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<blockquote data-quote="MacConnell" data-source="post: 8655762" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 45 (Soullessness)</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 38 (Soullessness), 31 (Athletics)</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 31 (Blur)</p><p>Deviards: 40 (Blur)</p><p>[/spoiler]</p><p>[spoiler=Speed]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 43 + 100(bend) = 143</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 0 + 80(sword) = 80</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 32 + 200(bend) = 232</p><p>Deviards: 32 + 200(bend) = 232</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 35(aggression) + 25(accuracy) + 48(fury) + 172(d100) = 280</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 32(finesse) + 43 + 31(clarity) + 151 = 256 + 31(athletics) = 287</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 26 + 38 + 27 + 129 = 220</p><p>Deviards: 30 + 20 + 40 + 151 = 241</p><p></p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 35(readiness) + 25(avoidance) + 36(analysis) + 172(d100) = 268 + 45(soullessness) = 313</p><p><span style="color: rgb(97, 189, 109)">Tehn</span>: 32 + 43 + 31 + 151 = 256 + 38(soullessness) = 294 + 43(kilter) = 337</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 23 + 32 + 31 + 129 = 215 + 31(blur) = 246</p><p>Deviards: 30 + 20 + 40 + 151 = 241 + 40(blur) = 281</p><p>313 - 281 = 32% * 21 = 6 - 4 = 2</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 31(bending) + 24(shock) x 2(lodestone) + 78(d100) = 157</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 53 + 32(shock) + 83 = 168</p><p>Deviards: 30 + 40 + 81 = 151</p><p></p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 37(conditioning) + 62(bolster) + 78(d100) = 177</p><p><span style="color: rgb(97, 189, 109)">Tehn</span>: 24 + 30 + 81 = 135</p><p>151 - 135 = 16% * 6 = 1</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 30 + 27 + 83 = 140</p><p>151 - 140 = 11% * 6 = ~1</p><p>Deviards: 30 + 20 + 81 = 131 + 50(grounding) = 181</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(97, 189, 109)">G1</span>: 10 - 7 - 5 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(26, 188, 156)">G2</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 4 = 6 + 1 = 5, <span style="color: rgb(44, 130, 201)">dazed</span>. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8</p><p><span style="color: rgb(26, 188, 156)">G3</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 4 = 6 + 1 = 5, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p>[/spoiler]</p><p>The only Deviard who was unseen, until entering the grounds, lays on the ground from the previous wounds inflicted from the sword of Lunnaya. One of the slave guards receives a minor cut as Lunnaya turns his attention, but all other physical combat proves to be unfruitful, as sparks and flashes of light accompany every movement of all of those engaged.</p><p></p><p>Nigel, being formidably resilient is more difficult to mystically assault than the other two, who both become momentarily dazed by the flashes of light. This only has a trivial effect on the two. Being that electromagnetic manipulation is the primary focus of the Deviard, all current attempts to affect one of them, unravel.</p><p></p><p>When the main gate guard joins the fray with Lunnaya and Nigel, swinging a hammer at the Faethrin, the man seems as agile as viper, despite the double-team. The hammer strike is not completely blocked but it causes not damage. Bjorn is still engaged one-on-one. Tehn and Coldtree are now two-on-three. Only four seconds have passed since the first swing.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, (Motility +2), {Shock x3}</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Whitish Metal: 4, ??</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8655762, member: 6855223"] [spoiler=Enhancements] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 45 (Soullessness) [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 38 (Soullessness), 31 (Athletics) [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 31 (Blur) Deviards: 40 (Blur) [/spoiler] [spoiler=Speed] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 43 + 100(bend) = 143 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 0 + 80(sword) = 80 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 32 + 200(bend) = 232 Deviards: 32 + 200(bend) = 232 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 35(aggression) + 25(accuracy) + 48(fury) + 172(d100) = 280 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 32(finesse) + 43 + 31(clarity) + 151 = 256 + 31(athletics) = 287 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 26 + 38 + 27 + 129 = 220 Deviards: 30 + 20 + 40 + 151 = 241 [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 35(readiness) + 25(avoidance) + 36(analysis) + 172(d100) = 268 + 45(soullessness) = 313 [COLOR=rgb(97, 189, 109)]Tehn[/COLOR]: 32 + 43 + 31 + 151 = 256 + 38(soullessness) = 294 + 43(kilter) = 337 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 23 + 32 + 31 + 129 = 215 + 31(blur) = 246 Deviards: 30 + 20 + 40 + 151 = 241 + 40(blur) = 281 313 - 281 = 32% * 21 = 6 - 4 = 2 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 31(bending) + 24(shock) x 2(lodestone) + 78(d100) = 157 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 53 + 32(shock) + 83 = 168 Deviards: 30 + 40 + 81 = 151 [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 37(conditioning) + 62(bolster) + 78(d100) = 177 [COLOR=rgb(97, 189, 109)]Tehn[/COLOR]: 24 + 30 + 81 = 135 151 - 135 = 16% * 6 = 1 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 30 + 27 + 83 = 140 151 - 140 = 11% * 6 = ~1 Deviards: 30 + 20 + 81 = 131 + 50(grounding) = 181 [/spoiler] [spoiler=Combat Data] [COLOR=rgb(97, 189, 109)]G1[/COLOR]: 10 - 7 - 5 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(26, 188, 156)]G2[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 4 = 6 + 1 = 5, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8 [COLOR=rgb(26, 188, 156)]G3[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 4 = 6 + 1 = 5, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [/spoiler] The only Deviard who was unseen, until entering the grounds, lays on the ground from the previous wounds inflicted from the sword of Lunnaya. One of the slave guards receives a minor cut as Lunnaya turns his attention, but all other physical combat proves to be unfruitful, as sparks and flashes of light accompany every movement of all of those engaged. Nigel, being formidably resilient is more difficult to mystically assault than the other two, who both become momentarily dazed by the flashes of light. This only has a trivial effect on the two. Being that electromagnetic manipulation is the primary focus of the Deviard, all current attempts to affect one of them, unravel. When the main gate guard joins the fray with Lunnaya and Nigel, swinging a hammer at the Faethrin, the man seems as agile as viper, despite the double-team. The hammer strike is not completely blocked but it causes not damage. Bjorn is still engaged one-on-one. Tehn and Coldtree are now two-on-three. Only four seconds have passed since the first swing. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, (Motility +2), {Shock x3} Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Whitish Metal: 4, ?? [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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