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Metropolis (Chapter 3) - The Heart of the City
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<blockquote data-quote="RobotRobotI" data-source="post: 2277068" data-attributes="member: 31419"><p>[CODE]</p><p>[b]Name:[/b] Alexis Vaerthi, Priestess of Zsath</p><p>[b]Class:[/b] Cleric4</p><p>[b]Race:[/b] Human</p><p>[b]Size:[/b] Medium</p><p>[b]Gender:[/b] Female</p><p></p><p>[b]Str:[/b] 8 -1 [b]Level:[/b] 4 [b]XP:[/b] 6000</p><p>[b]Dex:[/b] 14 +2 [b]BAB:[/b] +3 [b]HP:[/b] 19 (4d8-4)</p><p>[b]Con:[/b] 8 -1 [b]Grapple:[/b] +2 [b]Alignment:[/b] Lawful Neutral</p><p>[b]Int:[/b] 14 +2 [b]Speed:[/b] 30' </p><p>[b]Wis:[/b] 17 +3 [b]Init:[/b] +2 </p><p>[b]Cha:[/b] 14 +2 [b]ACP:[/b] -X </p><p></p><p> [b]Base Equipment Dex Size Class Total[/b]</p><p>[b]Armor:[/b] 10 +0 +2 +0 +0 12</p><p>[b]Touch:[/b] XX [b]Flatfooted:[/b] XX</p><p></p><p> [b]Base Mod Misc Total[/b]</p><p>[b]Fort:[/b] 4 -1 +3</p><p>[b]Ref:[/b] 1 +2 +3</p><p>[b]Will:[/b] 4 +3 +7</p><p></p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Morningstar +2 1d8+1 x2</p><p></p><p>[b]Abilities:[/b]</p><p>Rebuke/Command Undead: 3 + 2 = 5/day, +4</p><p>Spontaneous Cast: Inflict Wounds</p><p>Domain: Law (+1 Caster Level to Law spells)</p><p>Domain: Death (Death Touch 1/day)</p><p> Lawful Aura</p><p></p><p>[b]Spells Memorized[/b]</p><p>[sblock]</p><p>Level 0 [5]</p><p> Read Magic</p><p> Read Magic</p><p> Read Magic</p><p> Guidance</p><p> Guidance</p><p>Level 1 [4+1]</p><p> Magic Stone</p><p> Magic Stone</p><p> Doom</p><p> Entropic Shield</p><p> -Protection from Chaos</p><p>Level 2 [3+1]</p><p> Zone of Truth</p><p> Desecrate</p><p> Darkness</p><p> -Death Knell</p><p>[/sblock]</p><p>[b]Feats:[/b]</p><p>Simple Weapon Proficiency</p><p>Armor Proficiency (All)</p><p>Heighten Spell</p><p>Brew Potion</p><p></p><p>[b]Languages:[/b] Common, Infernal, Elven</p><p>[b]Skill Points:[/b] 28 [b]Max Ranks:[/b] 7/3.5</p><p>[b]Skills Ranks Mod Misc Total[/b]</p><p>Knowledge(Arc) 7 +2 +9</p><p>Knowledge(Rel) 7 +2 +9</p><p>Spellcraft 7 +2 +9</p><p>Diplomacy 7 +2 +9</p><p></p><p></p><p>[b]Equipment: Cost Weight[/b]</p><p>Bag of Holding I 2,500gp 15lb (6lb)</p><p> Morningstar 8gp 6lb</p><p> Signet Ring 5gp -lb</p><p> Paper(10) 4gp -lb</p><p> Ink(1oz) 8gp -lb</p><p> Inkpen 1sp -lb</p><p> Chalk 1cp -lb</p><p></p><p>Holy Symbol 25gp 1lb</p><p>Robe of Bones 2,400gp 1lb</p><p></p><p>[b]Total Weight:[/b] 16lb [b]Wealth:[/b] 64.89</p><p></p><p> [b]Lgt Med Hvy Lift Push[/b]</p><p>[b]Max Weight:[/b] 26 53 80 80 400</p><p></p><p></p><p></p><p>[b]Age:[/b] 23</p><p>[b]Height:[/b] 5'6"</p><p>[b]Weight:[/b] 105lb</p><p>[b]Eyes:[/b] Deep-set blue</p><p>[b]Hair:[/b] Black</p><p>[b]Skin:[/b] Pale white</p><p>[/CODE]</p><p></p><p><strong>Background:</strong> </p><p></p><p> Alexis's family is big. They're rich, well-known, and notorious. They run the largest church to Zsath in known Metropolis, and they abuse it. They control most of the sewer-farms in the area, and have their fingers dipped in nearly every market they can get their hands on. Their temple is a massive, black tower, one that reaches nearly thirty stories into the sky [or higher, depending on the average size of buildings in Metropolis - it should be *very* big.], and just as far underground. Most people despise the Order of Zsath for one primary reason - their abuse of an unfair advantage makes it difficult for others to get ahead. Indeed, the Temple has very few living employees, having hired only clerics and clerks from the ranks of the living. When more employees are needed [which happens to be all the time], a pathetic sum is offered in return for corpses. This gives rise to scroungers who scavenge the city for the dead.</p><p> </p><p> Alexis is young, and has only recently begun her training as a cleric. She lives in the upper recesses of the Tower, with her mother and father, the High Priestess and Priest of the temple, respectively. She doesn't yet realize how corrupt her parents and their way of life is, and honestly believes what they do is for the best. "We help to keep food on the plates and gold in the pockets of the people!"