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Midnight: A Lost Faith's Shadow PbP Cast of Characters
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2779890" data-attributes="member: 15651"><p><strong>On the bench.</strong></p><p></p><p><span style="font-size: 12px">Lodric Tirenn</span> - played by Thornir Alekeg </p><p>Erenlander </p><p>5th level Defender (Jack of All Trades) </p><p>Alignment: NG</p><p></p><p>Ability Scores </p><p>STR: 14 (+2) (+1 Heroic path) </p><p>DEX: 16 (+3) (+2 racial bonus)</p><p>CON: 12 (+1) </p><p>INT: 14 (+2) </p><p>WIS: 12 (+1) (-2 racial bonus)</p><p>CHA: 14 (+2)</p><p>Hit Points: 30</p><p></p><p>Saves</p><p>Fortitude: +2 (+1 base, +1 Con) </p><p>Reflex: +7 (+4 base, +3 Dex) </p><p>Will: +3 (+1 base, +1 Wis +1 Heroic Path) </p><p></p><p>Speed: 30 ft.</p><p></p><p>Initiative: +3 (+3 Dex) </p><p>Armor Class: 16 (13) (+3 class bonus, + 3 Dex) </p><p></p><p>Attacks (BAB +5)</p><p></p><p>Unarmed +8 (1d6+3, x2) (+1 enhancement bonus from Baden's Legacy)</p><p>Dagger +7 (1d4+2, 19-20 x2) </p><p></p><p>Inutek +8 (1d3, x2 ranged trip attack) 20 ft. </p><p></p><p>Class Abilities</p><p>Masterful Strike</p><p>Stunning Fist (7/day)</p><p>Grappling Training</p><p>Improved Grapple</p><p>Strike and Hold</p><p>Precise Strike (ignore 3 points DR with unarmed attack) </p><p></p><p>Heroic Path Abiities</p><p>Spell Choice (Create Water 1/day) </p><p>Spontaneous Spell: 0-level 1/day</p><p>Skill Boost (+4 to Bluff)</p><p>Ability Boost (+1 Str)</p><p>Save Boost (+1 Will save)</p><p></p><p>Feats </p><p>Inconspicuous</p><p>Friendly Agent</p><p>Magecraft</p><p>Dodge</p><p></p><p></p><p>Spells</p><p>0-level (5/day)</p><p>Prestidigitation</p><p>Disrupt Undead</p><p>Resistance</p><p>Flare</p><p></p><p>1st level (Spell energy: 2) </p><p>True Strike </p><p></p><p>Skills (63)</p><p>Appraise +3 (1 rank, +2 Int)</p><p>Balance +5 (2 ranks, +3 Dex)</p><p>Bluff +16 (+18 vs. Izraor’s forces) (8 ranks, +2 Cha, +2 Inconspicuous feat +4 Heroic Path +2 Baden's Legacy)</p><p>Climb +7 (5 ranks, +2 Str)</p><p>Craft (brewing) +6 (4 ranks, +2 Int) [racial bonus ranks]</p><p>Diplomacy +10 (+12 vs. Izrador’s forces, +14 vs. Resistance) (6 ranks, +2 Cha, +2 or +4 from feats +2 Baden's Legacy)</p><p>Gather Information +8 (4 ranks, +2 Cha +2 Baden's Legacy)</p><p>Handle Animal +5 (1 rank, +2 Cha +2 Baden's Legacy)</p><p>Hide +16 (+18 vs. Izrador’s forces) (8 ranks, +3 Dex. +2 Inconspicuous feat +5 Elven Cloak)</p><p>Knowledge (Northern Erenland) +4 (2 ranks, +2 Int) [racial bonus ranks]</p><p>Knowledge (Shadow) +4 (2 ranks, +2 Int)</p><p>Listen +5 (4 ranks, +1 Wis)</p><p>Move Silently +9 (6 ranks, +3 Dex)</p><p>Profession (farmer) +2 (1 rank, +1 Wis)</p><p>Read/Write Erenlander (2 points)</p><p>Read/Write Trader’s Tongue(2 points)</p><p>Ride +4 (1 rank, +3 Dex)</p><p>Sense Motive +6 (+12 vs. Izrador’s forces) (5 ranks, +1 Wis, +2 feat , +4 feat)</p><p>Swim +2 (1 rank, +1 Str)</p><p></p><p>Languages </p><p>Erenlander*, Norther (2), Trader’s Tongue (2)*, Black Tongue (1)</p><p></p><p>Equipment and Treasure (30 starting vp)</p><p>Dagger (4vp)</p><p>Inutek (4vp)</p><p>Traveller’s outfit (3vp)</p><p>Bedroll (0.3vp)</p><p>Bucket (1.5vp)</p><p>Waterskin (3vp)</p><p>Flint & steel (3vp)</p><p>Trail rations (4 days) (6vp)</p><p>Candles (6) (0.2vp)</p><p>Sack (0.3vp)</p><p>Clay tankard (2) (0.1vp)</p><p>Canvas (2 sq. yds) (0.6vp)</p><p>Soap (1 lb.) (1.5vp)</p><p>Whetstone (0.1vp)</p><p> Seeds (barley, hops)</p><p>Badens Legacy (ring - Covenant item)</p><p> 2nd level +2 to