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Midnight: A Lost Faith's Shadow. Book 1, The Awakening. Chapter 4, Pursuit
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<blockquote data-quote="Hrothgar" data-source="post: 3364995" data-attributes="member: 22226"><p>Valurel can only curse at Herger's and his other companion's apparent foolishness. The Ghost's hunting instincts warn him of such a rash act. Not only orcs prowl these dangerous highways. Skirting the road to the west, the lithe elf lopes across the rolling plains, heading south, his eyes scanning for danger. Keeping an eye on his companions and the road and hidden folds in the land, the Elf prepares himself to send warning if need be.</p><p></p><p></p><p>Herger, Lodric, and Starhl move to the southwest, glancing back briefly at Mardo and Kaela, who stay to the north, hidden in the grass. The Gnome's muscles are unused to the long walks of the prairies and his lungs burn with the effort. Not surprisingly, his wiry upper body seems to have help up quite well. Now, his legs have to earn their toughness.</p><p></p><p>Quickly the trio makes the road, a broad dirt track that extens north and south, winding through the shallow folds of the plains. The sun breaks through the clouds above, beating down harshly on the warm plains. On short poles, spaced infrequently along the road, human and halfling heads or even whole bodies are spitted. Some of the rotting, dried bodies even seem to move eerily in the windless air of thier own accord. From the larger poles hang gibbet cages; guant, skeletal figures hang limply in their iron grasp. Flies buzz incessantly in the hot stench of rot and death. The urge to wretch is overpowering. The Road of Ruin is aptly named.</p><p></p><p>Stepping near the road, Herger, Lodric, and Starhl see no signs of travellers as far as the eye can see to the north and south. At their approach, a skeletal figure in a gibbet cage shifts slightly, sending two ravens that were perched on the cage flying and cawing harshly in still air. A slow, rattling exhale emanates from the cage, followed by a faint twittering. An emaciated hand extends through the iron bars, the folds of an old cloak falling away to reveal bloodless, rotting wounds. The hand beckons feebly to the trio to move closer...</p><p></p><p></p><p>Valurel's anxiety rises. His sense of danger piqued. There! Far to south, a low dust cloud rides in the air. Something is moving along the road, heading north. It is far distant, but if Valurel can see those that approach, do those to the south have the ability to see the Heroes?</p></blockquote><p></p>
[QUOTE="Hrothgar, post: 3364995, member: 22226"] Valurel can only curse at Herger's and his other companion's apparent foolishness. The Ghost's hunting instincts warn him of such a rash act. Not only orcs prowl these dangerous highways. Skirting the road to the west, the lithe elf lopes across the rolling plains, heading south, his eyes scanning for danger. Keeping an eye on his companions and the road and hidden folds in the land, the Elf prepares himself to send warning if need be. Herger, Lodric, and Starhl move to the southwest, glancing back briefly at Mardo and Kaela, who stay to the north, hidden in the grass. The Gnome's muscles are unused to the long walks of the prairies and his lungs burn with the effort. Not surprisingly, his wiry upper body seems to have help up quite well. Now, his legs have to earn their toughness. Quickly the trio makes the road, a broad dirt track that extens north and south, winding through the shallow folds of the plains. The sun breaks through the clouds above, beating down harshly on the warm plains. On short poles, spaced infrequently along the road, human and halfling heads or even whole bodies are spitted. Some of the rotting, dried bodies even seem to move eerily in the windless air of thier own accord. From the larger poles hang gibbet cages; guant, skeletal figures hang limply in their iron grasp. Flies buzz incessantly in the hot stench of rot and death. The urge to wretch is overpowering. The Road of Ruin is aptly named. Stepping near the road, Herger, Lodric, and Starhl see no signs of travellers as far as the eye can see to the north and south. At their approach, a skeletal figure in a gibbet cage shifts slightly, sending two ravens that were perched on the cage flying and cawing harshly in still air. A slow, rattling exhale emanates from the cage, followed by a faint twittering. An emaciated hand extends through the iron bars, the folds of an old cloak falling away to reveal bloodless, rotting wounds. The hand beckons feebly to the trio to move closer... Valurel's anxiety rises. His sense of danger piqued. There! Far to south, a low dust cloud rides in the air. Something is moving along the road, heading north. It is far distant, but if Valurel can see those that approach, do those to the south have the ability to see the Heroes? [/QUOTE]
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