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Midnight: A Lost Faith's Shadow PbP Cast of Characters
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<blockquote data-quote="Bobitron" data-source="post: 2524218" data-attributes="member: 25479"><p><span style="font-size: 15px"><strong>Kaela</strong></span></p><p></p><p><img src="http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>4th level Erenlander Channeler </p><p></p><p>Age: 17</p><p>Height: 5’5”</p><p>Weight: 90</p><p>Hair: Brown</p><p>Eyes: Green</p><p>Class: Charismatic Channeler</p><p>Level: 5</p><p>Alignment: NG</p><p></p><p>Statistics:</p><p></p><p>STR: 10 (-2 racial adjustment)</p><p>DEX: 14</p><p>CON: 14</p><p>INT: 12</p><p>WIS: 14</p><p>CHA: 18 (+2 racial adjustment, 4th level advance, 5th level Pureblood)</p><p></p><p>Hit Points: 29</p><p></p><p>Saving Throws: </p><p>Fortitude: +3 (base +1, CON +2)</p><p>Reflex: +3 (base +1, DEX +2)</p><p>Will: +6 (base +4, WIS +2)</p><p></p><p>Armor Class: 12 (Base 10 + 2 DEX)</p><p></p><p>Base Attack Bonus: +3</p><p></p><p>Weapons/attacks:</p><p>Dagger (+3, 1d4 piercing damage, 19-20/x2 Crit)</p><p></p><p>Skills:</p><p>Appraise </p><p>Balance +2</p><p>Bluff* +12 (5 ranks, +4 Cha, +3 Skill Focus)</p><p>Climb +0</p><p>Concentration* +12 (8 ranks, +2 Con, +2 Master Adventurer)</p><p>Craft (Alchemy) +6 (4 ranks, +2 Int)</p><p>Decipher Script* +4 (2 ranks, +2 Int)</p><p>Diplomacy* +14 (8 ranks, +4 Cha, +2 Negotiator feat)</p><p>Disguise +3</p><p>Forgery +2</p><p>Gather Information* +7 (3 ranks, +4 Cha)</p><p>Heal* +10 (8 ranks, +2 Wis)</p><p>Hide +2</p><p>Intimidate* +4</p><p>Jump +0</p><p>Knowledge (arcana)* +12 (8 ranks, +2 Int, +2 Master Adventurer)</p><p>Knowledge (spirits)* +5 (3 rank, +2 Int)</p><p>Listen +2</p><p>Move Silently +2</p><p>Perform +4</p><p>Profession (Herbalist) +7 (5 ranks, +2 Wis)</p><p>Ride* +2</p><p>Search* +2</p><p>Sense Motive* +8 (4 ranks, +2 Wis, +2 Negotiator feat)</p><p>Speak Language* 1 (Norther)</p><p>Spellcraft* +12 (8 ranks, +2 Int, +2 Master Adventurer)</p><p>Spot +2</p><p>Survival +2</p><p>Swim +0</p><p></p><p>Heroic Path: <a href="http://darknessfalls.leaderdesslok.com/hp-pureblood.htm" target="_blank">Pureblood</a></p><p>Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration), Blood of Kings +2, Skill Mastery (Heal, can always take ten on checks)</p><p>Force of Personality 7/day. </p><p>-Inspire Confidence, +4 morale bonus to saves against enchantment or fear effects.</p><p>-Inspire Fascination, fascinates class level in creatures within 120 feet.</p><p>-Inspire Fury, +1 morale bonus on initiative rolls, attack rolls, and weapon damage rolls to allies within 60 feet.</p><p>See <a href="http://darknessfalls.leaderdesslok.com/class_channeler.htm" target="_blank">here</a> for details of uses.</p><p></p><p><strong>Feats:</strong></p><p>Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive)</p><p>Spellcasting (racial bonus feat, Enchantment)</p><p>Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks)</p><p>Magecraft: Charismatic (1st level Channeler feat)</p><p>Spellcasting (2nd level Channeler feat, Conjuration)</p><p>Natural Healer (3rd level feat, restore character w/ negative hit points to 1 hp with Heal check, long term care restores 3 x the normal amount)</p><p>Spell Knowledge (Channeler bonus feat, add two spells of a school you can cast)</p><p>Spellcasting (3rd level Pureblood bonus feat, Lesser Evocation)</p><p>Greater Spellcasting (5th level Channeler feat, Greater Evocation)</p><p></p><p><strong>Spells:</strong></p><p><a href="http://www.d20srd.org/srd/spells/prestidigitation.htm" target="_blank">Prestidigitation</a> </p><p><a href="http://www.d20srd.org/srd/spells/readMagic.htm" target="_blank">Read Magic</a> </p><p><a href="http://www.d20srd.org/srd/spells/ghostSound.htm" target="_blank">Ghost Sound</a></p><p><a href="http://www.d20srd.org/srd/spells/mageHand.htm" target="_blank">Mage Hand</a></p><p><a href="http://www.d20srd.org/srd/spells/charmPerson.htm" target="_blank">Charm Person</a></p><p><a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank">Sleep</a></p><p><a href="http://www.d20srd.org/srd/spells/obscuringMist.htm" target="_blank">Obscuring Mist</a></p><p><a href="http://www.d20srd.org/srd/spells/mageArmor.htm" target="_blank">Mage Armor</a></p><p><a href="http://www.d20srd.org/srd/spells/fogCloud.htm" target="_blank">Fog