Cha checks and Cha based skill checks</p><p> 4th level +1 enhancement bonus to unarmed attacks</p><p>Elven Cloak (+5 to Hide)</p><p></p><p>Appearance </p><p>Lodric stands a little over 5 1/2 feet tall with a lean build. His closely shorn, dark brown hair has a smattering of red if you look closely. He tries to keep his face shaven since a beard makes his face itch. His well-worn clothing is of a slightly better quality than most of the peasants living in the area, although he has learned to keep it spattered with dirt so as to not attract too much attention to this fact. </p><p></p><p>While he is not untrusting, Lodric is usually careful about choosing his words, especially with people he has not had a chance to get a read on. When he has the luxury, he would rather sit back and observe people for a bit, rather than jumping in too quickly and possibly making rash decisions.</p><p></p><p>Background</p><p></p><p>Lodric is the elder son of Faralin Tirenn, proprietor of The Stone Barrel, an inn and brewery in the town of Skilt, a decent sized settlement a ways north of Davindale. Faralin is a talented brewer of ales and beer, and as a result has done fairly well for himself and his family. While not a lover of the Shadow, Faralin never let the troubles of the world interfere in his business and so caters to whomever would enjoy his hospitality, be they orc, legate or ordinary men and women. </p><p></p><p>When Lodric was younger, he would accompany his uncle Garvon when he traveled to trade for ingredients needed for the spirits the family would brew. On these trips Lodric’s uncle would talk with him about years past and point out how the Shadow made the lives of ordinary people difficult. His uncle taught him the importance of helping people, treating them fairly and tried to instill in him an understanding of the need for freedom. In addition he began to teach Lodric the ways of unarmed combat so that he could protect himself. In this, as with many other things, Lodric showed some natural aptitude. </p><p></p><p>One trip during an unusually hot summer, Lodric and his uncle found themselves unable to find clean water. As they became more and more desperate, Lodric suddenly dropped to the ground and a shallow pit filled itself with water. Concerned at Lodric’s sudden manifestation of magical abilities, Garvon took him to meet a man he knew. This man, whose name Lodric never learned, was knowledgeable in the forbidden ways of magic and taught him some control over his abilities. It was here that Lodric first learned of the existence of an organized resistance and that his uncle was connected with it.</p><p></p><p>The following winter, Garvon succumbed to a fever and Lodric took on the task of gathering ingredients for the family brewery himself. Again he showed natural aptitude at making deals and also at somehow not being noticed by patrols of Shadow forces who could make traveling difficult. On occasion, someone would ask him to carry a message to someone in another village where he was heading. These odd messages made no sense and Lodric assumed they were some kind of code the Resistance was using, but knew better than to ask about them or the people he met. </p><p></p><p>Then, just this past spring Lodric’s little sister Maelynn was taken to Theros Obsidia to be taught. Lodric’s father, true to his nature, did not allow himself to be angry and convinced himself it was something of which to be proud. Lodric, when he heard, was horrified at what the Shadow might do to his sister and could not believe that his father just stood by and allowed her to be taken. </p><p></p><p>Since then, Lodric has tried to stay away from home more and more. He desires to find a way to fight back against the Shadow and has tried to make some contacts with the Resistance through the few people he carried messages for, but since his sister was taken to Theros Obsidia, he has found those people reluctant to even speak to him.