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<blockquote data-quote="Siberys" data-source="post: 6033776" data-attributes="member: 30619"><p>I've only really skimmed the book, and really have no experience with Midgard past the fact that I knew it had Zobeck, which was a free city and had something to do with gears and kobolds. Any "Pre-Knowledge" comes from my fairly quick read-through of the Midgard Bestiary for 4e, which I backed through Kickstarter; in fact, I picked up the campaign setting to provide some context for that book.</p><p></p><p>Anyways, given that I've only really skimmed the book It's still fairly nebulous to me. I like that it's taking a more "mythical" cast to various setting questions, though I'm personally having some difficulty pegging the "feel" of the setting as a whole. My two favorite settings - Eberron and Dark Sun - have very direct moods that helped to communicate the setting very early on (Pulp Noir and Dark Fantasy Sword-and-Planet Survivalism, respectively); I'm thinking Midgard would be Pseudo-Historical Mythic Fantasy (Larger-than-life fantasy tales with a grounding in real-world myths, legends, and actual histories), but without something to cement that in my mind it's kinda just floating there. Then there's things like the Gearforged, which just screams "Victorian Steampunk" at me and clashes (in my mind, of course) with this notion I have of something more Late Medieval / Early Renaissance. IOW, I'm getting a sort of kitchen sink fantasy Europe vibe that I always have trouble getting excited for. Are there any parts of the book I should read more thoroughly that might help the setting to "click"?</p><p></p><p>The book definitely delivers on the content and production, though; it's beautiful and great to read. While I've only skimmed it so far, I plan on giving it a solid read, and it certainly deserves that attention.</p><p></p><p>I'll probably end up using the book as an idea source for campaigns in settings I'm more familiar with - there's a lot story-wise I bet I could use for an Eberron game, for example - but I'm eagerly looking forward to the 4e Defenders of Midgard book that I'll be getting as a result of the Kickstarter. I'm hoping that it's like a "4e Appendix", just as there's an Age System appendix in the back of the settting book. If that's good enough - and I've managed to grok the setting - maybe I'll be looking to do a full-on Midgard campaign. Otherwise, it's at the very least high-quality minable setting material.</p></blockquote><p></p>
[QUOTE="Siberys, post: 6033776, member: 30619"] I've only really skimmed the book, and really have no experience with Midgard past the fact that I knew it had Zobeck, which was a free city and had something to do with gears and kobolds. Any "Pre-Knowledge" comes from my fairly quick read-through of the Midgard Bestiary for 4e, which I backed through Kickstarter; in fact, I picked up the campaign setting to provide some context for that book. Anyways, given that I've only really skimmed the book It's still fairly nebulous to me. I like that it's taking a more "mythical" cast to various setting questions, though I'm personally having some difficulty pegging the "feel" of the setting as a whole. My two favorite settings - Eberron and Dark Sun - have very direct moods that helped to communicate the setting very early on (Pulp Noir and Dark Fantasy Sword-and-Planet Survivalism, respectively); I'm thinking Midgard would be Pseudo-Historical Mythic Fantasy (Larger-than-life fantasy tales with a grounding in real-world myths, legends, and actual histories), but without something to cement that in my mind it's kinda just floating there. Then there's things like the Gearforged, which just screams "Victorian Steampunk" at me and clashes (in my mind, of course) with this notion I have of something more Late Medieval / Early Renaissance. IOW, I'm getting a sort of kitchen sink fantasy Europe vibe that I always have trouble getting excited for. Are there any parts of the book I should read more thoroughly that might help the setting to "click"? The book definitely delivers on the content and production, though; it's beautiful and great to read. While I've only skimmed it so far, I plan on giving it a solid read, and it certainly deserves that attention. I'll probably end up using the book as an idea source for campaigns in settings I'm more familiar with - there's a lot story-wise I bet I could use for an Eberron game, for example - but I'm eagerly looking forward to the 4e Defenders of Midgard book that I'll be getting as a result of the Kickstarter. I'm hoping that it's like a "4e Appendix", just as there's an Age System appendix in the back of the settting book. If that's good enough - and I've managed to grok the setting - maybe I'll be looking to do a full-on Midgard campaign. Otherwise, it's at the very least high-quality minable setting material. [/QUOTE]
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