Cloud</a></p><p><a href="http://www.d20srd.org/srd/spells/calmEmotions.htm" target="_blank">Calm Emotions</a></p><p><a href="http://www.d20srd.org/srd/spells/hypnotism.htm" target="_blank">Hypnotism</a></p><p><a href="http://www.d20srd.org/srd/spells/dazeMonster.htm" target="_blank">Daze Monster</a></p><p><a href="http://www.d20srd.org/srd/spells/acidArrow.htm" target="_blank">Acid Arrow</a></p><p><a href="http://www.d20srd.org/srd/spells/web.htm" target="_blank">Web</a></p><p><a href="http://www.d20srd.org/srd/spells/grease.htm" target="_blank">Grease</a></p><p><a href="http://www.d20srd.org/srd/spells/magicMissile.htm" target="_blank">Magic Missle</a></p><p><a href="http://www.d20srd.org/srd/spells/deepSlumber.htm" target="_blank">Deep Slumber</a></p><p><a href="http://www.d20srd.org/srd/spells/fireball.htm" target="_blank">Fireball</a></p><p></p><p></p><p>Spell Points:</p><p>13 (3 base + 3 Cha + 3 Cha + 1 2nd + 1 3rd +1 4th +1 5th)</p><p></p><p>Racial Features: </p><p>Two bonus feats at first level</p><p>+2 to Cha, -2 to Str</p><p>8 extra skill points at first level, 2 extra skill points at each additional level</p><p>4 bonus ranks in Profession</p><p></p><p>Languages:</p><p>Erenlander, Norther</p><p></p><p>Equipment:</p><p>Dagger, kept hidden in the back of her loft wrapped in cloth</p><p>Small, flat tipped knife for cutting herbs</p><p>Light blue dress, dulled by age to a flat color</p><p>Leather Apron</p><p>Belt w/ pouch</p><p>sack containing herbs worth 50vp, kept in her loft</p><p>Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison)</p><p>Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease)</p><p>Gnaw root, 5 (+2 Bonus to Spot checks)</p><p>Gnaw root, 5 (+2 Bonus to Listen checks)</p><p>Mysterious green stone (covenant item, glows with a pale green light in a 10' radius at will when held, all animal attitudes toward wielder improve by one step, barkskin 1/day; cloaks the bearer in a continual <a href="http://www.d20srd.org/srd/spells/hideFromUndead.htm" target="_blank">Hide From Undead</a> spell.</p><p>"However, the stone that you carry, Kaela, and the mark on the child are Etheldar in origin. The Elven scholars of the Order of Truth in Caradul might be able to deduce its meaning." ~Elaural)</p><p></p><p>Background: Kaela was born to loving parents just south of Erenhead in a tiny village called Farmer’s Rest. The orcs finally took notice of her father’s skill as a smith four years ago, and he was sent in chains to work, spending his days making crude implements of war for the forces of the Shadow. Kaela’s mother broke down, unable to live such a life any longer, and drowned herself in the town’s small lake within weeks of his departure. The locals didn’t take kindly to keeping Kaela, now 13, as she had a reputation for being strange. Betrayed by a member of the community, Durfen, to an orc patrol, she fled to the woods and never returned to Farmer’s Rest again. It haunts her dreams still, with Durfen’s leering face and the bleak, dark waters that took her mother’s life visiting her nightly.</p><p></p><p>After a week in the woods, living off what berries and what little she was passed on from her mother, an herbalist and natural healer, she decided to move on. Chopping off her hair and wearing a boy’s filthy clothes, she fled north, hoping to find a place far from the constant patrols of the region. After three years of travel and scrapping out an existence in the south, she reached the farming community of Caft, far to the north.</p><p></p><p>Caft has been the closest thing Kaela has to a home. While she still hasn’t been accepting by all the population, she has found a place in the small town. Honing her abilities as an herbalist and healer, she trades the oils and gnawsticks she makes from local plants for shelter in a farmer’s barn. She also trades herbs to The Plough and Stars, a small inn in Caft, to season their bland food. It gives her enough food to live without having to work the fields. </p><p></p><p>In the last four months, Kaela has discovered she holds a natural talent for spellcasting. Since unearthing her abilities, she avoids town completely when the patrols come through. While few patrols contain a legate, it’s not something she is willing to risk. </p><p></p><p>Personality: The primary reason Kaela is accepted in the town is her mild and gentle character. She is a ray of sunshine in a dark land, a friend of all people, and always holds a smile for the over-worked and repressed Dorns of Caft. She also is quick to find friends among the wanderers, refugees, and slaves that work the fields, caring for them when nobody else can spare the effort. Kaela tends to raise protective feelings in those who know her.