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Midnight: A Lost Faith's Shadow [Recruiting Alternates]
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<blockquote data-quote="Bobitron" data-source="post: 3182433" data-attributes="member: 25479"><p>Still need to select my bonus feat and apply my skill points. Added 5 hp (1d6+2).</p><p></p><p>Edit: Done except for my two new spells. I'm having trouble deciding; any suggestions?</p><p></p><p><span style="font-size: 15px"><strong>Kaela</strong></span></p><p></p><p><img src="http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>4th level Erenlander Channeler </p><p></p><p>Age: 17</p><p>Height: 5’5”</p><p>Weight: 90</p><p>Hair: Brown</p><p>Eyes: Green</p><p>Class: Charismatic Channeler</p><p>Level: 4</p><p>Alignment: NG</p><p></p><p>Statistics:</p><p></p><p>STR: 10 (-2 racial adjustment)</p><p>DEX: 14</p><p>CON: 14</p><p>INT: 12</p><p>WIS: 14</p><p>CHA: 17 (+2 racial adjustment, 4th level advance)</p><p></p><p>Hit Points: 24</p><p></p><p>Saving Throws: </p><p>Fortitude: +3 (base +1, CON +2)</p><p>Reflex: +3 (base +1, DEX +2)</p><p>Will: +6 (base +4, WIS +2)</p><p></p><p>Armor Class: 12 (Base 10 + 2 DEX)</p><p></p><p>Base Attack Bonus: +3</p><p></p><p>Weapons/attacks:</p><p>Dagger (+3, 1d4 piercing damage, 19-20/x2 Crit)</p><p></p><p>Skills: (37 +9 racial) 7</p><p></p><p>Appraise </p><p>Balance +2</p><p>Bluff* +11 (5 ranks, +3 Cha, +3 Skill Focus)</p><p>Climb +0</p><p>Concentration* +11 (7 ranks, +2 Con, +2 Master Adventurer)</p><p>Craft (Alchemy) +6 (4 ranks, +2 Int)</p><p>Decipher Script* +4 (2 ranks, +2 Int)</p><p>Diplomacy* +12 (7 ranks, +3 Cha, +2 Negotiator feat)</p><p>Disguise +3</p><p>Forgery +2</p><p>Gather Information* +6 (3 ranks, +3 Cha)</p><p>Heal* +9 (7 ranks, +2 Wis)</p><p>Hide +2</p><p>Intimidate* +3</p><p>Jump +0</p><p>Knowledge (arcana)* +11 (7 ranks, +2 Int, +2 Master Adventurer)</p><p>Knowledge (spirits)* +5 (3 rank, +2 Int)</p><p>Listen +2</p><p>Move Silently +2</p><p>Perform +3</p><p>Profession (Herbalist) +7 (5 ranks, +2 Wis)</p><p>Ride* +2</p><p>Search* +2</p><p>Sense Motive* +9 (4 ranks, +3 Cha, +2 Negotiator feat)</p><p>Speak Language* 1 (Norther)</p><p>Spellcraft* +9 (5 ranks, +2 Int, +2 Master Adventurer)</p><p>Spot +2</p><p>Survival +2</p><p>Swim +0</p><p></p><p>Heroic Path: Pureblood</p><p>Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration)</p><p>Force of Personality 6/day. </p><p>-Inspire Confidence, +4 morale bonus to saves against enchantment or fear effects.</p><p>-Inspire Fascination, fascinates class level in creatures within 120 feet.</p><p>-Inspire Fury, +1 morale bonus on initiative rolls, attack rolls, and weapon damage rolls to allies within 60 feet.</p><p>See <a href="http://darknessfalls.leaderdesslok.com/midnight_channeler.htm" target="_blank">here</a> for details of uses.