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Metropolis (Chapter 3) - The Heart of the City
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<blockquote data-quote="jkason" data-source="post: 2520142" data-attributes="member: 2710"><p><strong>Ru Brike, Mafia Monk</strong></p><p></p><p>[CODE][B]Name:[/B] Ru Brike</p><p>[B]Class:[/B] Barbarian 1 / Monk 4</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] ?</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 11,500</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +4 [B]HP:[/B] 42</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 50' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 15 +2 (6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +1 +0 +0 +0 +0 +2 13</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 6 +2 +8</p><p>[B]Ref:[/B] 4 +0 +4</p><p>[B]Will:[/B] 4 +2 +6</p><p></p><p>Conditional Saves: </p><p>* +2 bonus vs. enchantment spells and effects</p><p>* +4 bonus on Endurance conditions</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Unarmed...................+6.....1d8+2.........x2</p><p>Unarmed (flurry)........+4/+4....1d8+2.........x2</p><p>Quarterstaff..............+7.....1d6+3.........x2</p><p>Quarterstaff (flurry)...+5/+5....1d6+3.........x2</p><p>Kama......................+7.....1d6+2.........x2</p><p>Kama (flurry)...........+5/+5....1d6+2.........x2</p><p></p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Barbarian--</p><p></p><p>* Fast Movement (+10 base racial)</p><p>* Simple and Martial weapon proficiency</p><p>* Light/Medium armor proficiency</p><p>* Shield proficiency</p><p></p><p>--Monk--</p><p></p><p>* Flurry of Blows +0/+0</p><p>* Wisdom bonus added to AC</p><p>* Flurry with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham)</p><p>* Evasion (reflex save for 1/2 = no damage)</p><p>* Fast Movement (+10)</p><p>* Still Mind (+2 vs. enchantment spells and effects)</p><p>* Ki strike - magic (unarmed attack overcomes DR for -/magic creatures)</p><p>* Slow fall 20 ft.</p><p></p><p></p><p>[B]Feats:[/B] Endurance, Persuasive (bonus human), Improved Unarmed Strike (Monk), Stunning Fist 4x/day (1st level Monk), Deflect Arrows (2nd level Monk), Track (3rd level)</p><p></p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb......................5....+2..........+7 (+9 with kit)</p><p>Intimidate.................5....+2....+2*...+9</p><p>Jump.......................8....+2..........+10 </p><p>Survival...................5....+2..........+7</p><p>Ride.......................4....+0..........+4</p><p>Bluff (cc).................3....+2....+2*...+7</p><p>Sense Motive...............5....+2..........+7</p><p>Spot.......................2....+2..........+4</p><p>Diplomacy..................0....+2....+2**..+4</p><p></p><p>* +2 bonus from Persuasive feat</p><p>** Synergy bonus (Sense Motive)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Bracers of Armor +1...1,000gp....1lb</p><p></p><p>MW Quarterstaff.........600gp....4lb</p><p>MW Kama.................302gp....2lb</p><p></p><p>Belt pouch................1gp....1/2lb</p><p>Signal whistle............8sp....--</p><p></p><p>Traveler's outfit.........--.....--</p><p></p><p>Handy Haversack........2,000gp...5lb</p><p></p><p>--in haversack (weight total reduced to 5lb)--</p><p>Potion CLW (x3).........150gp....--</p><p>Caltrops..................1gp....2lb</p><p>Scroll case...............1gp....1/2lb</p><p>Chain (10 ft.)...........30gp....2lb</p><p>Flask.....................3cp....1.5lb</p><p>Flint and Steel...........1gp....--</p><p>Ink (1oz. vial)...........8gp....--</p><p>Inkpen....................1sp....--</p><p>MW Manacles..............50gp....2lb</p><p>Manacle Lock (amazing)..150gp....1lb</p><p>Parchment x5..............1gp....--</p><p>Sealing wax...............1gp....1lb</p><p>Waterskin.................1gp....4lb</p><p>Smokestick x2............40gp....1lb</p><p>Sunrod x5................10gp....5lb</p><p>Thunderstone.............30gp....1lb</p><p>Tindertwig x5.............5gp....--</p><p>Climber's kit.............80gp...5lb</p><p>Universal Solvent.........50gp...--</p><p></p><p></p><p>[B]Total Weight:[/B]12.5lbs [B]Money:[/B]* 19pp, 268gp, 47sp (25gp in belt pouch, remaining in haversack)</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 20</p><p>[B]Height:[/B] 6'2"</p><p>[B]Weight:[/B] 230lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tan</p><p></p><p>*Note: Ru has given his family 287gp, 7cp in "emergency funds" for their own support should he ever prove unable to provide in the manner he has thus far.