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Metropolis (The World in Waiting) - Chapter One
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<blockquote data-quote="Phoenix" data-source="post: 2320179" data-attributes="member: 16166"><p>[sblock]Bluff check (Hard to believe - DC 10) +21 - Success</p><p>Sense Motive check (Hunch - DC 20) +12 - Failure</p><p>[/sblock]</p><p></p><p>"Is it worth you becoming a commodity for his business, I've heard he's done that to workers who have let him down in the past?"</p><p>Hound's last words must drive home a need in the cultist, for without questioning the dubious story he gestures the bard off the street and behind the ice bins that store the shops wares.</p><p>"Come with me good sir." With a smile and a husky voice that doesn't quiet seem to fit the man, he swiftly marches through the back alleys of the markets, determination and greed fueling his half-jog. Less than two blocks from the stall the cultist stops at a large potters warehouse, knocks on the door briefly, then opens the door after the noise of a large heavy bar being removed has been heard.</p><p>The doors swing wide open to reveal dozens of vats of clay and mud, filled with the writhing forms of humans, elves, dwarves and ogres. Dozens of yellow garbed cultists attend to the machines, while no more than six retrieve crossbows to prepare for their visitor. In the centre of the debarcle is a man dressed in professional business attire with a large fox fur over his shoulders and a smoking cigar jammed between his teeth.</p><p>"It seems we have a visitor. I am Bremman, you wanted to see me."</p></blockquote><p></p>
[QUOTE="Phoenix, post: 2320179, member: 16166"] [sblock]Bluff check (Hard to believe - DC 10) +21 - Success Sense Motive check (Hunch - DC 20) +12 - Failure [/sblock] "Is it worth you becoming a commodity for his business, I've heard he's done that to workers who have let him down in the past?" Hound's last words must drive home a need in the cultist, for without questioning the dubious story he gestures the bard off the street and behind the ice bins that store the shops wares. "Come with me good sir." With a smile and a husky voice that doesn't quiet seem to fit the man, he swiftly marches through the back alleys of the markets, determination and greed fueling his half-jog. Less than two blocks from the stall the cultist stops at a large potters warehouse, knocks on the door briefly, then opens the door after the noise of a large heavy bar being removed has been heard. The doors swing wide open to reveal dozens of vats of clay and mud, filled with the writhing forms of humans, elves, dwarves and ogres. Dozens of yellow garbed cultists attend to the machines, while no more than six retrieve crossbows to prepare for their visitor. In the centre of the debarcle is a man dressed in professional business attire with a large fox fur over his shoulders and a smoking cigar jammed between his teeth. "It seems we have a visitor. I am Bremman, you wanted to see me." [/QUOTE]
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