</p><p></p><p><strong>Feats:</strong></p><p>Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive)</p><p>Spellcasting (racial bonus feat, Enchantment)</p><p>Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks)</p><p>Magecraft: Charismatic (1st level Channeler feat)</p><p>Spellcraft (2nd level Channeler feat, Conjuration)</p><p>Tradition Gift 6/day: Inspire Fascination</p><p>Natural Healer (3rd level feat, restore character w/ negative hit points to 1 hp with Heal check, long term care restores 3 x the normal amount)</p><p>Spell Knowledge (Channeler bonus feat, add two spells of a school you can cast)</p><p></p><p><strong>Spells:</strong></p><p><a href="http://www.d20srd.org/srd/spells/prestidigitation.htm" target="_blank">Prestidigitation</a> </p><p><a href="http://www.d20srd.org/srd/spells/readMagic.htm" target="_blank">Read Magic</a> </p><p><a href="http://www.d20srd.org/srd/spells/ghostSound.htm" target="_blank">Ghost Sound</a></p><p><a href="http://www.d20srd.org/srd/spells/mageHand.htm" target="_blank">Mage Hand</a></p><p><a href="http://www.d20srd.org/srd/spells/charmPerson.htm" target="_blank">Charm Person</a></p><p><a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank">Sleep</a></p><p><a href="http://www.d20srd.org/srd/spells/obscuringMist.htm" target="_blank">Obscuring Mist</a></p><p><a href="http://www.d20srd.org/srd/spells/mageArmor.htm" target="_blank">Mage Armor</a></p><p><a href="http://www.d20srd.org/srd/spells/fogCloud.htm" target="_blank">Fog Cloud</a></p><p><a href="http://www.d20srd.org/srd/spells/calmEmotions.htm" target="_blank">Calm Emotions</a></p><p><strong>2 more Enchantment or Conjuration spells</strong></p><p></p><p>Spell Points:</p><p>12 (3 base + 3 Cha + 3 Cha + 1 2nd + 1 3rd +1 4th)</p><p></p><p>Racial Features: </p><p>Two bonus feats at first level</p><p>+2 to Cha, -2 to Str</p><p>8 extra skill points at first level, 2 extra skill points at each additional level</p><p>4 bonus ranks in Profession</p><p></p><p>Languages:</p><p>Erenlander, Norther</p><p></p><p>Equipment:</p><p>Dagger, kept hidden in the back of her loft wrapped in cloth</p><p>Small, flat tipped knife for cutting herbs</p><p>Light blue dress, dulled by age to a flat color</p><p>Leather Apron</p><p>Belt w/ pouch</p><p>sack containing herbs worth 50vp, kept in her loft</p><p>Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison)</p><p>Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease)</p><p>Gnaw root, 5 (+2 Bonus to Spot checks)</p><p>Gnaw root, 5 (+2 Bonus to Listen checks)</p><p>Mysterious green stone (covenant item, glows with a pale green light in a 10' radius at will when held, all animal attitudes toward wielder improve by one step, barkskin 1/day)</p></blockquote><p></p>
[QUOTE="Bobitron, post: 3182433, member: 25479"] Still need to select my bonus feat and apply my skill points. Added 5 hp (1d6+2). Edit: Done except for my two new spells. I'm having trouble deciding; any suggestions? [SIZE=4][B]Kaela[/B][/SIZE] [img]http://i5.photobucket.com/albums/y169/Bobitron/560cropped.jpg[/img] 4th level Erenlander Channeler Age: 17 Height: 5’5” Weight: 90 Hair: Brown Eyes: Green Class: Charismatic Channeler Level: 4 Alignment: NG Statistics: STR: 10 (-2 racial adjustment) DEX: 14 CON: 14 INT: 12 WIS: 14 CHA: 17 (+2 racial adjustment, 4th level advance) Hit Points: 24 Saving Throws: Fortitude: +3 (base +1, CON +2) Reflex: +3 (base +1, DEX +2) Will: +6 (base +4, WIS +2) Armor Class: 12 (Base 10 + 2 DEX) Base Attack Bonus: +3 Weapons/attacks: Dagger (+3, 1d4 piercing damage, 19-20/x2 Crit) Skills: (37 +9 racial) 7 Appraise Balance +2 Bluff* +11 (5 ranks, +3 Cha, +3 Skill Focus) Climb +0 Concentration* +11 (7 ranks, +2 Con, +2 Master Adventurer) Craft (Alchemy) +6 (4 ranks, +2 Int) Decipher Script* +4 (2 ranks, +2 Int) Diplomacy* +12 (7 