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Midnight: A Lost Faith's Shadow. Book 1, The Awakening. Chapter 4, Pursuit
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<blockquote data-quote="maddmic" data-source="post: 3409065" data-attributes="member: 9989"><p>Herger continues and charges into the fray. His concern for his friends outweighs his concern for himself, especially as he sees the beasts size and watches as it tears apart Valurel.</p><p></p><p>Knowing that he will need all the help he can get, he calls upon Herger's Pain to help him fight off any fatigue that he may be experiencing.</p><p></p><p><span style="color: SlateGray">OOC:</span></p><p><span style="color: SlateGray">Herger is going to use Bear's Endurance for the day from the spike. Should be a +4 to CON bringing the total to 19 (+4) so he should gain an additional +8 HP & +9 Fort save. </span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">I am guessing that this is a free action? If this is a move action, then Herger wouldn't do it. If it is a standard action, then Herger wouldn't do it yet either. I would've had Herger do this as he was running to get into the fray, but I figured it was a free action and that it could wait. Please let me know the ruling, but in short it activating it will deter him getting involved in the combat, then he'll wait until he needs it. I'm also guessing that Herger is going to get spanked as he provokes an AoO from the beast when he closes. </span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Greataxe +13 (3d6 + 9, x3) (+4 BAB, +4 St, +1 WF, +1 Dorn melee 2handed, +2 charging, +1 Kaelas spell, +2 dmg (weapon specialization), +1 dmg Kaelas spell)</span></p></blockquote><p></p>
[QUOTE="maddmic, post: 3409065, member: 9989"] Herger continues and charges into the fray. His concern for his friends outweighs his concern for himself, especially as he sees the beasts size and watches as it tears apart Valurel. Knowing that he will need all the help he can get, he calls upon Herger's Pain to help him fight off any fatigue that he may be experiencing. [COLOR=SlateGray]OOC: Herger is going to use Bear's Endurance for the day from the spike. Should be a +4 to CON bringing the total to 19 (+4) so he should gain an additional +8 HP & +9 Fort save. I am guessing that this is a free action? If this is a move action, then Herger wouldn't do it. If it is a standard action, then Herger wouldn't do it yet either. I would've had Herger do this as he was running to get into the fray, but I figured it was a free action and that it could wait. Please let me know the ruling, but in short it activating it will deter him getting involved in the combat, then he'll wait until he needs it. I'm also guessing that Herger is going to get spanked as he provokes an AoO from the beast when he closes. Greataxe +13 (3d6 + 9, x3) (+4 BAB, +4 St, +1 WF, +1 Dorn melee 2handed, +2 charging, +1 Kaelas spell, +2 dmg (weapon specialization), +1 dmg Kaelas spell)[/COLOR] [/QUOTE]
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