</p><p></p><p>Alexis has lived a sheltered life. Indeed, she's never been alone outside of her home, and she's never seen the reality of life in Metropolis. The few she's met outside of her family have been members of the aristocratic 'upper world' of Metropolis - and she believes that this is how everything is for everyone. She's naive and unknowing - she believes that raising the dead is a common practice, and indeed tends to be more comfortable around her zombie servitors than any mortals she comes across. She was raised mostly by a mentor appointed by her parents, a noteworthy priest in their esteemed order. His name was Vrisse, and he trained Alexis from an infant into her teen years. Most of what she knows of Necromancy comes from Vrisse, who proved to be a very capable tutor. He eventually fell ill, and joined the Ethereal plane as a ghost. His tutelage, however, did not stop, and Alexis still holds court with him regularly.</p><p> </p><p> Alexis wants to see the world though, now. She's become a Priestess in her own right, and believes it is only best that she spread the Word of Zsath to others. Indeed, she's preparing to become a missionary of sorts, and hasn't the least idea as to what she'll be encountering.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">Zsath</span></strong></p><p> <em>Lord of Souls, The Ghostking, Spiritbanker</em></p><p> LAWFUL NEUTRAL</p><p> </p><p> Zsath is known to commonfolk as 'The Spiritbanker', and it's no err; indeed, Zsath is believed to be in charge of who does or does not enter the afterlife. He has the power to return any soul to the Material Plane, and again the ability to trap them forever. It's believed that he keeps a collection of souls for his own amusement. The secrets of raising and becoming undead are often granted to his followers, more out of apathy than interest. Once a body is no longer in use, it is believed by his followers, there is no reason to leave a corpse to decay. Abuse of souls, however, is considered the highest of crimes by Zsath and his followers - indeed, it's a crime punishable by death in his Temples. This is not to say he opposes any other form of conflict; he believes that any physical damage is fair game. He teaches that extremes are a positive thing - if you are to be good, be good with all of your being, and if you are to be evil, be evil to the farthest extent possible. As such, necromancers and paladins are common among his followers, along with other people with power. Regardless of Good or Evil alignment, Zsath teaches that all agreements should be honored, and does believe that fairness is a most admirable quality. Thusly, lawyers and other people of the law can find a place under Zsath's leadership. Commoners are rare amongst his followers, as the extremes he teaches are often outside of their reach.</p><p> </p><p> <strong>Portfolio:</strong> Law, Necromancy, Life, Death</p><p> <strong>Domains:</strong> Law, Death, Healing</p><p> <strong>Cleric Training:</strong> Clerics to Zsath are trained at the Temple of Zsath, a massive corporate tower. They're signed into contracts at the beginning of their servitude, and are required to remain with and serve the Temple for a given duration after their training. Although a Cleric may leave the temple at any time, after their training is complete, leaving the Temple and breaking the contract allows the Priests of Zsath to distill justice - usually left open-ended for creative punishment. Zsath approves of this, as those who go against their word deserve punishment in his view.</p><p> <strong>Quests:</strong> Followers of Zsath are not expected to spread his name, but rather, to do what they do and do it with all of their conviction.</p><p> <strong>Prayers:</strong> Zsath doesn't require his followers to pray, although it is expected of his priests. Prayer usually takes the form meditative thought, usually about ones own fate. It's important to Zsath that individuals - especially his followers - know what awaits them in the afterlife.</p><p> <strong>Temples:</strong> Zsath's only temple in Metropolis is the massive tower that is home to the Priests of Zsath. The building reaches high into the sky and deep into the earth. The majority of his followers here lean towards the Death portion of his portfolio, most of whom are Taskmasters for teams of zombie slaves.</p></blockquote><p></p>