[/CODE]</p><p><strong>Appearance:</strong> Perhaps to distance himself from his childhood in squallor, Ru's grooming is notably exact. His hair is cropped close and even. He's fostered a close-trimmed goatee, as well. Despite the tailoring difficulty his size and width of shoulder provide, he's made sure his clothes all fit him well, a fact that tends to show off the wealth of muscle he sports.</p><p></p><p><strong>Background:</strong> [sblock]Ru Brike just wants to make his life better. His family squatted in a condemned tenement, picked through garbage for dinner, scampered away from the corrupt city guard they couldn't afford to pay "taxes" to. So when Ari Turbul saw the potential bruiser Ru could be and offered him a place in his gang, Ru jumped at the chance.</p><p></p><p>Protection money paid for a legal--if small--apartment for Ru's family. Daily trawls of the marketplace fed them all well. Ru especially thrived once he had some real nutrition, his broad shoulders filling out, muscle and mass and a growth spurt making him look a man when he was still just a boy. This was defintely better.</p><p></p><p>Ru took Ari's orders. His hearty laugh charmed those he was meant to protect, his powerful muscles hurt those who threatened him or his new allies. Ari greased the right palms, and everyone got what they wanted. Ari's gang became entrenched and established, and Ru was one of his favorite bruisers, usually reserved for when people really needed to ... learn a lesson. The last thing a person wanted to hear was that Ru was on his way.</p><p></p><p>That is, until Teram Gis showed up.</p><p></p><p>Everyone thought Gis was just another cowering merchant. A few well placed threats, maybe a broken table or two, and he'd fall in line and pay up like everyone else. However, The only thing that seemed to be breaking was Ari's messengers, sent back with one limb or another shattered and no protection payments.</p><p></p><p>Ari didn't take it well at all. He'd have no wiry little fishmonger making him look a fool. He sent Ru to tear the place apart and offer his special brand of incentive. Ru never relished doling out punishment, but he was good at it, and Ari was good to his family, so he went.</p><p></p><p>Gis was half Ru's size, scrawny and unimpressive to look at. He also blocked every blow Ru threw at him. Again and again, turning Ru's building rage aside without breaking a sweat. As he fought, Ru saw something in the man's eyes. Power, certainly, but something else. A clarity, a focus that channeled that power, that told Ru he would never best this man despite his own raw strength.</p><p></p><p>Ru couldn't explain why he stopped. He knew what kind of consequences there would be. Still, he had to. He halted his blows, took a step back, and bowed to his better.</p><p></p><p>Gis returned the bow, saying, "You are the first with the wisdom to yield. It is a gift your cohorts lack. One you will never hone in their company."</p><p></p><p>Ru cocked his head and smiled. "But you could teach me."</p><p></p><p>Gis returned the smile. "Wise again."</p><p></p><p>He and Gis struck a bargain. Gis would never yeild to Ari's demands, so Ru ran interference with Ari's men, "personally overseeing" collection (actually, he's making the protection payments for Gis out of his own pocket), steering them clear of his storefront. Gis, in turn, is teaching Ru the discipline he lacked, focusing his power and speed. The balance is precarious, but Ru sees it as part of his training: working the angles hones his mind as his other training hones his body.</p><p></p><p>And if it's sometimes a strain, it's once again better than what came before, so Ru shrugs and goes on.[/sblock]</p><p></p><p><strong>Adventure Notes:</strong>[sblock]~Contact: <strong>Constantine</strong>Troll proprietor of "The Throbbing Vein," a Dwarven brothel in the shadow of The Apartments.</p><p>~Wealth: 20pp, 100gp, 50sp from Ari for expenses related to dealing with the Killi-kelli-hek incursion into Ari's expanding territory.</p><p>~1gp to send a message to the Troll proprietor at the Vein</p><p>~15gp to secure mercenary services</p><p>~Contacts: <strong>Scrab and Wos</strong>, half-ogre mercenaries.</p><p>~Contacts: <strong>The Ysnek twins, Twilit and Daan</strong>, half-elf twins, mercenaries and all-around rogues.