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Middle Earth D20 Conversion
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<blockquote data-quote="Mal Malenkirk" data-source="post: 8562" data-attributes="member: 834"><p>I'm not an expert on Tolkien but I do have some experience in trying to convert a gameworld to D20:</p><p></p><p>I'm getting the idea that Middle earth isn't as loaded with magic items as a standard D&D world. That's fine.</p><p></p><p>Col. already mentionned that using a Class dependant AC bonus as in Starwars would be a good idea. </p><p></p><p>But for the same reason I also suggest finding a way to increase damage output based on level.</p><p></p><p>With less destructive magic and powerwul enchanted swords, combats are going to take forever at higher levels without some way to compensate. </p><p></p><p>Worst case scenario: Imagine two 20th level fighter with no magic item whatsoever. They both have around 200 HP but their damage using their favorite longsword is only 1D8+7. You can imagine the result? Think of the dullest heavy weight boxing match you ever saw go to the limit of 15 round and you'll understand what I mean.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 8562, member: 834"] I'm not an expert on Tolkien but I do have some experience in trying to convert a gameworld to D20: I'm getting the idea that Middle earth isn't as loaded with magic items as a standard D&D world. That's fine. Col. already mentionned that using a Class dependant AC bonus as in Starwars would be a good idea. But for the same reason I also suggest finding a way to increase damage output based on level. With less destructive magic and powerwul enchanted swords, combats are going to take forever at higher levels without some way to compensate. Worst case scenario: Imagine two 20th level fighter with no magic item whatsoever. They both have around 200 HP but their damage using their favorite longsword is only 1D8+7. You can imagine the result? Think of the dullest heavy weight boxing match you ever saw go to the limit of 15 round and you'll understand what I mean. [/QUOTE]
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