</p><p></p><p>Appearance: A small, youthful teen with a soft smile and gentle voice, Kaela sticks out like a sore thumb among the Dorns of Caft. She has brown hair and eyes, and normally wears a blue dress torn and stained from years of use. She has a leather apron that covers the front, but only wears it when in the woods or working.</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2524218, member: 25479"] [SIZE=4][B]Kaela[/B][/SIZE] [img]http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg[/img] 4th level Erenlander Channeler Age: 17 Height: 5’5” Weight: 90 Hair: Brown Eyes: Green Class: Charismatic Channeler Level: 5 Alignment: NG Statistics: STR: 10 (-2 racial adjustment) DEX: 14 CON: 14 INT: 12 WIS: 14 CHA: 18 (+2 racial adjustment, 4th level advance, 5th level Pureblood) Hit Points: 29 Saving Throws: Fortitude: +3 (base +1, CON +2) Reflex: +3 (base +1, DEX +2) Will: +6 (base +4, WIS +2) Armor Class: 12 (Base 10 + 2 DEX) Base Attack Bonus: +3 Weapons/attacks: Dagger (+3, 1d4 piercing damage, 19-20/x2 Crit) Skills: Appraise Balance +2 Bluff* +12 (5 ranks, +4 Cha, +3 Skill Focus) Climb +0 Concentration* +12 (8 ranks, +2 Con, +2 Master Adventurer) Craft (Alchemy) +6 (4 ranks, +2 Int) Decipher Script* +4 (2 ranks, +2 Int) Diplomacy* +14 (8 ranks, +4 Cha, +2 Negotiator feat) Disguise +3 Forgery +2 Gather Information* +7 (3 ranks, +4 Cha) Heal* +10 (8 ranks, +2 Wis) Hide +2 Intimidate* +4 Jump +0 Knowledge (arcana)* +12 (8 ranks, +2 Int, +2 Master Adventurer) Knowledge (spirits)* +5 (3 rank, +2 Int) Listen +2 Move Silently +2 Perform +4 Profession (Herbalist) +7 (5 ranks, +2 Wis) Ride* +2 Search* +2 Sense Motive* +8 (4 ranks, +2 Wis, +2 Negotiator feat) Speak Language* 1 (Norther) Spellcraft* +12 (8 ranks, +2 Int, +2 Master Adventurer) Spot +2 Survival +2 Swim +0 Heroic Path: [url=http://darknessfalls.leaderdesslok.com/hp-pureblood.htm]Pureblood[/url] Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration), Blood of Kings +2, Skill Mastery (Heal, can always take ten on checks) Force of Personality 7/day. -Inspire Confidence, +4 morale bonus to saves against enchantment or fear effects. -Inspire Fascination, fascinates class level in creatures within 120 feet. -Inspire Fury, +1 morale bonus on initiative rolls, attack rolls, and weapon damage rolls to allies within 60 feet. See [url=http://darknessfalls.leaderdesslok.com/class_channeler.htm]here[/URL] for details of uses. [B]Feats:[/B] Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive) Spellcasting (racial bonus feat, Enchantment) Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks) Magecraft: Charismatic (1st level Channeler feat) Spellcasting (2nd level Channeler feat, Conjuration) Natural Healer (3rd level feat, restore character w/ negative hit points to 1 hp with Heal check, long term care restores 3 x the normal amount) Spell Knowledge (Channeler bonus feat, add two spells of a school you can cast) Spellcasting (3rd level Pureblood bonus feat, Lesser Evocation) Greater Spellcasting (5th level Channeler feat, Greater Evocation) [B]Spells:[/B] [URL=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/URL] [URL=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/URL] [URL=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/URL] [URL=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/URL] [URL=http://www.d20srd.org/srd/spells/charmPerson.htm]Charm Person[/URL] [URL=http://www.d20srd.org/srd/spells/sleep.htm]Sleep[/URL] [URL=http://www.d20srd.org/srd/spells/obscuringMist.htm]Obscuring Mist[/URL] [URL=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/URL] [URL=http://www.d20srd.org/srd/spells/fogCloud.htm]Fog Cloud[/URL] [URL=http://www.d20srd.org/srd/spells/calmEmotions.htm]Calm Emotions[/URL] [url=http://www.d20srd.org/srd/spells/hypnotism.htm]Hypnotism[/url] [url=http://www.d20srd.org/srd/spells/dazeMonster.htm]Daze Monster[/url] [url=http://www.d20srd.org/srd/spells/acidArrow.htm]Acid