</p><p>~15gp for mercenary services rendered</p><p>~Contact: <strong>Gerry</strong>, gnomish Loremaster at the temple of Zsath</p><p>~Contact: <strong>Burke McGregor</strong>, half-orc Editor-in-Chief of The Metropolis Herald[/sblock]</p><p></p><p><strong>Level Change Log</strong>[sblock]4th level Monk (5th char. level):</p><p></p><p>BAB +1</p><p>Saves all +1</p><p>Ki strike (magic)</p><p>Slow fall 20 ft.</p><p>Stunning Fist +1 time per day</p><p>Unarmed damage now 1d8 base</p><p>Skill Points (5): Jump +2, Spot +2, Sense Motive +11</p><p>HP +7[/sblock]</p><p></p><p><strong>Temp Stats</strong>:[sblock]Stunning Fist uses (used/available): 0/4[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 2520142, member: 2710"] [b]Ru Brike, Mafia Monk[/b] [CODE][B]Name:[/B] Ru Brike [B]Class:[/B] Barbarian 1 / Monk 4 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] ? [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 5 [B]XP:[/B] 11,500 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +4 [B]HP:[/B] 42 [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] - [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 50' [B]Spell Res:[/B] - [B]Wis:[/B] 15 +2 (6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] - [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +1 +0 +0 +0 +0 +2 13 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 6 +2 +8 [B]Ref:[/B] 4 +0 +4 [B]Will:[/B] 4 +2 +6 Conditional Saves: * +2 bonus vs. enchantment spells and effects * +4 bonus on Endurance conditions [B]Weapon Attack Damage Critical[/B] Unarmed...................+6.....1d8+2.........x2 Unarmed (flurry)........+4/+4....1d8+2.........x2 Quarterstaff..............+7.....1d6+3.........x2 Quarterstaff (flurry)...+5/+5....1d6+3.........x2 Kama......................+7.....1d6+2.........x2 Kama (flurry)...........+5/+5....1d6+2.........x2 [B]Languages:[/B] Common [B]Abilities:[/B] --Barbarian-- * Fast Movement (+10 base racial) * Simple and Martial weapon proficiency * Light/Medium armor proficiency * Shield proficiency --Monk-- * Flurry of Blows +0/+0 * Wisdom bonus added to AC * Flurry with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) * Evasion (reflex save for 1/2 = no damage) * Fast Movement (+10) * Still Mind (+2 vs. enchantment spells and effects) * Ki strike - magic (unarmed attack overcomes DR for -/magic creatures) * Slow fall 20 ft. [B]Feats:[/B] Endurance, Persuasive (bonus human), Improved Unarmed Strike (Monk), Stunning Fist 4x/day (1st level Monk), Deflect Arrows (2nd level Monk), Track (3rd level) [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Climb......................5....+2..........+7 (+9 with kit) Intimidate.................5....+2....+2*...+9 Jump.......................8....+2..........+10 Survival...................5....+2..........+7 Ride.......................4....+0..........+4 Bluff (cc).................3....+2....+2*...+7 Sense Motive...............5....+2..........+7 Spot.......................2....+2..........+4 Diplomacy..................0....+2....+2**..+4 * +2 bonus from Persuasive feat ** Synergy bonus (Sense Motive) [B]Equipment: Cost Weight[/B] Bracers of Armor +1...1,000gp....1lb MW Quarterstaff.........600gp....4lb MW Kama.................302gp....2lb Belt pouch................1gp....1/2lb Signal whistle............8sp....-- Traveler's outfit.........--.....-- Handy Haversack........2,000gp...5lb --in haversack (weight total reduced to 5lb)-- Potion CLW (x3).........150gp....-- Caltrops..................1gp....2lb Scroll case...............1gp....1/2lb Chain (10 ft.)...........30gp....2lb Flask.....................3cp....1.5lb Flint and Steel...........1gp....-- Ink (1oz. vial)...........8gp....-- Inkpen....................1sp....-- MW Manacles..............50gp....2lb Manacle Lock (amazing)..150gp....1lb Parchment x5..............1gp....-- Sealing wax...............1gp....1lb Waterskin.................1gp....4lb Smokestick x2............40gp....1lb Sunrod x5................10gp....5lb Thunderstone.............30gp....1lb Tindertwig x5.............5gp....-- Climber's kit.............80gp...5lb Universal Solvent.........50gp...-- [B]Total Weight:[/B]12.5lbs [B]Money:[/B]* 19pp, 268gp, 47sp (25gp in belt pouch, remaining in haversack) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 20 [B]Height:[/B] 6'2" [B]Weight:[/B] 230lb [B]Eyes:[/B] Brown [B]Hair:[/B] Black [B]Skin:[/B] Tan *Note: Ru has given his family 287gp, 7cp in "emergency funds" for their own support should he ever prove unable to provide in the manner he has thus far.