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Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
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<blockquote data-quote="Kobold Avenger" data-source="post: 7526383" data-attributes="member: 779"><p>I'm sure less people play Monks (and probably Bards and Sorcerers) for example, and that Rangers are only played more because of how iconic they are. But when it comes to what I see as more powerful, I see the Monk as being better. Sure there's confusion over how martial arts, weapons and unarmed combat works and the Path of the Elements might be seen as weak as the Beastmaster. But I still feel the combination of abilities from the Monk can add up to be a more effective package than the Ranger.</p><p></p><p>Exploits in some form are something I feel should have been around since the beginning of the edition, but I know it likely got de-prioritized out of 5e and then sort of distilled down to the Battlemaster Manuevers, because of the association such abilities had with 4e, and perhaps the issue of making combat actions seem more free-form once exploits/maneuvers start to define such actions. I feel 4e's problems with such things were that every class had to get their own list of unique powers, and there was often minutiae of powers that many classes got like: power x does 2[w] damage and trips and is an encounter ability, power y does 3[w] damage and trips and is a daily ability. </p><p></p><p>I still like Rangers getting spells though, and it seemed like they were trying to make an effort of "you do physically impossible tricks with arrows" into spells. If they want to resurrect the really odd Seeker class concept, they could probably make it into a more magically orientated Ranger subclass, or the alternative of a bow using Druid subclass.</p><p></p><p>As for the alternative feature proposed, I feel that the Favoured Terrain options that offer resistance to damage types seem a little too appealing in some cases. I certainly feel that picking Coastal/Sea as a terrain might be useful, but only in some campaigns.</p><p></p><p>As for the idea of boosting an Animal Companion with spell slots, it's appealing for the Shaper Psion with ideas of giving their psychic manifestation of nightmares grabby tentacles when they spend a 4th level spell slot, but might be less so with the Ranger. I feel they're just going to be for things like boosts to damage, hp, speed and attack bonus, but nothing like elemental damage or incorporeal form unless it's a special subclass.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7526383, member: 779"] I'm sure less people play Monks (and probably Bards and Sorcerers) for example, and that Rangers are only played more because of how iconic they are. But when it comes to what I see as more powerful, I see the Monk as being better. Sure there's confusion over how martial arts, weapons and unarmed combat works and the Path of the Elements might be seen as weak as the Beastmaster. But I still feel the combination of abilities from the Monk can add up to be a more effective package than the Ranger. Exploits in some form are something I feel should have been around since the beginning of the edition, but I know it likely got de-prioritized out of 5e and then sort of distilled down to the Battlemaster Manuevers, because of the association such abilities had with 4e, and perhaps the issue of making combat actions seem more free-form once exploits/maneuvers start to define such actions. I feel 4e's problems with such things were that every class had to get their own list of unique powers, and there was often minutiae of powers that many classes got like: power x does 2[w] damage and trips and is an encounter ability, power y does 3[w] damage and trips and is a daily ability. I still like Rangers getting spells though, and it seemed like they were trying to make an effort of "you do physically impossible tricks with arrows" into spells. If they want to resurrect the really odd Seeker class concept, they could probably make it into a more magically orientated Ranger subclass, or the alternative of a bow using Druid subclass. As for the alternative feature proposed, I feel that the Favoured Terrain options that offer resistance to damage types seem a little too appealing in some cases. I certainly feel that picking Coastal/Sea as a terrain might be useful, but only in some campaigns. As for the idea of boosting an Animal Companion with spell slots, it's appealing for the Shaper Psion with ideas of giving their psychic manifestation of nightmares grabby tentacles when they spend a 4th level spell slot, but might be less so with the Ranger. I feel they're just going to be for things like boosts to damage, hp, speed and attack bonus, but nothing like elemental damage or incorporeal form unless it's a special subclass. [/QUOTE]
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Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
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