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Midway Mining Expedition (PbP)
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<blockquote data-quote="MacConnell" data-source="post: 8640876" data-attributes="member: 6855223"><p>[spoiler=Climb]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 33(climb) + 61(d100) = 94</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 53 + 68 = 121</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 40 + 75 = 115</p><p>[/spoiler]</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 45 (Soullessness)</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 36 (Soullessness)</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 31 (Blur)</p><p>[/spoiler]</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 35(readiness) + 25(speed) + 36(clarity) + 61(d100) = 157</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 32 + 43 + 31 + 68 = 174</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 23 + 38 + 32 + 75 = 168</p><p>Deviards: 30 + 20 + 40 + 78 = 168</p><p>[/spoiler]</p><p>Having quickly decided upon a plan, the three men move back the direction from which they had come but, this time, remaining close enough to the encampment site to keep an eye on things as much as possible, while moving. The southern rim of the encampment seems much more suitable for access than any other. From the current vantage point, two guards are seen posted outside of the central structure that is known to house the captives, a single guard is pacing just inside the main gate to the east, and another is pacing inside the hunting gate to the west. It is likely that a few more Deviards may still be within the structures, but it could not be very many.</p><p></p><p>Separated, with Coldtree on the far right and Bjorn on the far left, the three men obscure their images as is best suited to them and begin climbing down the steep facing of the small bowl-shaped depression. Though the men are difficult to see, the wary guards were able to hear their approach, due to the impossibility of not dislodging a few pebbles during the descent. Tehn was even forced to jump down a short distance because he arrived atop a small structure that is mostly cut into the face of the mountain. As he lands, a fifth Deviard, armed and armored, rushes from the entrance of that structure, ready to engage. Coldtree slips near the end of the climb, but it does not cause him any harm, only puts him out of position for a split second.</p><p></p><p>Tehn is within reach of the nearest opponent, but the outcropping of the structure currently hides this fact from the other two, who cannot see the fifth enemy. Coldtree is about equally distant, at 10 strides, from the slave guards and the main gate guard. Bjorn is about equally distant, at 10 strides, from the hunting gate guard and the slave guards.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, (Motility +2), {Shock x3}</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Whitish Metal: 4, ??</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8640876, member: 6855223"] [spoiler=Climb] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 33(climb) + 61(d100) = 94 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 53 + 68 = 121 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 40 + 75 = 115 [/spoiler] [spoiler=Enhancements] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 45 (Soullessness) [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 36 (Soullessness) [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 31 (Blur) [/spoiler] [spoiler=Reaction] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 35(readiness) + 25(speed) + 36(clarity) + 61(d100) = 157 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 32 + 43 + 31 + 68 = 174 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 23 + 38 + 32 + 75 = 168 Deviards: 30 + 20 + 40 + 78 = 168 [/spoiler] Having quickly decided upon a plan, the three men move back the direction from which they had come but, this time, remaining close enough to the encampment site to keep an eye on things as much as possible, while moving. The southern rim of the encampment seems much more suitable for access than any other. From the current vantage point, two guards are seen posted outside of the central structure that is known to house the captives, a single guard is pacing just inside the main gate to the east, and another is pacing inside the hunting gate to the west. It is likely that a few more Deviards may still be within the structures, but it could not be very many. Separated, with Coldtree on the far right and Bjorn on the far left, the three men obscure their images as is best suited to them and begin climbing down the steep facing of the small bowl-shaped depression. Though the men are difficult to see, the wary guards were able to hear their approach, due to the impossibility of not dislodging a few pebbles during the descent. Tehn was even forced to jump down a short distance because he arrived atop a small structure that is mostly cut into the face of the mountain. As he lands, a fifth Deviard, armed and armored, rushes from the entrance of that structure, ready to engage. Coldtree slips near the end of the climb, but it does not cause him any harm, only puts him out of position for a split second. Tehn is within reach of the nearest opponent, but the outcropping of the structure currently hides this fact from the other two, who cannot see the fifth enemy. Coldtree is about equally distant, at 10 strides, from the slave guards and the main gate guard. Bjorn is about equally distant, at 10 strides, from the hunting gate guard and the slave guards. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, (Motility +2), {Shock x3} Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Whitish Metal: 4, ?? [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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