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<blockquote data-quote="Osric" data-source="post: 95995" data-attributes="member: 3330"><p><strong>Innate Magic IS Psi</strong></p><p></p><p>Someone just said on the old thread that Psionics should be banned for Middle-earth.</p><p></p><p>I only know Psionics from old AD&D, and I would agree that they come across with the wrong feel. For starters, the word "Psionics" was only invented in the 60s and sounds horribly scientific and un-Tolkien.</p><p></p><p>But beyond that, practically everything in LotR except Gandalf and Crafted Items (mostly from earlier Ages) is only ever low-profile 'magic'. From a purist viewpoint there's a lot to be said for banning PC magic altogether, but I'm enough of a gamer to agree that this would be too much of a sacrifice. </p><p></p><p>But a lot of what Galadriel tells Sam "your folk might call 'magic'" <em>is</em> actually powers of focussing the Will that most folk have in their subconsciouses without ever becoming aware of. Those that do can have magical abilities not shared by comon folk, but without being disloyal to the texts either.</p><p></p><p>A system based on HarnMaster's "Psionics" forms "Innate Magic" -- the absolute backbone of my MERP/RM game, with only the rare exception of a PC having more extreme magical abilities. I thoroughly recommend reworking powers of the Will (with obvious exceptions like Levitate and Telekinesis) for anyone brave enough to drop full-blown 3e magic into the background.</p></blockquote><p></p>
[QUOTE="Osric, post: 95995, member: 3330"] [b]Innate Magic IS Psi[/b] Someone just said on the old thread that Psionics should be banned for Middle-earth. I only know Psionics from old AD&D, and I would agree that they come across with the wrong feel. For starters, the word "Psionics" was only invented in the 60s and sounds horribly scientific and un-Tolkien. But beyond that, practically everything in LotR except Gandalf and Crafted Items (mostly from earlier Ages) is only ever low-profile 'magic'. From a purist viewpoint there's a lot to be said for banning PC magic altogether, but I'm enough of a gamer to agree that this would be too much of a sacrifice. But a lot of what Galadriel tells Sam "your folk might call 'magic'" [i]is[/i] actually powers of focussing the Will that most folk have in their subconsciouses without ever becoming aware of. Those that do can have magical abilities not shared by comon folk, but without being disloyal to the texts either. A system based on HarnMaster's "Psionics" forms "Innate Magic" -- the absolute backbone of my MERP/RM game, with only the rare exception of a PC having more extreme magical abilities. I thoroughly recommend reworking powers of the Will (with obvious exceptions like Levitate and Telekinesis) for anyone brave enough to drop full-blown 3e magic into the background. [/QUOTE]
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