Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Midnight: A Lost Faith's Shadow [Recruiting Alternates]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bobitron" data-source="post: 3350833" data-attributes="member: 25479"><p>Chapter 2, Flight</p><p></p><p>With more questions than answers, the heroes opt to travel south to Highwall, a stronghold of the Shadow, with hope of finding allies. Chased by orcish trackers, they come across the ruined den of a wolf mother and her destroyed family. The wolf would become Starhl’s companion.</p><p></p><p>A group of worg riders find the heroes and a pitched battle ensues to protect Aislinn. Herger, the giant Dornish warrior, is passing through the area and cannot stand by and let the heroes fight alone. He turns the tide of the battle and joins the group.</p><p></p><p>Continuing the journey, the heroes are spotted by a group of horsemen who are revealed to be enemies of the shadow. After a misjudged crossbow bolt from the heroes is explained…</p><p></p><p>Here we lose a portion of the game due to a server issue. The game picks up with Hroth’s synopsis of recent events. We have also now reached a stable group of characters:</p><p></p><p></p><p></p><p>Split by circumstances, the heroes continue their paths. Lodric and Kaela head for the skeleton oak, a tree where their gnomish benefactor had hinted held an escape, with Fallax, Aislinn, and Herger following. Starhl and Valurel barely escape the battle with their lives and meet with the Blue Sky Traders. </p><p></p><p>Inspecting the tree, Keala, Herger, and Lodric discover the tree’s hollowed out logs can be used as simple floats, hiding their passage downstream to safety. Stahrl and Valurel convince the Traders they mean no harm and seek only to fight the Shadow.</p><p></p><p>Using the logs to reach the wharves, the heroes avoid the orcs overhead and meet the others inside the Trader’s hidden safehouse. Aislinn tells her tale and uses her healing powers to convince the gnomes that they should help.</p><p></p><p><em>“I have had dreams of late, dreams of a great forest where even the Shadow fears to tread. Into the dark vales I am drawn, where even the forest's creatures fear to tread. What draws me there, I do not know, but I will not fail you. I will be brave.” –Aislinn</em></p><p></p><p>After days of hiding underneath the wharves, the gnomes smuggle the heroes away on Bardin’s barge, headed to the town of Baden's Bluff in hopes of meeting the insurgents there.</p></blockquote><p></p>
[QUOTE="Bobitron, post: 3350833, member: 25479"] Chapter 2, Flight With more questions than answers, the heroes opt to travel south to Highwall, a stronghold of the Shadow, with hope of finding allies. Chased by orcish trackers, they come across the ruined den of a wolf mother and her destroyed family. The wolf would become Starhl’s companion. A group of worg riders find the heroes and a pitched battle ensues to protect Aislinn. Herger, the giant Dornish warrior, is passing through the area and cannot stand by and let the heroes fight alone. He turns the tide of the battle and joins the group. Continuing the journey, the heroes are spotted by a group of horsemen who are revealed to be enemies of the shadow. After a misjudged crossbow bolt from the heroes is explained… Here we lose a portion of the game due to a server issue. The game picks up with Hroth’s synopsis of recent events. We have also now reached a stable group of characters: Split by circumstances, the heroes continue their paths. Lodric and Kaela head for the skeleton oak, a tree where their gnomish benefactor had hinted held an escape, with Fallax, Aislinn, and Herger following. Starhl and Valurel barely escape the battle with their lives and meet with the Blue Sky Traders. Inspecting the tree, Keala, Herger, and Lodric discover the tree’s hollowed out logs can be used as simple floats, hiding their passage downstream to safety. Stahrl and Valurel convince the Traders they mean no harm and seek only to fight the Shadow. Using the logs to reach the wharves, the heroes avoid the orcs overhead and meet the others inside the Trader’s hidden safehouse. Aislinn tells her tale and uses her healing powers to convince the gnomes that they should help. [I]“I have had dreams of late, dreams of a great forest where even the Shadow fears to tread. Into the dark vales I am drawn, where even the forest's creatures fear to tread. What draws me there, I do not know, but I will not fail you. I will be brave.” –Aislinn[/I] After days of hiding underneath the wharves, the gnomes smuggle the heroes away on Bardin’s barge, headed to the town of Baden's Bluff in hopes of meeting the insurgents there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Midnight: A Lost Faith's Shadow [Recruiting Alternates]
Top