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2779890, member: 15651"] [b]On the bench.[/b] [SIZE=3]Lodric Tirenn[/SIZE] - played by Thornir Alekeg Erenlander 5th level Defender (Jack of All Trades) Alignment: NG Ability Scores STR: 14 (+2) (+1 Heroic path) DEX: 16 (+3) (+2 racial bonus) CON: 12 (+1) INT: 14 (+2) WIS: 12 (+1) (-2 racial bonus) CHA: 14 (+2) Hit Points: 30 Saves Fortitude: +2 (+1 base, +1 Con) Reflex: +7 (+4 base, +3 Dex) Will: +3 (+1 base, +1 Wis +1 Heroic Path) Speed: 30 ft. Initiative: +3 (+3 Dex) Armor Class: 16 (13) (+3 class bonus, + 3 Dex) Attacks (BAB +5) Unarmed +8 (1d6+3, x2) (+1 enhancement bonus from Baden's Legacy) Dagger +7 (1d4+2, 19-20 x2) Inutek +8 (1d3, x2 ranged trip attack) 20 ft. Class Abilities Masterful Strike Stunning Fist (7/day) Grappling Training Improved Grapple Strike and Hold Precise Strike (ignore 3 points DR with unarmed attack) Heroic Path Abiities Spell Choice (Create Water 1/day) Spontaneous Spell: 0-level 1/day Skill Boost (+4 to Bluff) Ability Boost (+1 Str) Save Boost (+1 Will save) Feats Inconspicuous Friendly Agent Magecraft Dodge Spells 0-level (5/day) Prestidigitation Disrupt Undead Resistance Flare 1st level (Spell energy: 2) True Strike Skills (63) Appraise +3 (1 rank, +2 Int) Balance +5 (2 ranks, +3 Dex) Bluff +16 (+18 vs. Izraor’s forces) (8 ranks, +2 Cha, +2 Inconspicuous feat +4 Heroic Path +2 Baden's Legacy) Climb +7 (5 ranks, +2 Str) Craft (brewing) +6 (4 ranks, +2 Int) [racial bonus ranks] Diplomacy +10 (+12 vs. Izrador’s forces, +14 vs. Resistance) (6 ranks, +2 Cha, +2 or +4 from feats +2 Baden's Legacy) Gather Information +8 (4 ranks, +2 Cha +2 Baden's Legacy) Handle Animal +5 (1 rank, +2 Cha +2 Baden's Legacy) Hide +16 (+18 vs. Izrador’s forces) (8 ranks, +3 Dex. +2 Inconspicuous feat +5 Elven Cloak) Knowledge (Northern Erenland) +4 (2 ranks, +2 Int) [racial bonus ranks] Knowledge (Shadow) +4 (2 ranks, +2 Int) Listen +5 (4 ranks, +1 Wis) Move Silently +9 (6 ranks, +3 Dex) Profession (farmer) +2 (1 rank, +1 Wis) Read/Write Erenlander (2 points) Read/Write Trader’s Tongue(2 points) Ride +4 (1 rank, +3 Dex) Sense Motive +6 (+12 vs. Izrador’s forces) (5 ranks, +1 Wis, +2 feat , +4 feat) Swim +2 (1 rank, +1 Str) Languages Erenlander*, Norther (2), Trader’s Tongue (2)*, Black Tongue (1) Equipment and Treasure (30 starting vp) Dagger (4vp) Inutek (4vp) Traveller’s outfit (3vp) Bedroll (0.3vp) Bucket (1.5vp) Waterskin (3vp) Flint & steel (3vp) Trail rations (4 days) (6vp) Candles (6) (0.2vp) Sack (0.3vp) Clay tankard (2) (0.1vp) Canvas (2 sq. yds) (0.6vp) Soap (1 lb.) (1.5vp) Whetstone (0.1vp) Seeds (barley, hops) Badens Legacy (ring - Covenant item) 2nd level +2 to Cha checks and Cha based skill checks 4th level +1 enhancement bonus to unarmed attacks Elven Cloak (+5 to Hide) Appearance Lodric stands a little over 5 1/2 feet tall with a lean build. His closely shorn, dark brown hair has a smattering of red if you look closely. He tries to keep his face shaven since a beard makes his face itch. His well-worn clothing is of a slightly