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<blockquote data-quote="sepulchrave" data-source="post: 16297" data-attributes="member: 650"><p><strong>The Problem of Armour</strong></p><p></p><p>Red Baron - I wonder if you've addressed this problem yet and, if so, whether you've encountered any problems. The inclusion of helms has been a hassle for me - particularly when I made the chain shirt +3 without a helm. Studded becomes superior in every way: cost, AC bonus, Dex etc, and this seems hard to justify.</p><p></p><p>With a bit of fiddling, I've come up with this. ALL armour comes without headgear.</p><p></p><p>Body Armour (Light)</p><p>Padded: Remains the same. Perhaps "Soft Leather" is more appropriate, though.</p><p>Leather (Cuirboilli): Remains the same.</p><p>Studded: Remains the same.</p><p>Chain Vest. Cost 50. +3 AC. Max Dex +5. Armour Check -1. Spell Fail 15%. Speed 30. 15 pounds.</p><p></p><p>Body Armour (Medium)</p><p>Scale: Remains the same.</p><p>Chain Hauberk. Cost 100. +4 AC. Max Dex +3. Armour Check -3. Spell Fail 20%. Speed 20. 25 pounds.</p><p>Chain Suit (Double Mail): Remains the Same.</p><p></p><p>Body Armour (Heavy)</p><p>No change in any of these, except that now no heavy armours are assumed to come with a helmet.</p><p></p><p>The Chain Vest is very definitely torso-only protection, whereas the hauberk or habergeon is sleeveless, but hangs to around the knees. It offers the same protection as scale (+4), has the same Max Dex, but a superior armour check penalty - it also weighs less, historically true of chain byrnies. I'm also tempted to allow a 25' move with some medium armours - in fact, that might help redress the whole armour problem in the game. The stats for the Chain Vest and the hauberk- which replace the Chain Shirt - also break the Chain Shirt's monopoly on the game. As far as helmets go, I'd suggest this:</p><p></p><p>Small Helm. Cost 10. +1 AC. Spell Fail +5%. -1 To Spot/Listen. 3 pounds.</p><p>Great Helm. Cost 30. +2 AC. Armour Check -1. Spell Fail +15%. -4 To Spot/Listen. 6 pounds.</p><p></p><p>I don't really see splinted armour as being appropriate to the milieu, although perhaps the Easterlings or Variags might favour it. I guess that hide might be appropriate for certain Haradrim. Breastplate is probably too technologically advanced to include. Getting Ringmail in there somewhere would be good also - either as a jack/vest or suit (light or medium, I'd guess). </p><p></p><p>Any thoughts, anyone?</p></blockquote><p></p>
[QUOTE="sepulchrave, post: 16297, member: 650"] [b]The Problem of Armour[/b] Red Baron - I wonder if you've addressed this problem yet and, if so, whether you've encountered any problems. The inclusion of helms has been a hassle for me - particularly when I made the chain shirt +3 without a helm. Studded becomes superior in every way: cost, AC bonus, Dex etc, and this seems hard to justify. With a bit of fiddling, I've come up with this. ALL armour comes without headgear. Body Armour (Light) Padded: Remains the same. Perhaps "Soft Leather" is more appropriate, though. Leather (Cuirboilli): Remains the same. Studded: Remains the same. Chain Vest. Cost 50. +3 AC. Max Dex +5. Armour Check -1. Spell Fail 15%. Speed 30. 15 pounds. Body Armour (Medium) Scale: Remains the same. Chain Hauberk. Cost 100. +4 AC. Max Dex +3. Armour Check -3. Spell Fail 20%. Speed 20. 25 pounds. Chain Suit (Double Mail): Remains the Same. Body Armour (Heavy) No change in any of these, except that now no heavy armours are assumed to come with a helmet. The Chain Vest is very definitely torso-only protection, whereas the hauberk or habergeon is sleeveless, but hangs to around the knees. It offers the same protection as scale (+4), has the same Max Dex, but a superior armour check penalty - it also weighs less, historically true of chain byrnies. I'm also tempted to allow a 25' move with some medium armours - in fact, that might help redress the whole armour problem in the game. The stats for the Chain Vest and the hauberk- which replace the Chain Shirt - also break the Chain Shirt's monopoly on the game. As far as helmets go, I'd suggest this: Small Helm. Cost 10. +1 AC. Spell Fail +5%. -1 To Spot/Listen. 3 pounds. Great Helm. Cost 30. +2 AC. Armour Check -1. Spell Fail +15%. -4 To Spot/Listen. 6 pounds. I don't really see splinted armour as being appropriate to the milieu, although perhaps the Easterlings or Variags might favour it. I guess that hide might be appropriate for certain Haradrim. Breastplate is probably too technologically advanced to include. Getting Ringmail in there somewhere would be good also - either as a jack/vest or suit (light or medium, I'd guess). Any thoughts, anyone? [/QUOTE]
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