looked more appropriate to marcabe dungeouns then the pristine labs Naten had always imagined the orhpans to wind up in. Mortified at his place within the dark machine of the Cabal's lust for awnsers, Naten stood speechless for hours before the cages of the starving wretches as the district collapsed around him. It was a two days before an outreach volunteer, a preist of Urbanus, had freed him from the reckage of the labs. The children who had been walled up within the cages were no-where to be seen, despite the best efforts of Outreach. There was then, only two real possibilities for the lack of bodies within the ruin. Either the orphans had escaped through bolt-holes into safer areas of the district, or the Cabal was more thurough in their dealings, and had re-taken possession of their City-touched. Naten tried to re-enter his old life, made an honest effort of it. But with the loss of his once opposing strenth the investigator was hardly taken seriously, and despite his attempts at drowning his memories of the assignments within Cabal with whiskey, he could not drown out the last experience within the labs. Guiltridden, and with only a list of names, Naten has set out from the slop-house to find what has been done with the children, and if possible put the guilty members of the Cabal to the sword. At least then maybe he could get some damn sleep. ========================================================= Naten has a tall but lanky figure, pale skin and straggly unkept hair. A raiper and shortsword hang on scabbards at his side, at oppisite ends. He wears a dark gray outfit made to match most of the drab landscape of Metropolis, and carries himself with a slow oppressed trudge designed to make him fit in with the locals of nearly any poor district. Gruff, quiet, and unassuming, it would take a careful eye to catch Naten's cunning beneath his common appearence. A dark purple ring lines his left eye, noticeable on the rare occasions when he's without a cosmetic disguise over the mark, is a mark from his overdose with Whip-head. Naten retains contacts over many districts of Metropolis, and is currenlty bar-hopping, looking for rumours of the Cabal or the orphans. [/QUOTE]
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