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Mike Mearls' D&D AMA Summary: Rangers, Initiative, WotC Staff Levels, Fave Pizza
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<blockquote data-quote="doctorbadwolf" data-source="post: 7715661" data-attributes="member: 6704184"><p>I'd do 1 and 2, certainly. The revised ranger already does 3. I'd go the opposite way on <em>Hunter's Mark</em>. Maybe even get rid of it entirely, if not for the secondary benefits. Maybe change it from a damage boost to something else, like ignore resistence when attacking that creature, or advantage to ability checks and saves involving that creature. +1d6 damage is the most boring possible thing a spell could do. Change it to something like I just described, and I'd be fine with making it a class feature, or leaving it as a spell. </p><p></p><p>Instead, I'd expand the list of spells like <em>Hail of Thorns </em>to include some include some melee options, and different kinds of damage and secondary effects, feeling free to steal ideas from the 4e Seeker and Warden class powers. </p><p></p><p>I would also delete Smite and Improved Smite from the Paladin, and give it more Smite spells, because again, Smite is one of the most boring things in the game. </p><p></p><p>I also don't see the point of such abilities when you can cast the same spell over and over again for as long as you have spell slots, you have spells that add damage to your attack, and the smite feature eats you spell slots. Improved Smite at least does something, but Smite just...gives you a boring spell that isn't called a spell. Why would I ever choose that over Wrathful Smite?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7715661, member: 6704184"] I'd do 1 and 2, certainly. The revised ranger already does 3. I'd go the opposite way on [I]Hunter's Mark[/I]. Maybe even get rid of it entirely, if not for the secondary benefits. Maybe change it from a damage boost to something else, like ignore resistence when attacking that creature, or advantage to ability checks and saves involving that creature. +1d6 damage is the most boring possible thing a spell could do. Change it to something like I just described, and I'd be fine with making it a class feature, or leaving it as a spell. Instead, I'd expand the list of spells like [I]Hail of Thorns [/I]to include some include some melee options, and different kinds of damage and secondary effects, feeling free to steal ideas from the 4e Seeker and Warden class powers. I would also delete Smite and Improved Smite from the Paladin, and give it more Smite spells, because again, Smite is one of the most boring things in the game. I also don't see the point of such abilities when you can cast the same spell over and over again for as long as you have spell slots, you have spells that add damage to your attack, and the smite feature eats you spell slots. Improved Smite at least does something, but Smite just...gives you a boring spell that isn't called a spell. Why would I ever choose that over Wrathful Smite? [/QUOTE]
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Mike Mearls' D&D AMA Summary: Rangers, Initiative, WotC Staff Levels, Fave Pizza
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