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Mike Mearls “…it’s now obvious how to live without Bonus Actions”' And 6th Edition When Players Ask
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<blockquote data-quote="dagger" data-source="post: 7716771" data-attributes="member: 279"><p>Mike Mearls, following up on his comments on <a href="http://www.enworld.org/forum/content.php?4119-Here-s-Mike-Mearls-New-D-D-5E-Initiative-System" target="_blank">how he would change initiative</a>, is talking more about how he would change bonus actions in D&D 5E. He says that [HQ]"Bonus actions are fairly hacky, and with 3+ years running the final game under my belt it's now obvious how to live without them."[/HQ] In the same conversation, he also brings up the concept of a new edition, implying that 5E is not necessarily an evergreen edition and that WotC will produce a 6th Edition [HQ]"when players and DMs ask for it"[/HQ]. This is the second time he's recently seeded ideas of core rule changes out there, so something's in the air![PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111088[/ATTACH]</p><p></p><p></p><p>[hq]"I love Star Frontiers, but my I have to admit that if I did this it would be like 40% to do a 5e-driven game w/o bonus actions. Bonus actions are fairly hacky, and with 3+ years running the final game under my belt it's now obvious how to live without them.</p><p></p><p>You just need to glue the appropriate actions together - for instance, Two-Weapon Fighting is just a special attack action. Instead of there being an Attack action, you'd have Attack as a category with new class-exclusive options added to it. Cleaner design.</p><p></p><p>With all that said, nothing that requires a new edition. We'll do that when players and DMs ask for it. No where near that now."[/hq]</p><p style="text-align: center"></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="dagger, post: 7716771, member: 279"] Mike Mearls, following up on his comments on [URL="http://www.enworld.org/forum/content.php?4119-Here-s-Mike-Mearls-New-D-D-5E-Initiative-System"]how he would change initiative[/URL], is talking more about how he would change bonus actions in D&D 5E. He says that [HQ]"Bonus actions are fairly hacky, and with 3+ years running the final game under my belt it's now obvious how to live without them."[/HQ] In the same conversation, he also brings up the concept of a new edition, implying that 5E is not necessarily an evergreen edition and that WotC will produce a 6th Edition [HQ]"when players and DMs ask for it"[/HQ]. This is the second time he's recently seeded ideas of core rule changes out there, so something's in the air![PRBREAK][/PRBREAK][CENTER] [ATTACH=FULL]111088[/ATTACH][/CENTER] [hq]"I love Star Frontiers, but my I have to admit that if I did this it would be like 40% to do a 5e-driven game w/o bonus actions. Bonus actions are fairly hacky, and with 3+ years running the final game under my belt it's now obvious how to live without them. You just need to glue the appropriate actions together - for instance, Two-Weapon Fighting is just a special attack action. Instead of there being an Attack action, you'd have Attack as a category with new class-exclusive options added to it. Cleaner design. With all that said, nothing that requires a new edition. We'll do that when players and DMs ask for it. No where near that now."[/hq] [CENTER] [/CENTER] [/QUOTE]
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