Arrow[/url] [url=http://www.d20srd.org/srd/spells/web.htm]Web[/url] [url=http://www.d20srd.org/srd/spells/grease.htm]Grease[/url] [url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missle[/url] [url=http://www.d20srd.org/srd/spells/deepSlumber.htm]Deep Slumber[/url] [url=http://www.d20srd.org/srd/spells/fireball.htm]Fireball[/url] Spell Points: 13 (3 base + 3 Cha + 3 Cha + 1 2nd + 1 3rd +1 4th +1 5th) Racial Features: Two bonus feats at first level +2 to Cha, -2 to Str 8 extra skill points at first level, 2 extra skill points at each additional level 4 bonus ranks in Profession Languages: Erenlander, Norther Equipment: Dagger, kept hidden in the back of her loft wrapped in cloth Small, flat tipped knife for cutting herbs Light blue dress, dulled by age to a flat color Leather Apron Belt w/ pouch sack containing herbs worth 50vp, kept in her loft Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison) Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease) Gnaw root, 5 (+2 Bonus to Spot checks) Gnaw root, 5 (+2 Bonus to Listen checks) Mysterious green stone (covenant item, glows with a pale green light in a 10' radius at will when held, all animal attitudes toward wielder improve by one step, barkskin 1/day; cloaks the bearer in a continual [url=http://www.d20srd.org/srd/spells/hideFromUndead.htm]Hide From Undead[/url] spell. "However, the stone that you carry, Kaela, and the mark on the child are Etheldar in origin. The Elven scholars of the Order of Truth in Caradul might be able to deduce its meaning." ~Elaural) Background: Kaela was born to loving parents just south of Erenhead in a tiny village called Farmer’s Rest. The orcs finally took notice of her father’s skill as a smith four years ago, and he was sent in chains to work, spending his days making crude implements of war for the forces of the Shadow. Kaela’s mother broke down, unable to live such a life any longer, and drowned herself in the town’s small lake within weeks of his departure. The locals didn’t take kindly to keeping Kaela, now 13, as she had a reputation for being strange. Betrayed by a member of the community, Durfen, to an orc patrol, she fled to the woods and never returned to Farmer’s Rest again. It haunts her dreams still, with Durfen’s leering face and the bleak, dark waters that took her mother’s life visiting her nightly. After a week in the woods, living off what berries and what little she was passed on from her mother, an herbalist and natural healer, she decided to move on. Chopping off her hair and wearing a boy’s filthy clothes, she fled north, hoping to find a place far from the constant patrols of the region. After three years of travel and scrapping out an existence in the south, she reached the farming community of Caft, far to the north. Caft has been the closest thing Kaela has to a home. While she still hasn’t been accepting by all the population, she has found a place in the small town. Honing her abilities as an herbalist and healer, she trades the oils and gnawsticks she makes from local plants for shelter in a farmer’s barn. She also trades herbs to The Plough and Stars, a small inn in Caft, to season their bland food. It gives her enough food to live without having to work the fields. In the last four months, Kaela has discovered she holds a natural talent for spellcasting. Since unearthing her abilities, she avoids town completely when the patrols come through. While few patrols contain a legate, it’s not something she is willing to risk. Personality: The primary reason Kaela is accepted in the town is her mild and gentle character. She is a ray of sunshine in a dark land, a friend of all people, and always holds a smile for the over-worked and repressed Dorns of Caft. She also is quick to find friends among the wanderers, refugees, and slaves that work the fields, caring for them when nobody else can spare the effort. Kaela tends to raise protective feelings in those who know her. Appearance: A small, youthful teen with a soft smile and gentle voice, Kaela sticks out like a sore thumb among the Dorns of Caft. She has brown hair and eyes, and normally wears a blue dress torn and stained from years of use. She has a leather apron that covers the front, but only wears it when in the woods or working. [/QUOTE]
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