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Midnight: A Lost Faith's Shadow. Book 1, The Awakening. Chapter 1, The Charge
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<blockquote data-quote="Hrothgar" data-source="post: 2637721" data-attributes="member: 22226"><p>OOC: Good time to assess the situation. This could be the end of Heroes of Caft. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>Two orcs have dropped into the cave system, floundering momentarily in the mud as they try to steady themselves. The Heroes surmise that more will follow quickly. Nearest the two orcs are Valurel and Jon, the last Heroes to enter the cave. The cave is wide enough that three characters could fight abreast. Behind Valurel and Jon stand Brian and Starhl in the darkness. Furthest back in the cave are Kaela, Aislinn, and Reznik.</p><p></p><p>The cave system extends beyond Reznik's shadow vision, twisting and turning. The walls of the tunnel are rough sandstone, apparently formed by water runoff during the spring snow melts. The floor is uneven sandstone with little debris except near the entrance in the ceiling; here falling stones and ash have created heavy debris and a mud slick directly below the opening to the ancestor ring above. The ceiling near the entrance is a mixture of loose soil and rock giving way to sandstone back further in the cave near Aislinn, Kaela, and Reznik.</p><p></p><p>The orcs have darkvision and the characters are essentially blinded in the darkness (except for Reznik and no one has the Blind-Fight feat to lessen some of the penalties of complete darkness), the characters only see their enemies when the lightning flashes, which is quite often. Therefore, I am going to halve the penalties to armor class and negate the total concealment of the orcs in the darkness (also because they have limited movement in the confined space).</p></blockquote><p></p>
[QUOTE="Hrothgar, post: 2637721, member: 22226"] OOC: Good time to assess the situation. This could be the end of Heroes of Caft. :eek: Two orcs have dropped into the cave system, floundering momentarily in the mud as they try to steady themselves. The Heroes surmise that more will follow quickly. Nearest the two orcs are Valurel and Jon, the last Heroes to enter the cave. The cave is wide enough that three characters could fight abreast. Behind Valurel and Jon stand Brian and Starhl in the darkness. Furthest back in the cave are Kaela, Aislinn, and Reznik. The cave system extends beyond Reznik's shadow vision, twisting and turning. The walls of the tunnel are rough sandstone, apparently formed by water runoff during the spring snow melts. The floor is uneven sandstone with little debris except near the entrance in the ceiling; here falling stones and ash have created heavy debris and a mud slick directly below the opening to the ancestor ring above. The ceiling near the entrance is a mixture of loose soil and rock giving way to sandstone back further in the cave near Aislinn, Kaela, and Reznik. The orcs have darkvision and the characters are essentially blinded in the darkness (except for Reznik and no one has the Blind-Fight feat to lessen some of the penalties of complete darkness), the characters only see their enemies when the lightning flashes, which is quite often. Therefore, I am going to halve the penalties to armor class and negate the total concealment of the orcs in the darkness (also because they have limited movement in the confined space). [/QUOTE]
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