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<blockquote data-quote="GruTheWanderer" data-source="post: 142211" data-attributes="member: 3119"><p><strong>Prestige Class: Illuminator of Varda</strong></p><p></p><p>Hi All,</p><p></p><p>One of my players is playing a disciple of Varda (cleric) who is focused on destroying undead.</p><p></p><p>We took a look at the Hunter of the Dead and Sacred Exorcist in Defenders of the Faith, but neither was quite right. We decided to combine the two classes to make another alternative for those who fight the undead.</p><p></p><p>Your feedback would be appreciated.</p><p></p><p>-----------------------------------------</p><p>Illuminator of Varda</p><p></p><p>Prerequisites:</p><p>Any good</p><p>Base will save +4</p><p>Knowledge (Valar) 8 - replaces Knowledge (religion) in ME</p><p>Extra Turning</p><p></p><p>Hit Die: d8</p><p>Class Skills: Con, Heal, Know (arcana), Know (Valar), Listen, Sense Motive, Spot, Search, Spellcraft </p><p>Skill Points at Each Level: 2 + Int modifier </p><p>Weapon and Armor Proficiency: Simple weapons </p><p>Attack bonus: as mage </p><p>Strong save: Will</p><p></p><p>Class Features:</p><p>Spells per Day: +1 level of existing class each level</p><p>Turning: +1 level of existing classes each level</p><p></p><p>1 - Prestige domain: Glory - +2 to turning check and +1d6 turning damage</p><p>1 - Detect undead at will</p><p>2 - Spurn death's touch (as Hunter of the Dead) - double Wis bonus to Will saves against undead</p><p>3 - Undead foe +1 (as Sacred Exorcist) - bonus to Spot, Listen, Sense Motive, Bluff, Listen, and caster level checks to overcome spell resistance</p><p>4 - Extra Turning</p><p>5 - Consecrated presence (as Sacred Exorcist) - as consecrate spell but emanating from self continually</p><p>6 - Undead foe +2 (as Sacred Exorcist)</p><p>7 - Extra Turning</p><p>8 - Positive energy burst 1/day (as Hunter of the Dead) - 1d6/lvl sacred damage in 100ft radius</p><p>9 - Undead foe +3 (as Sacred Exorcist)</p><p>10 - Extra Turning</p><p>-----------------------------------------</p><p></p><p>Like the Sacred Exorcist, this prestige class is a spell-casting class rather than a fighting class. Their disadvantages compared to clerics are low Fort saves and base attack as a mage. All their advantages are targeted against undead (even the domain ability of the Glory domain).</p><p></p><p>Illuminators could make excellent use of Divine feats (by 10th level they will have around 20 turning attempts per day) and Heighten/Empower turning. </p><p></p><p>Derek</p></blockquote><p></p>
[QUOTE="GruTheWanderer, post: 142211, member: 3119"] [b]Prestige Class: Illuminator of Varda[/b] Hi All, One of my players is playing a disciple of Varda (cleric) who is focused on destroying undead. We took a look at the Hunter of the Dead and Sacred Exorcist in Defenders of the Faith, but neither was quite right. We decided to combine the two classes to make another alternative for those who fight the undead. Your feedback would be appreciated. ----------------------------------------- Illuminator of Varda Prerequisites: Any good Base will save +4 Knowledge (Valar) 8 - replaces Knowledge (religion) in ME Extra Turning Hit Die: d8 Class Skills: Con, Heal, Know (arcana), Know (Valar), Listen, Sense Motive, Spot, Search, Spellcraft Skill Points at Each Level: 2 + Int modifier Weapon and Armor Proficiency: Simple weapons Attack bonus: as mage Strong save: Will Class Features: Spells per Day: +1 level of existing class each level Turning: +1 level of existing classes each level 1 - Prestige domain: Glory - +2 to turning check and +1d6 turning damage 1 - Detect undead at will 2 - Spurn death's touch (as Hunter of the Dead) - double Wis bonus to Will saves against undead 3 - Undead foe +1 (as Sacred Exorcist) - bonus to Spot, Listen, Sense Motive, Bluff, Listen, and caster level checks to overcome spell resistance 4 - Extra Turning 5 - Consecrated presence (as Sacred Exorcist) - as consecrate spell but emanating from self continually 6 - Undead foe +2 (as Sacred Exorcist) 7 - Extra Turning 8 - Positive energy burst 1/day (as Hunter of the Dead) - 1d6/lvl sacred damage in 100ft radius 9 - Undead foe +3 (as Sacred Exorcist) 10 - Extra Turning ----------------------------------------- Like the Sacred Exorcist, this prestige class is a spell-casting class rather than a fighting class. Their disadvantages compared to clerics are low Fort saves and base attack as a mage. All their advantages are targeted against undead (even the domain ability of the Glory domain). Illuminators could make excellent use of Divine feats (by 10th level they will have around 20 turning attempts per day) and Heighten/Empower turning. Derek [/QUOTE]
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