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Midnight: A Lost Faith's Shadow. Book 1, The Awakening. Chapter 2, Flight
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<blockquote data-quote="Hrothgar" data-source="post: 2899923" data-attributes="member: 22226"><p>The two days drag by slowly, the Heroes confined in the small cellar of the Blue Sky Traders. As much as the Wolf desires the open spaces and hillside forests, Bardin refuses to let the Heroes or their companions leave the room, unwilling to risk detection by the spies of Shadow. With ample rest comes restlessness. Starhl expends his extra energy in sword practice, feeling the power of his new blade sing around him. Many of the gnomes marvel at his antique blade, its like never having been seen before. Herger is especially restless, the small confines limiting even his movements. Many of the gnomes at the Blue Sky Traders are amazed at the Giant's size, his very bulk seeming to give reckless courage and bravado to those of much shorter stature. Many of the gnomes also seek to converse with Valurel, despite the ghost's feral nature. Valurel is an enigma, a warrior elf from a once grand civilization that now exults in base animal instincts. Despite their trepidation, the gnomes are good company, especially with the fine wine and spirits they bring.</p><p></p><p>Bardin does not spend much time in the cellar, instead preparing his barge for launch. When he does visit, he is often in a foul mood, cursing about the Blood Mothers under his breath and glaring at any who would dare interrupt his personal tirades. However, his demeanour changes to one of relaxation or compassion when discussing the young woman Aislinn and her history. The gnome spends much of his time in the cellar discussing her potential with the Heroes, especially Kaela.</p><p></p><p>Geoffrey spends much of his time talking with Lodric, the two men seeming to share a common understanding. Both have travelled far and seen the horror of Shadow and both which to see the Shadow toppled. Geoffrey talks often of Baden's Bluff and its former glory, his knowledge of the city seemingly greater than that of an ignorant commoner. Geoffrey is also able to secure another inutek for Lodric from <span style="color: Olive">An unfortunate traveller some years back.</span> From Geoffrey, the Heroes learn that a number of Blood Mothers still patrol the banks of the Ishensa looking for the drowned bodies of Starhl and Valurel. The Sarcosan's body was found far downstream and was fed to the wargs and wolves in the Shadow's service. However, the bodies of Starhl and Valurel, if found, are to be hung by legate's order on either bank of the Ishensa as an example to those who desire to raise sword against the Shadow.</p><p></p><p>At the passing of two days, the barge is finally loaded and prepared for travel. Much of the barge storage is empty; Bardin's orders are to ferry soldiers about the lower Pelluria before heading back laden with foodstuffs from Erenland to winter in the north once again. Stowed in crates full of smoked fish, the Heroes are loaded in the cargo hold of the long, wide barge before the breaking of the sun. Cold and shivering in the early morning and nauseated by the stench of fish, the Heroes wait expectantly as Blood Mothers walk the ship, searching haphazardly for any sign of contraband or anything out of order. Several gnomes scurry about the ship, preparing the great barge for travel. Geoffrey is also present, dressed in slave rags and running about the ship following the gnomes' orders.</p><p></p><p>Bardin can be heard above all, growling orders to his crew as well as verbally sparing with the orcs overseeing his departure. As the sun begins to warm the Ishensa Valley, Bardin gives the order to cast off the moors. The orcs on board quickly scurry off, their fear of water overpowering. Slowly, the lumbering rivercraft descends the Ishensa. As it passes further south, the sounds of Shadow spawn increase, from the hoarse shouts of orcs and the deep baying of wargs, to the gutteral cries of behemoths unseen by the Heroes.</p><p></p><p>Just as joints and muscles begin to scream at being cramped, the din outside the barge reaches that of a city. What number of orcs and other foul creatures must camp on either side of the Ishensa to make such a noise? An army. An overpowering juggernaut designed for one purpose: to cleanse the Dwarves from their lairs in the Kaladruns once and for all.</p><p></p><p>Above the tumult, a roar goes up. <span style="color: Red">INSPECTION!!</span> Bardin's answering growl can be heard. <span style="color: Olive">Every stinkin' time I pass this pit you stop me, Grul! Wastin' my time! When ya' gonna realize I ain't got no contraband!</span> A thickly accented orc replies, <span style="color: Olive">That's Inspector Grul, Bardin. And watch your tongue ya' filthy little gnome or I'll make a smear out'a ya!</span> Bardin growls in reply, but does not answer. A pair of boots slam into the deck above, their harsh sounds moving across the deck. A human voice with a hint of Sarcosan accent asks, <span style="color: Olive">What do you have below, gnome?</span> Bardin growls, <span style="color: Olive">Food for the journey, unless you want us to starve! Nothing to bother your time with.</span> The Sarcosan answers back, <span style="color: Olive">Aye. We'll see...</span> The Sarcasan's boots sound on the steps leading into the hold, his harsh breathing heard even through the crates...</p></blockquote><p></p>