ranks, +3 Cha, +2 Negotiator feat) Disguise +3 Forgery +2 Gather Information* +6 (3 ranks, +3 Cha) Heal* +9 (7 ranks, +2 Wis) Hide +2 Intimidate* +3 Jump +0 Knowledge (arcana)* +11 (7 ranks, +2 Int, +2 Master Adventurer) Knowledge (spirits)* +5 (3 rank, +2 Int) Listen +2 Move Silently +2 Perform +3 Profession (Herbalist) +7 (5 ranks, +2 Wis) Ride* +2 Search* +2 Sense Motive* +9 (4 ranks, +3 Cha, +2 Negotiator feat) Speak Language* 1 (Norther) Spellcraft* +9 (5 ranks, +2 Int, +2 Master Adventurer) Spot +2 Survival +2 Swim +0 Heroic Path: Pureblood Heroic Abilties: Master Adventurer +2, applied to Spellcraft, Knowledge (arcana), and Concentration) Force of Personality 6/day. -Inspire Confidence, +4 morale bonus to saves against enchantment or fear effects. -Inspire Fascination, fascinates class level in creatures within 120 feet. -Inspire Fury, +1 morale bonus on initiative rolls, attack rolls, and weapon damage rolls to allies within 60 feet. See [URL=http://darknessfalls.leaderdesslok.com/midnight_channeler.htm]here[/URL] for details of uses. [B]Feats:[/B] Negotiator (starting feat, +2 bonus to Diplomacy and Sense Motive) Spellcasting (racial bonus feat, Enchantment) Skill Focus: Bluff (racial bonus feat, +3 to Bluff checks) Magecraft: Charismatic (1st level Channeler feat) Spellcraft (2nd level Channeler feat, Conjuration) Tradition Gift 6/day: Inspire Fascination Natural Healer (3rd level feat, restore character w/ negative hit points to 1 hp with Heal check, long term care restores 3 x the normal amount) Spell Knowledge (Channeler bonus feat, add two spells of a school you can cast) [B]Spells:[/B] [URL=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/URL] [URL=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/URL] [URL=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/URL] [URL=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/URL] [URL=http://www.d20srd.org/srd/spells/charmPerson.htm]Charm Person[/URL] [URL=http://www.d20srd.org/srd/spells/sleep.htm]Sleep[/URL] [URL=http://www.d20srd.org/srd/spells/obscuringMist.htm]Obscuring Mist[/URL] [URL=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/URL] [URL=http://www.d20srd.org/srd/spells/fogCloud.htm]Fog Cloud[/URL] [URL=http://www.d20srd.org/srd/spells/calmEmotions.htm]Calm Emotions[/URL] [B]2 more Enchantment or Conjuration spells[/B] Spell Points: 12 (3 base + 3 Cha + 3 Cha + 1 2nd + 1 3rd +1 4th) Racial Features: Two bonus feats at first level +2 to Cha, -2 to Str 8 extra skill points at first level, 2 extra skill points at each additional level 4 bonus ranks in Profession Languages: Erenlander, Norther Equipment: Dagger, kept hidden in the back of her loft wrapped in cloth Small, flat tipped knife for cutting herbs Light blue dress, dulled by age to a flat color Leather Apron Belt w/ pouch sack containing herbs worth 50vp, kept in her loft Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Poison) Infused oil, 20 doses, kept in her loft (+2 Bonus to Fort saves vs. Disease) Gnaw root, 5 (+2 Bonus to Spot checks) Gnaw root, 5 (+2 Bonus to Listen checks) Mysterious green stone (covenant item, glows with a pale green light in a 10' radius at will when held, all animal attitudes toward wielder improve by one step, barkskin 1/day) [/QUOTE]
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