better quality than most of the peasants living in the area, although he has learned to keep it spattered with dirt so as to not attract too much attention to this fact. While he is not untrusting, Lodric is usually careful about choosing his words, especially with people he has not had a chance to get a read on. When he has the luxury, he would rather sit back and observe people for a bit, rather than jumping in too quickly and possibly making rash decisions. Background Lodric is the elder son of Faralin Tirenn, proprietor of The Stone Barrel, an inn and brewery in the town of Skilt, a decent sized settlement a ways north of Davindale. Faralin is a talented brewer of ales and beer, and as a result has done fairly well for himself and his family. While not a lover of the Shadow, Faralin never let the troubles of the world interfere in his business and so caters to whomever would enjoy his hospitality, be they orc, legate or ordinary men and women. When Lodric was younger, he would accompany his uncle Garvon when he traveled to trade for ingredients needed for the spirits the family would brew. On these trips Lodric’s uncle would talk with him about years past and point out how the Shadow made the lives of ordinary people difficult. His uncle taught him the importance of helping people, treating them fairly and tried to instill in him an understanding of the need for freedom. In addition he began to teach Lodric the ways of unarmed combat so that he could protect himself. In this, as with many other things, Lodric showed some natural aptitude. One trip during an unusually hot summer, Lodric and his uncle found themselves unable to find clean water. As they became more and more desperate, Lodric suddenly dropped to the ground and a shallow pit filled itself with water. Concerned at Lodric’s sudden manifestation of magical abilities, Garvon took him to meet a man he knew. This man, whose name Lodric never learned, was knowledgeable in the forbidden ways of magic and taught him some control over his abilities. It was here that Lodric first learned of the existence of an organized resistance and that his uncle was connected with it. The following winter, Garvon succumbed to a fever and Lodric took on the task of gathering ingredients for the family brewery himself. Again he showed natural aptitude at making deals and also at somehow not being noticed by patrols of Shadow forces who could make traveling difficult. On occasion, someone would ask him to carry a message to someone in another village where he was heading. These odd messages made no sense and Lodric assumed they were some kind of code the Resistance was using, but knew better than to ask about them or the people he met. Then, just this past spring Lodric’s little sister Maelynn was taken to Theros Obsidia to be taught. Lodric’s father, true to his nature, did not allow himself to be angry and convinced himself it was something of which to be proud. Lodric, when he heard, was horrified at what the Shadow might do to his sister and could not believe that his father just stood by and allowed her to be taken. Since then, Lodric has tried to stay away from home more and more. He desires to find a way to fight back against the Shadow and has tried to make some contacts with the Resistance through the few people he carried messages for, but since his sister was taken to Theros Obsidia, he has found those people reluctant to even speak to him. [/QUOTE]
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