[QUOTE="RobotRobotI, post: 2277068, member: 31419"] [CODE] [b]Name:[/b] Alexis Vaerthi, Priestess of Zsath [b]Class:[/b] Cleric4 [b]Race:[/b] Human [b]Size:[/b] Medium [b]Gender:[/b] Female [b]Str:[/b] 8 -1 [b]Level:[/b] 4 [b]XP:[/b] 6000 [b]Dex:[/b] 14 +2 [b]BAB:[/b] +3 [b]HP:[/b] 19 (4d8-4) [b]Con:[/b] 8 -1 [b]Grapple:[/b] +2 [b]Alignment:[/b] Lawful Neutral [b]Int:[/b] 14 +2 [b]Speed:[/b] 30' [b]Wis:[/b] 17 +3 [b]Init:[/b] +2 [b]Cha:[/b] 14 +2 [b]ACP:[/b] -X [b]Base Equipment Dex Size Class Total[/b] [b]Armor:[/b] 10 +0 +2 +0 +0 12 [b]Touch:[/b] XX [b]Flatfooted:[/b] XX [b]Base Mod Misc Total[/b] [b]Fort:[/b] 4 -1 +3 [b]Ref:[/b] 1 +2 +3 [b]Will:[/b] 4 +3 +7 [b]Weapon Attack Damage Critical[/b] Morningstar +2 1d8+1 x2 [b]Abilities:[/b] Rebuke/Command Undead: 3 + 2 = 5/day, +4 Spontaneous Cast: Inflict Wounds Domain: Law (+1 Caster Level to Law spells) Domain: Death (Death Touch 1/day) Lawful Aura [b]Spells Memorized[/b] [sblock] Level 0 [5] Read Magic Read Magic Read Magic Guidance Guidance Level 1 [4+1] Magic Stone Magic Stone Doom Entropic Shield -Protection from Chaos Level 2 [3+1] Zone of Truth Desecrate Darkness -Death Knell [/sblock] [b]Feats:[/b] Simple Weapon Proficiency Armor Proficiency (All) Heighten Spell Brew Potion [b]Languages:[/b] Common, Infernal, Elven [b]Skill Points:[/b] 28 [b]Max Ranks:[/b] 7/3.5 [b]Skills Ranks Mod Misc Total[/b] Knowledge(Arc) 7 +2 +9 Knowledge(Rel) 7 +2 +9 Spellcraft 7 +2 +9 Diplomacy 7 +2 +9 [b]Equipment: Cost Weight[/b] Bag of Holding I 2,500gp 15lb (6lb) Morningstar 8gp 6lb Signet Ring 5gp -lb Paper(10) 4gp -lb Ink(1oz) 8gp -lb Inkpen 1sp -lb Chalk 1cp -lb Holy Symbol 25gp 1lb Robe of Bones 2,400gp 1lb [b]Total Weight:[/b] 16lb [b]Wealth:[/b] 64.89 [b]Lgt Med Hvy Lift Push[/b] [b]Max Weight:[/b] 26 53 80 80 400 [b]Age:[/b] 23 [b]Height:[/b] 5'6" [b]Weight:[/b] 105lb [b]Eyes:[/b] Deep-set blue [b]Hair:[/b] Black [b]Skin:[/b] Pale white [/CODE] [b]Background:[/b] Alexis's family is big. They're rich, well-known, and notorious. They run the largest church to Zsath in known Metropolis, and they abuse it. They control most of the sewer-farms in the area, and have their fingers dipped in nearly every market they can get their hands on. Their temple is a massive, black tower, one that reaches nearly thirty stories into the sky [or higher, depending on the average size of buildings in Metropolis - it should be *very* big.], and just as far underground. Most people despise the Order of Zsath for one primary reason - their abuse of an unfair advantage makes it difficult for others to get ahead. Indeed, the Temple has very few living employees, having hired only clerics and clerks from the ranks of the living. When more employees are needed [which happens to be all the time], a pathetic sum is offered in return for corpses. This gives rise to scroungers who scavenge the city for the dead. Alexis is young, and has only recently begun her training as a cleric. She lives in the upper recesses of the Tower, with her mother and father, the High Priestess and Priest of the temple, respectively. She doesn't yet realize how corrupt her parents and their way of life is, and honestly believes what they do is for the best. "We help to keep food on the plates and gold in the pockets of the people!" Alexis has lived a sheltered life. Indeed, she's never been alone outside of her home, and she's never seen the reality of life in Metropolis. The few she's met outside of her family have been members of