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Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern
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<blockquote data-quote="Li Shenron" data-source="post: 7648897" data-attributes="member: 1465"><p>I think the old additional spell slots were quite boring, and in general 3e school specialization was not to my taste, in fact I soon settled to be always a generalist by the rules even when I was in fact designing a specialist!</p><p></p><p>OTOH the idea of giving encounter spell slots is even less to my taste... The biggest problem for me (besides the general distaste) is that either encounter powers are kept very very few - but once the can is opened in the game, PCs will be able to stack several options of this kind - or they will altogether be usable almost at-will, unless the length of an encounter is forced-stretched to a large number of rounds as in 4e.</p><p></p><p>I was hoping for something more imaginative for school specialization, not a "standard" rule valid for all traditions but instead ad-hoc rules for each of them (e.g. 3ed Unearthed Arcana). Surely the first approach is easier for the designers, but the second would mean that the experience of playing an Evoker is significantly different compared to that of playing a Necromancer or a Diviner and so on... which IMHO would wonderfully increase the variety of the game!</p><p></p><p>PS The part about wizard tradition is the only one that I disliked and worry about, all the rest in this interview look fine and interesting</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7648897, member: 1465"] I think the old additional spell slots were quite boring, and in general 3e school specialization was not to my taste, in fact I soon settled to be always a generalist by the rules even when I was in fact designing a specialist! OTOH the idea of giving encounter spell slots is even less to my taste... The biggest problem for me (besides the general distaste) is that either encounter powers are kept very very few - but once the can is opened in the game, PCs will be able to stack several options of this kind - or they will altogether be usable almost at-will, unless the length of an encounter is forced-stretched to a large number of rounds as in 4e. I was hoping for something more imaginative for school specialization, not a "standard" rule valid for all traditions but instead ad-hoc rules for each of them (e.g. 3ed Unearthed Arcana). Surely the first approach is easier for the designers, but the second would mean that the experience of playing an Evoker is significantly different compared to that of playing a Necromancer or a Diviner and so on... which IMHO would wonderfully increase the variety of the game! PS The part about wizard tradition is the only one that I disliked and worry about, all the rest in this interview look fine and interesting [/QUOTE]
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Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern
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