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Middle Earth D20 Conversion
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<blockquote data-quote="Atilary" data-source="post: 13393" data-attributes="member: 773"><p>Well, it went rather well. One player created an Avari (Silvan) (CH's conversion) True Spellcaster, 2nd level (courtesy Red Baron), another created a Dundain (CH's conversion) Ranger, 3rd (taken and slightly modified from the Narosia Primer, has since been dropped) which used a slightly modified PP amount (85% of what a Pscionic Warrior(?) gets), the third made a Rohirrim fighter, 3rd(Rohirrim = normal human template with a +2 ride, ride as class skill always modification) and the fourth and last insisted on being a hobbit from the LotR, so he used Red Baron's conversion of Sam Gamgee (I beleive it has been posted on this thread). </p><p>The players extremely enjoyed the game, and the "feel" of Middle Earth. Granted, it only lasted about 4 hours, and consisted mainly of two or three combat encounters, but they insisted we play it again. </p><p>The only glitches I caught was a lack of "standard format" stat blocks in Gothmog's monster covnersion, which was completely acceptable and understandable. I hadn't realized this when i threw the party up against an Olog Hai (sp?) and some Uruk Hai and Common Orcs (i had planned to scale their equipment to make it an acceptable encounter level while playing, but couldn't) and even then the players managed to still defeat them.</p><p>My initial thoughts after about four hours of actual gameplay have changed little from before. I think that a WP/VP system is a must, and possibly a defense bonus (maybe like WoT, but i don't own teh book so i can't really say), and would also suggest a type of "magical awareness system" (I used Red Baron's, and it worked fine) and possibly a restructured alignment system (something of Allie - Neutral - Enemy) was also suggested by a player.</p><p>I think though, the most important aspect to keep in mind is the strong "cinematic" feel that Middle Earth has, where a lowly hobbit can battle a monstrous, evil spider and a trained ranger can track a small sized creatures through a forest months after it has already passed. In keeping to that, I allowed for a sort of "critical skill check", where, after a natural 20 was rolled, the player would roll again and add both. This allowed for some truly amazing gameplay. The Rohirrim fighter killed the Olog Hai in a few rounds, dropping him to near death with a fantastically rolled critical (it was max/near max damage, which went to WPs). Following the same system, a Uruk that had been peppering the party with arrows from the second story of a ruined tower fumbled a Dex. check, and plummetted from the tower. It hit the debri covered ground and broke a leg (at which point the players burst out laughing). </p><p>I'd say my final thoughts are to use most of the standard classes (i rule 0ed clerics and druids as pc classes in my campaign, and am planning on creating a spell casting, "wilderness" ranger (no favored enemy, maybe more specail abilities), and have since replaced the bard (the magican classes Red Baron wrote more or less replace the bard) with the expert. I'd also recommend WP/VP, more "high danger, high suspense" gameplay, possibly with the Legendary Sucess/Failure rule.</p><p>I'm planning on playing again Saturday with a different group of players, and I'll keep you informed on what occurs.</p></blockquote><p></p>
[QUOTE="Atilary, post: 13393, member: 773"] Well, it went rather well. One player created an Avari (Silvan) (CH's conversion) True Spellcaster, 2nd level (courtesy Red Baron), another created a Dundain (CH's conversion) Ranger, 3rd (taken and slightly modified from the Narosia Primer, has since been dropped) which used a slightly modified PP amount (85% of what a Pscionic Warrior(?) gets), the third made a Rohirrim fighter, 3rd(Rohirrim = normal human template with a +2 ride, ride as class skill always modification) and the fourth and last insisted on being a hobbit from the LotR, so he used Red Baron's conversion of Sam Gamgee (I beleive it has been posted on this thread). The players extremely enjoyed the game, and the "feel" of Middle Earth. Granted, it only lasted about 4 hours, and consisted mainly of two or three combat encounters, but they insisted we play it again. The only glitches I caught was a lack of "standard format" stat blocks in Gothmog's monster covnersion, which was completely acceptable and understandable. I hadn't realized this when i threw the party up against an Olog Hai (sp?) and some Uruk Hai and Common Orcs (i had planned to scale their equipment to make it an acceptable encounter level while playing, but couldn't) and even then the players managed to still defeat them. My initial thoughts after about four hours of actual gameplay have changed little from before. I think that a WP/VP system is a must, and possibly a defense bonus (maybe like WoT, but i don't own teh book so i can't really say), and would also suggest a type of "magical awareness system" (I used Red Baron's, and it worked fine) and possibly a restructured alignment system (something of Allie - Neutral - Enemy) was also suggested by a player. I think though, the most important aspect to keep in mind is the strong "cinematic" feel that Middle Earth has, where a lowly hobbit can battle a monstrous, evil spider and a trained ranger can track a small sized creatures through a forest months after it has already passed. In keeping to that, I allowed for a sort of "critical skill check", where, after a natural 20 was rolled, the player would roll again and add both. This allowed for some truly amazing gameplay. The Rohirrim fighter killed the Olog Hai in a few rounds, dropping him to near death with a fantastically rolled critical (it was max/near max damage, which went to WPs). Following the same system, a Uruk that had been peppering the party with arrows from the second story of a ruined tower fumbled a Dex. check, and plummetted from the tower. It hit the debri covered ground and broke a leg (at which point the players burst out laughing). I'd say my final thoughts are to use most of the standard classes (i rule 0ed clerics and druids as pc classes in my campaign, and am planning on creating a spell casting, "wilderness" ranger (no favored enemy, maybe more specail abilities), and have since replaced the bard (the magican classes Red Baron wrote more or less replace the bard) with the expert. I'd also recommend WP/VP, more "high danger, high suspense" gameplay, possibly with the Legendary Sucess/Failure rule. I'm planning on playing again Saturday with a different group of players, and I'll keep you informed on what occurs. [/QUOTE]
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