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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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<blockquote data-quote="Stormonu" data-source="post: 5924958" data-attributes="member: 52734"><p>Background and Theme providing equipment... that's a cool way of doing starting gear, so long as we still have the option to customize gear.</p><p></p><p>Not sure I like the idea of racial weapon boosts. I've got a feeling that will backfire into locking characters into certain weapons, even with it generally being a small advantage. I'd rather they got automatic proficiency but no boost like a bonus to hit and especially damage.</p><p></p><p>DM: "Why is your dwarf cleric holding an axe? Aren't clerics of Moradin more well known for wielding hammers - the tool of a smith?"</p><p>Player: "Because I don't get a damage bump with a hammer - or a mace."</p><p></p><p>Also, don't like the spell formatting. As far back as I can remember, there's always been some sort of stat block for a spell's basic information - school, range, area, components, etc.</p><p></p><p>The other things mentioned haven't even raised an eyebrow as I read through the docs, so I'm neutral on them.</p><p></p><p>But...</p><p></p><p>Good God, the whiners in the comments. Which one of the designers kicked their dog?</p><p></p><p>I myself am somewhat hesitant about what I've seen and read, but I'm rather shocked that the 4E'ers feel so excluded. The playtest strikes me as a 4E skeleton with OD&D language at the moment. As a bit of a grognard (I missed OD&D, but have played all other versions), so far I'm not feeling like D&DNext is speaking to me entirely. </p><p></p><p>I wonder if, as a compromise edition (as in committee-made), 5E will end up pleasing no one.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5924958, member: 52734"] Background and Theme providing equipment... that's a cool way of doing starting gear, so long as we still have the option to customize gear. Not sure I like the idea of racial weapon boosts. I've got a feeling that will backfire into locking characters into certain weapons, even with it generally being a small advantage. I'd rather they got automatic proficiency but no boost like a bonus to hit and especially damage. DM: "Why is your dwarf cleric holding an axe? Aren't clerics of Moradin more well known for wielding hammers - the tool of a smith?" Player: "Because I don't get a damage bump with a hammer - or a mace." Also, don't like the spell formatting. As far back as I can remember, there's always been some sort of stat block for a spell's basic information - school, range, area, components, etc. The other things mentioned haven't even raised an eyebrow as I read through the docs, so I'm neutral on them. But... Good God, the whiners in the comments. Which one of the designers kicked their dog? I myself am somewhat hesitant about what I've seen and read, but I'm rather shocked that the 4E'ers feel so excluded. The playtest strikes me as a 4E skeleton with OD&D language at the moment. As a bit of a grognard (I missed OD&D, but have played all other versions), so far I'm not feeling like D&DNext is speaking to me entirely. I wonder if, as a compromise edition (as in committee-made), 5E will end up pleasing no one. [/QUOTE]
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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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