the aristocratic 'upper world' of Metropolis - and she believes that this is how everything is for everyone. She's naive and unknowing - she believes that raising the dead is a common practice, and indeed tends to be more comfortable around her zombie servitors than any mortals she comes across. She was raised mostly by a mentor appointed by her parents, a noteworthy priest in their esteemed order. His name was Vrisse, and he trained Alexis from an infant into her teen years. Most of what she knows of Necromancy comes from Vrisse, who proved to be a very capable tutor. He eventually fell ill, and joined the Ethereal plane as a ghost. His tutelage, however, did not stop, and Alexis still holds court with him regularly. Alexis wants to see the world though, now. She's become a Priestess in her own right, and believes it is only best that she spread the Word of Zsath to others. Indeed, she's preparing to become a missionary of sorts, and hasn't the least idea as to what she'll be encountering. [b][size=3]Zsath[/size][/b] [i]Lord of Souls, The Ghostking, Spiritbanker[/i] LAWFUL NEUTRAL Zsath is known to commonfolk as 'The Spiritbanker', and it's no err; indeed, Zsath is believed to be in charge of who does or does not enter the afterlife. He has the power to return any soul to the Material Plane, and again the ability to trap them forever. It's believed that he keeps a collection of souls for his own amusement. The secrets of raising and becoming undead are often granted to his followers, more out of apathy than interest. Once a body is no longer in use, it is believed by his followers, there is no reason to leave a corpse to decay. Abuse of souls, however, is considered the highest of crimes by Zsath and his followers - indeed, it's a crime punishable by death in his Temples. This is not to say he opposes any other form of conflict; he believes that any physical damage is fair game. He teaches that extremes are a positive thing - if you are to be good, be good with all of your being, and if you are to be evil, be evil to the farthest extent possible. As such, necromancers and paladins are common among his followers, along with other people with power. Regardless of Good or Evil alignment, Zsath teaches that all agreements should be honored, and does believe that fairness is a most admirable quality. Thusly, lawyers and other people of the law can find a place under Zsath's leadership. Commoners are rare amongst his followers, as the extremes he teaches are often outside of their reach. [b]Portfolio:[/b] Law, Necromancy, Life, Death [b]Domains:[/b] Law, Death, Healing [b]Cleric Training:[/b] Clerics to Zsath are trained at the Temple of Zsath, a massive corporate tower. They're signed into contracts at the beginning of their servitude, and are required to remain with and serve the Temple for a given duration after their training. Although a Cleric may leave the temple at any time, after their training is complete, leaving the Temple and breaking the contract allows the Priests of Zsath to distill justice - usually left open-ended for creative punishment. Zsath approves of this, as those who go against their word deserve punishment in his view. [b]Quests:[/b] Followers of Zsath are not expected to spread his name, but rather, to do what they do and do it with all of their conviction. [b]Prayers:[/b] Zsath doesn't require his followers to pray, although it is expected of his priests. Prayer usually takes the form meditative thought, usually about ones own fate. It's important to Zsath that individuals - especially his followers - know what awaits them in the afterlife. [b]Temples:[/b] Zsath's only temple in Metropolis is the massive tower that is home to the Priests of Zsath. The building reaches high into the sky and deep into the earth. The majority of his followers here lean towards the Death portion of his portfolio, most of whom are Taskmasters for teams of zombie slaves. [/QUOTE]
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