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Middle Earth and aSoIaF martial campaign
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<blockquote data-quote="BookBarbarian" data-source="post: 7512778" data-attributes="member: 6802553"><p>It depends on the concept I'm going with. If I want to play a master of a particular weapon or style like Legolas or Gimli, weapon master. If I want to play a real monster like Hurin, Turin, or Helm Hammerhand, Foehammer.</p><p></p><p>I actually can't stand the Barding Swordmaster virtue. I truly think it's a bad design to only have one culture have an AC bonus that scales with level. I can't imagine what the devs we're thinking, especially since in version 1 of the Player's Guide it was a flat +1. The only comparable 5e feat is defensive dueleat, and that's just a reaction, not always on like Swordmaster.</p><p></p><p>Apart from that the cultures are pretty well balanced. My favorite is Dunedain.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7512778, member: 6802553"] It depends on the concept I'm going with. If I want to play a master of a particular weapon or style like Legolas or Gimli, weapon master. If I want to play a real monster like Hurin, Turin, or Helm Hammerhand, Foehammer. I actually can't stand the Barding Swordmaster virtue. I truly think it's a bad design to only have one culture have an AC bonus that scales with level. I can't imagine what the devs we're thinking, especially since in version 1 of the Player's Guide it was a flat +1. The only comparable 5e feat is defensive dueleat, and that's just a reaction, not always on like Swordmaster. Apart from that the cultures are pretty well balanced. My favorite is Dunedain. [/QUOTE]
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