[/CODE] [B]Appearance:[/B] Perhaps to distance himself from his childhood in squallor, Ru's grooming is notably exact. His hair is cropped close and even. He's fostered a close-trimmed goatee, as well. Despite the tailoring difficulty his size and width of shoulder provide, he's made sure his clothes all fit him well, a fact that tends to show off the wealth of muscle he sports. [B]Background:[/B] [sblock]Ru Brike just wants to make his life better. His family squatted in a condemned tenement, picked through garbage for dinner, scampered away from the corrupt city guard they couldn't afford to pay "taxes" to. So when Ari Turbul saw the potential bruiser Ru could be and offered him a place in his gang, Ru jumped at the chance. Protection money paid for a legal--if small--apartment for Ru's family. Daily trawls of the marketplace fed them all well. Ru especially thrived once he had some real nutrition, his broad shoulders filling out, muscle and mass and a growth spurt making him look a man when he was still just a boy. This was defintely better. Ru took Ari's orders. His hearty laugh charmed those he was meant to protect, his powerful muscles hurt those who threatened him or his new allies. Ari greased the right palms, and everyone got what they wanted. Ari's gang became entrenched and established, and Ru was one of his favorite bruisers, usually reserved for when people really needed to ... learn a lesson. The last thing a person wanted to hear was that Ru was on his way. That is, until Teram Gis showed up. Everyone thought Gis was just another cowering merchant. A few well placed threats, maybe a broken table or two, and he'd fall in line and pay up like everyone else. However, The only thing that seemed to be breaking was Ari's messengers, sent back with one limb or another shattered and no protection payments. Ari didn't take it well at all. He'd have no wiry little fishmonger making him look a fool. He sent Ru to tear the place apart and offer his special brand of incentive. Ru never relished doling out punishment, but he was good at it, and Ari was good to his family, so he went. Gis was half Ru's size, scrawny and unimpressive to look at. He also blocked every blow Ru threw at him. Again and again, turning Ru's building rage aside without breaking a sweat. As he fought, Ru saw something in the man's eyes. Power, certainly, but something else. A clarity, a focus that channeled that power, that told Ru he would never best this man despite his own raw strength. Ru couldn't explain why he stopped. He knew what kind of consequences there would be. Still, he had to. He halted his blows, took a step back, and bowed to his better. Gis returned the bow, saying, "You are the first with the wisdom to yield. It is a gift your cohorts lack. One you will never hone in their company." Ru cocked his head and smiled. "But you could teach me." Gis returned the smile. "Wise again." He and Gis struck a bargain. Gis would never yeild to Ari's demands, so Ru ran interference with Ari's men, "personally overseeing" collection (actually, he's making the protection payments for Gis out of his own pocket), steering them clear of his storefront. Gis, in turn, is teaching Ru the discipline he lacked, focusing his power and speed. The balance is precarious, but Ru sees it as part of his training: working the angles hones his mind as his other training hones his body. And if it's sometimes a strain, it's once again better than what came before, so Ru shrugs and goes on.[/sblock] [b]Adventure Notes:[/b][sblock]~Contact: [b]Constantine[/b]Troll proprietor of "The Throbbing Vein," a Dwarven brothel in the shadow of The Apartments. ~Wealth: 20pp, 100gp, 50sp from Ari for expenses related to dealing with the Killi-kelli-hek incursion into Ari's expanding territory. ~1gp to send a message to the Troll proprietor at the Vein ~15gp to secure mercenary services ~Contacts: [b]Scrab and Wos[/b], half-ogre mercenaries. ~Contacts: [b]The Ysnek twins, Twilit and Daan[/b], half-elf twins, mercenaries and all-around rogues. ~15gp for mercenary services rendered ~Contact: [b]Gerry[/b], gnomish Loremaster at the temple of Zsath ~Contact: [b]Burke McGregor[/b], half-orc Editor-in-Chief of The Metropolis Herald[/sblock] [b]Level Change Log[/b][sblock]4th level Monk (5th char. level): BAB +1 Saves all +1 Ki strike (magic) Slow fall 20 ft. Stunning Fist +1 time per day Unarmed damage now 1d8 base Skill Points (5): Jump +2, Spot +2, Sense Motive +11 HP +7[/sblock] [b]Temp Stats[/b]:[sblock]Stunning Fist uses (used/available): 0/4[/sblock] [/QUOTE]
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