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Middle earth D20 Conversion
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<blockquote data-quote="ColonelHardisson" data-source="post: 1955831" data-attributes="member: 363"><p>I don't think the rules of Decipher's game are awful; I actually think they're pretty good in many ways. Regarding balance, the designers even discuss this at length in the core book. When it comes right down to it, Middle-earth is not a place of balance. Some beings and careers are just better than others (Elves and Wizards, for two big examples). It reminds me a bit of Ars Magica, game-wise. In AM, Wizards are simply more powerful than other characters. There really is no attempt to balance them against other types of characters. </p><p></p><p>It's up to the GM to carefully watch his players' dynamics when it comes to games like this. Happily, the group I Narrated for rose to the challenge. There were some notorious munchkins, powergamers, and hack 'n' slahers in that group, and they all really made an effort to maintain the mood and feel of the setting. Had they wanted to simply min/max their characters and go on a "Knights of the Dinner Table" type of killing spree, I guess they could have, but they didn't. The only restriction I made was that the only type of Elf available for PC use were Silvan Elves, and this didn't bother them at all.</p><p></p><p>Anyway, a straight conversion to d20 of Decipher's game would be cool, and, in instances like with Edges, fairly easy to do (which was mentioned above, I believe). More challenging would be the classes, especially Magicians and Wizards. If I ever get the time, I'd like to try it.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 1955831, member: 363"] I don't think the rules of Decipher's game are awful; I actually think they're pretty good in many ways. Regarding balance, the designers even discuss this at length in the core book. When it comes right down to it, Middle-earth is not a place of balance. Some beings and careers are just better than others (Elves and Wizards, for two big examples). It reminds me a bit of Ars Magica, game-wise. In AM, Wizards are simply more powerful than other characters. There really is no attempt to balance them against other types of characters. It's up to the GM to carefully watch his players' dynamics when it comes to games like this. Happily, the group I Narrated for rose to the challenge. There were some notorious munchkins, powergamers, and hack 'n' slahers in that group, and they all really made an effort to maintain the mood and feel of the setting. Had they wanted to simply min/max their characters and go on a "Knights of the Dinner Table" type of killing spree, I guess they could have, but they didn't. The only restriction I made was that the only type of Elf available for PC use were Silvan Elves, and this didn't bother them at all. Anyway, a straight conversion to d20 of Decipher's game would be cool, and, in instances like with Edges, fairly easy to do (which was mentioned above, I believe). More challenging would be the classes, especially Magicians and Wizards. If I ever get the time, I'd like to try it. [/QUOTE]
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