[QUOTE="Hrothgar, post: 2899923, member: 22226"] The two days drag by slowly, the Heroes confined in the small cellar of the Blue Sky Traders. As much as the Wolf desires the open spaces and hillside forests, Bardin refuses to let the Heroes or their companions leave the room, unwilling to risk detection by the spies of Shadow. With ample rest comes restlessness. Starhl expends his extra energy in sword practice, feeling the power of his new blade sing around him. Many of the gnomes marvel at his antique blade, its like never having been seen before. Herger is especially restless, the small confines limiting even his movements. Many of the gnomes at the Blue Sky Traders are amazed at the Giant's size, his very bulk seeming to give reckless courage and bravado to those of much shorter stature. Many of the gnomes also seek to converse with Valurel, despite the ghost's feral nature. Valurel is an enigma, a warrior elf from a once grand civilization that now exults in base animal instincts. Despite their trepidation, the gnomes are good company, especially with the fine wine and spirits they bring. Bardin does not spend much time in the cellar, instead preparing his barge for launch. When he does visit, he is often in a foul mood, cursing about the Blood Mothers under his breath and glaring at any who would dare interrupt his personal tirades. However, his demeanour changes to one of relaxation or compassion when discussing the young woman Aislinn and her history. The gnome spends much of his time in the cellar discussing her potential with the Heroes, especially Kaela. Geoffrey spends much of his time talking with Lodric, the two men seeming to share a common understanding. Both have travelled far and seen the horror of Shadow and both which to see the Shadow toppled. Geoffrey talks often of Baden's Bluff and its former glory, his knowledge of the city seemingly greater than that of an ignorant commoner. Geoffrey is also able to secure another inutek for Lodric from [COLOR=Olive]An unfortunate traveller some years back.[/COLOR] From Geoffrey, the Heroes learn that a number of Blood Mothers still patrol the banks of the Ishensa looking for the drowned bodies of Starhl and Valurel. The Sarcosan's body was found far downstream and was fed to the wargs and wolves in the Shadow's service. However, the bodies of Starhl and Valurel, if found, are to be hung by legate's order on either bank of the Ishensa as an example to those who desire to raise sword against the Shadow. At the passing of two days, the barge is finally loaded and prepared for travel. Much of the barge storage is empty; Bardin's orders are to ferry soldiers about the lower Pelluria before heading back laden with foodstuffs from Erenland to winter in the north once again. Stowed in crates full of smoked fish, the Heroes are loaded in the cargo hold of the long, wide barge before the breaking of the sun. Cold and shivering in the early morning and nauseated by the stench of fish, the Heroes wait expectantly as Blood Mothers walk the ship, searching haphazardly for any sign of contraband or anything out of order. Several gnomes scurry about the ship, preparing the great barge for travel. Geoffrey is also present, dressed in slave rags and running about the ship following the gnomes' orders. Bardin can be heard above all, growling orders to his crew as well as verbally sparing with the orcs overseeing his departure. As the sun begins to warm the Ishensa Valley, Bardin gives the order to cast off the moors. The orcs on board quickly scurry off, their fear of water overpowering. Slowly, the lumbering rivercraft descends the Ishensa. As it passes further south, the sounds of Shadow spawn increase, from the hoarse shouts of orcs and the deep baying of wargs, to the gutteral cries of behemoths unseen by the Heroes. Just as joints and muscles begin to scream at being cramped, the din outside the barge reaches that of a city. What number of orcs and other foul creatures must camp on either side of the Ishensa to make such a noise? An army. An overpowering juggernaut designed for one purpose: to cleanse the Dwarves from their lairs in the Kaladruns once and for all. Above the tumult, a roar goes up. [COLOR=Red]INSPECTION!![/COLOR] Bardin's answering growl can be heard. [COLOR=Olive]Every stinkin' time I pass this pit you stop me, Grul! Wastin' my time! When ya' gonna realize I ain't got no contraband![/COLOR] A thickly accented orc replies, [COLOR=Olive]That's Inspector Grul, Bardin. And watch your tongue ya' filthy little gnome or I'll make a smear out'a ya![/COLOR] Bardin growls in reply, but does not answer. A pair of boots slam into the deck above, their harsh sounds moving across the deck. A human voice with a hint of Sarcosan accent asks, [COLOR=Olive]What do you have below, gnome?[/COLOR] Bardin growls, [COLOR=Olive]Food for the journey, unless you want us to starve! Nothing to bother your time with.[/COLOR] The Sarcosan answers back, [COLOR=Olive]Aye. We'll see...[/COLOR] The Sarcasan's boots sound on the steps leading into the hold, his harsh breathing heard even through the crates... [/QUOTE]
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Midnight: A Lost Faith's Shadow. Book 1, The Awakening. Chapter 2, Flight
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